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Juno Beach
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Topic: Juno Beach (Read 20008 times)
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GORKHALI
EIR Veteran
Posts: 1472
Juno Beach
«
on:
March 17, 2012, 09:53:45 am »
«
Last Edit: June 16, 2012, 06:07:49 am by GORKHALI
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Juno Beach(New Map)
«
Reply #1 on:
March 17, 2012, 10:06:04 am »
just make maps people want
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: Juno Beach(New Map)
«
Reply #2 on:
March 17, 2012, 10:08:42 am »
Quote from: LeoPhone on March 17, 2012, 10:06:04 am
just make maps people want
ppl don't want map here
Logged
Ahnungsloser
Donator
Posts: 1447
Re: Juno Beach(New Map)
«
Reply #3 on:
March 17, 2012, 10:12:39 am »
Could be a nice Inf only map. (+ A few support vehicles)
Logged
9th Armoured Engineers
NightRain
EIR Veteran
Posts: 3908
Re: Juno Beach(New Map)
«
Reply #4 on:
March 17, 2012, 10:53:22 am »
Quote from: Ahnungsloser on March 17, 2012, 10:12:39 am
Could be a nice Inf only map. (+ A few support vehicles)
Any urban warfare map with difficult pathing making everyone with a vehicle cry and every SE Flammethrower/hummel user go SQUEAL!
Which means
99% dont want to play in it.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Ahnungsloser
Donator
Posts: 1447
Re: Juno Beach(New Map)
«
Reply #5 on:
March 17, 2012, 11:09:18 am »
That's why i said inf only.
You mean like the wonderful pathing on Radar Station?
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: Juno Beach(New Map)
«
Reply #6 on:
March 17, 2012, 12:21:48 pm »
Quote from: NightRain on March 17, 2012, 10:53:22 am
Any urban warfare map with difficult pathing making everyone with a vehicle cry and every SE Flammethrower/hummel user go SQUEAL!
Which means
99% dont want to play in it.
i don't see any pathing problem , u r talking like u already played the map lol, and that 99% u r talking about is all You lol , all the maps i play in eir even with out bridges and water also have pathing problems,
«
Last Edit: March 17, 2012, 12:30:13 pm by GORKHALI
»
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Juno Beach(New Map)
«
Reply #7 on:
March 17, 2012, 05:04:28 pm »
It clearly needs some work,
but being Canadian and being fond of history and having been there, the canal looks pretty good.
Bridges always screw up gameplay but they can work as obstacles and not barriers if you do it right.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
aeroblade56
Development
Posts: 3871
Re: Juno Beach(New Map)
«
Reply #8 on:
March 17, 2012, 05:28:38 pm »
Looks like a death trap for tanks right in the middle. DERP lets all cluster the middle and get offmaped into oblivion because we cant move through houses :L. Gorkhali i give you props for making maps, just sometimes they need to be usable ones. Other wise needs work, Help me Dorkhali your my only hope.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
nikomas
Shameless Perv
Posts: 4286
Re: Juno Beach(New Map)
«
Reply #9 on:
March 17, 2012, 05:55:54 pm »
I think it looks rather fun actually
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
3rdCondor
Donator
Posts: 1536
Re: Juno Beach(New Map)
«
Reply #10 on:
March 17, 2012, 08:14:27 pm »
I like it
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
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GORKHALI
EIR Veteran
Posts: 1472
Re: Juno Beach(New Map)
«
Reply #11 on:
March 18, 2012, 12:31:24 am »
Quote from: aeroblade56 on March 17, 2012, 05:28:38 pm
Looks like a death trap for tanks right in the middle. DERP lets all cluster the middle and get offmaped into oblivion because we cant move through houses :L. Gorkhali i give you props for making maps, just sometimes they need to be usable ones. Other wise needs work, Help me Dorkhali your my only hope.
srsly you r always bitching about me and my work and even how i play, you r the most irritating snob i have seen in EIR , I don't think you should post anything in my topic, if u hate me and can't stand my presence go away srsly ,you r full of negetive thoughts. I really don't care what you do but if u want war with me bring it to the Eir battlefield we can fight it out in the game but every time if u post like this against me i say go fuck your self
coz this is not the fist time you r doing this against me.
