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Author Topic: AT Sniper  (Read 2464 times)
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Tymathee Offline
Donator
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Posts: 9741



« on: April 20, 2012, 01:09:13 pm »

Just throwing this out there for fun, doubt it would ever make it in but could be a cool unit.

Name - AT Sniper
Health - 75
Pop - 7 or 8 (cuz of at capability)
Cap Rate - .75
Detection - 0/0

Weapon
Dmg - 75
Range - 45 (more vulnerable at being counter sniped)
Acc - 1/1/.75
Reload - 5 (springfield is 3)
Cooldown - 10-8.5 (springfield is 7.5-6)
poss wind up/down/set-up time because of need to set up gun.
Reload Freq - ? depends on the gun being used.-
-Allies - Polish 12, Soviet 10, UK 5.
-Axis - PTRS 5 rounds, PTRD 6-8 rounds

Would have same penetration as sniper (which is 1/1/1) and no change vs bikes/jeeps because of high cooldown/reload.

and would have same target table vs vehicles as a boys at. basically no frontal pen vs anything above light armor.

would only be able to cloak in cover like PE sniper. Cheesy
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #1 on: April 20, 2012, 02:30:34 pm »

I can break out the Failskinator FailUnits PDF and code this in if you want Tym. As a full unit, for shitz.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #2 on: April 20, 2012, 02:35:47 pm »

Failskinator FailUnits PDF


omg omg omg im crying ahahahahahahahahaha
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #3 on: April 20, 2012, 02:43:19 pm »

so .50cal sniper?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #4 on: April 20, 2012, 03:35:39 pm »

so .50cal sniper?

Sorta, i took the inspiration from reading about AT rifles and how effective they were as sniper rifles.

I can break out the Failskinator FailUnits PDF and code this in if you want Tym. As a full unit, for shitz.

I can code it myself if I wanted to TYVM. Would be very easy.
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