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Marksmans training
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Topic: Marksmans training (Read 6733 times)
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aeroblade56
Development
Posts: 3871
Marksmans training
«
on:
March 29, 2012, 01:10:54 am »
How is this marksmans training T4 for RCA?. it looks pretty okay for infantry. anyone use this or does anyone know how effective it is>?
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Scotzmen
EIR Veteran
Posts: 2035
Re: Marksmans training
«
Reply #1 on:
March 29, 2012, 01:52:49 am »
It rocks if your company is mainly infantry. Riflenades get even better at firing over shit with the +5 range.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Marksmans training
«
Reply #2 on:
March 29, 2012, 04:04:02 am »
I like recon tommies.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Marksmans training
«
Reply #3 on:
March 29, 2012, 06:53:05 am »
very powerfull, tommies can actually kill something
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
LeoPhone
Honoured Member
Posts: 0
Re: Marksmans training
«
Reply #4 on:
March 29, 2012, 08:05:26 am »
except for the +5 range, useless buffs for riflenades & piats
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Marksmans training
«
Reply #5 on:
March 29, 2012, 08:28:27 am »
THIS IS EXACTLY WHY NO ONE WILL EVERY BE HAPPY WITH THE BALANCE OF THE MOD!!!!!!
lol......
In 5 short posts we see the perfect example of why it gets tiring reading balance forums.
Excellent job of polite, informative posts (no sarcasm)
But here we see the question = good question
Next post has excellent information and support of the T4
Next post, while polite, doesn't really offer any information in regards to the OP or the T4
Next Post offers excellent information and support of the T4
Next post basically says the T4 sucks.
So if you were a dev and wanted to use community input to design your game, WTF would you do with this.....LOL
NVM answering, it was a rhetorical question.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Tymathee
Donator
Posts: 9741
Re: Marksmans training
«
Reply #6 on:
March 29, 2012, 10:53:53 am »
to be honest tank...minus the troll stuff i dont find an issue here.
what leo says is correct, accuracy doesn't affect piats and riflenades, however i do agree he should state that. I forget what actually needs to be changed, arc or something that makes it fire in a more narrow area.
think u may have overracted here...but with how its gone, can't blame u.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Audemed
Donator
Posts: 644
Re: Marksmans training
«
Reply #7 on:
March 29, 2012, 12:49:15 pm »
It's the T4 i'm looking at. Incremental accuracy buff for tommies? Yes, please.
Logged
aeroblade56
Development
Posts: 3871
Re: Marksmans training
«
Reply #8 on:
March 29, 2012, 01:21:08 pm »
It seems almost a not so awesome T4 from what i am seeing as good as the buffs look, i havent noticed any deffirince in the rifle grenades. Brens do a bit more and recons Do actually kill stuff. So would some explain why it does not work on rifle grenades or piats?
Logged
Tymathee
Donator
Posts: 9741
Re: Marksmans training
«
Reply #9 on:
March 29, 2012, 02:25:49 pm »
it doesn't work because of spread. accuracy doesn't affect the miss chance. i just forget the name atm
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Marksmans training
«
Reply #10 on:
March 29, 2012, 02:59:10 pm »
Because they don't roll hits. Less scatter woul make a difference, accuracy does not.
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
aeroblade56
Development
Posts: 3871
Re: Marksmans training
«
Reply #11 on:
March 29, 2012, 03:01:51 pm »
So wait. half of the T4 is pretty much useless??.i am dissapointed.
Logged
Tymathee
Donator
Posts: 9741
Re: Marksmans training
«
Reply #12 on:
March 29, 2012, 04:02:56 pm »
Quote from: Mister Schmidt on March 29, 2012, 02:59:10 pm
Because they don't roll hits. Less scatter woul make a difference, accuracy does not.
thats what i was looking for, thanks.
Logged
aeroblade56
Development
Posts: 3871
Re: Marksmans training
«
Reply #13 on:
March 29, 2012, 09:58:11 pm »
Do brens fire on the move does that work ?