«
Last Edit: March 18, 2012, 12:33:24 am by GORKHALI
»
Logged
PrinceOfScotland
EIR Launcher Demigod
Posts: 183
Re: Juno Beach(New Map)
«
Reply #12 on:
March 18, 2012, 03:40:46 am »
map looks intresting and very diffrent to all the others with the bridge
Logged
Fixing the launcher, one mistake at a time.
GORKHALI
EIR Veteran
Posts: 1472
Re: Juno Beach(New Map)
«
Reply #13 on:
March 18, 2012, 06:24:37 am »
«
Last Edit: March 18, 2012, 10:37:12 am by GORKHALI
»
Logged
Ahnungsloser
Donator
Posts: 1447
Re: Juno Beach(New Map)
«
Reply #14 on:
March 18, 2012, 07:10:46 am »
1.Please, but not the spawn points of one side direct in the water (Like at Obama Beach).
The delays any vehicle call-ins massive. Make sure that when two vehicles would spawn in to different edges of the map, and start up to drive into the middle of they map, that they would meet each other at nearly the same time.
2.Is it possible to add a third choke point for the crossing the "river"? Maybe change the middle brigge into a larger one, and but the
existent bridge (the small one) at the side.
3.You could add a none choked area with Semois style. While the south side is chocked with several bridges, the north-west has no bridges.
I've painted my ideas in a picture. *Le Picasso*
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: Juno Beach(New Map)
«
Reply #15 on:
March 18, 2012, 07:32:44 am »
Quote from: Ahnungsloser on March 18, 2012, 07:10:46 am
1.Please, but not the spawn points of one side direct in the water (Like at Obama Beach).
The delays any vehicle call-ins massive. Make sure that when two vehicles would spawn in to different edges of the map, and start up to drive into the middle of they map, that they would meet each other at nearly the same time.
2.Is it possible to add a third choke point for the crossing the "river"? Maybe change the middle brigge into a larger one, and but the
existent bridge (the small one) at the side.
3.You could add a none choked area with Semois style. While the south side is chocked with several bridges, the north-west has no bridges.
I've painted my ideas in a picture. *Le Picasso*
r u mad i am making a idenentical map of the juno beach, go make you self a map you want srsly, there will not be any bridge on the north and on the south units can cross the river along the beach so there r in total up to 4 possible crossings , if u don't like historical maps u should't give advice LOL
and this is not a beach attack coz the beach is not long enough for it ,so the fighting will be sideways,I know u r trying to help but it won't be juno beach anymore if i make the changes u give.
«
Last Edit: March 18, 2012, 07:48:24 am by GORKHALI
»
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: Juno Beach(New Map)
«
Reply #16 on:
March 18, 2012, 07:45:36 am »
«
Last Edit: March 18, 2012, 10:37:31 am by GORKHALI
»
Logged
Ahnungsloser
Donator
Posts: 1447
Re: Juno Beach(New Map)
«
Reply #17 on:
March 18, 2012, 07:53:43 am »
@ToYourSecondLastPost
lol, that's all you can say?
I'm not mad off the fact that you make a historical map, i'm mad about the fact that this will be another map
which will not be played. (And i never said that i can't like historical maps - How the fuck did you come to this conclusion?)
Yes, and you going to make it historical because you we're at the Juno Beach during WW2 and know all facts about it -
It would be the best if you make it so realistic like EIR.
I hope you aren't so close minded in the real life when people try to give you constructive suggestions.
---
@ToYourLastPost
Sideway will be easily denied by heavy AT. All armoured cavellery will stuck in the water (They will be damn slow) and will wait for the rapist,
and it's the same for the bridges. The map will be a stratetic fail for the players as it was at WW2,
with the different that the Allied during WW2 "had no other choice", and the gamer nowadays can easily change the map in a drop down box.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Juno Beach(New Map)
«
Reply #18 on:
March 18, 2012, 10:27:21 am »
Leave him alone Ahnung, aren't you one who usually preaches about being nice?
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Juno Beach(New Map)
«
Reply #19 on:
March 18, 2012, 11:20:56 am »
I dont understand it anymore, i think i give up. He makes these maps then gets mad when people troll?
any map where bridges are the main way across an area= Triple defensive/luftwaffe/scorhed earth axis stack teams DEPLOY!@!@!@!
You need more viable flanks and more open terrain that will see combat rather then the allies just zerg rushing across a death bridge
Also, unless coded out by eirr devs, most of the eirr bridges can have demos on them so when you press demo, the whole bridge goes bye bye.
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
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