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Marksmans training
«
Reply #14 on:
March 29, 2012, 10:01:03 pm »
Quote from: aeroblade56 on March 29, 2012, 09:58:11 pm
Do brens fire on the move does that work ?
i heard they didn't but thats unconfirmed
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Smokaz
Honoured Member
Posts: 11418
Re: Marksmans training
«
Reply #15 on:
March 29, 2012, 11:58:13 pm »
Quote from: tank130 on March 29, 2012, 08:28:27 am
THIS IS EXACTLY WHY NO ONE WILL EVERY BE HAPPY WITH THE BALANCE OF THE MOD!!!!!!
So if you were a dev and wanted to use community input to design your game, WTF would you do with this.....LOL
I would blame myself for not knowing wtf how the game works when I made a doctrien ability (like the accuracy for ballistics) and then put "not working" in the description (still not done ye?) and stop looking for input on something that isn't working
Also: it sucked ass when I used it a few months back
if ten persons say something they have used suck ass I would think it useful information imo, but i guess since a poll about m10s with 40 voters is considered as major participation in this alive and kicking mod (trololol make a patch) u felt u had a lot of info at around 5 posts haha
«
Last Edit: March 29, 2012, 11:59:54 pm by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
jackmccrack
EIR Veteran
Posts: 2484
Re: Marksmans training
«
Reply #16 on:
March 30, 2012, 01:35:13 am »
Brens do not fire on the move (RE bottom T4) and increased accuracy for PIATs and Riflenades is useless (RCA top T4)
The devs should use this info to make T4s that fully work!
Moving LMGs for Grens worked at one point, why can't Brens?
Why not change increased accuracy for PIATs and Riflenades to increased penetration for PIATs and more damage for Riflenades?
«
Last Edit: March 30, 2012, 01:39:08 am by jackmccrack
»
Logged
Let's talk about PIATs in a car.
aeroblade56
Development
Posts: 3871
Re: Marksmans training
«
Reply #17 on:
March 30, 2012, 02:24:22 am »
It wont be recognized by anyone. Tank is to busy looking into the big cry fest 2012 of m10 crush. Bunch of babies that cant defend stuff properly. I think that before they nerf some or at least in my opinion is balance(with docs) Should come first. but instead we have many broken doctrines. What would it take if eirrmod did the coding like 2 weeks max? im probably undercutting the time but if the warmap is more important then fixing the here and now issues.
Logged
Zamochit
EIR Veteran
Posts: 104
Re: Marksmans training
«
Reply #18 on:
March 30, 2012, 08:18:11 am »
waaaah
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Marksmans training
«
Reply #19 on:
March 30, 2012, 08:57:19 am »
Actually, the dev team stops reading these threads when all the bullshit posts start flying.
And just for the record: keep in mind that when "Smokaz" posts, the entire dev team does not drop what it's doing, run to their computers and say"OMG Smokaz says we better fix something"!!!!!
And sorry to the rest of you, we don't do that with anyone.
What we do do is, try to get information out of your posts to add to our discussions to help better the mod. The problem is, these threads are so full of fucking useless posts"
Exhibit A - Smokaz Post
Exhibit B - aeroblade56 Post
Exhibit C - Zamochit Post
We are only on page 2 of this thread and ~ half of the posts are useless and the other half actually contain something useful. Now turn this into a 4 page thread, add to that a limited amount of "volunteer" time by the Dev team and you can see why we just don't have time to wade through your bullshit.
Then those time that we do get through all your bullshit, ~50% of you are happy with the results and the other ~50% QQ all day long about it.
Then add to that the limited amount of resources we actually have to do the work, and the result is a mod with holes in the doctrines and incomplete work.
So instead of actually getting some fucking work done, we are sifting through a bunch of unrelated pics, trolls, insults, and fucking QQ.
So if you want to see more results: STFU and only post when you have something useful to input. Otherwise go play in the general discussion thread.
I have tried to imply this politely in the past, but it just goes no where.
Logged
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