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Author Topic: Vickers MG nest  (Read 6457 times)
0 Members and 1 Guest are viewing this topic.
frankiec Offline
EIR Veteran
Posts: 53


« on: May 03, 2012, 01:45:06 am »

MP: 130

pop 3

pool value 3

range 50

 Roll Eyes


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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #1 on: May 03, 2012, 01:45:56 am »

Good luck with that.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #2 on: May 03, 2012, 01:47:14 am »

fail
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
frankiec Offline
EIR Veteran
Posts: 53


« Reply #3 on: May 03, 2012, 01:49:46 am »

Axis and US  mg bunker:

build from unit that has 5 pool value

40 range

pio do not cost 130 MP
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aeroblade56 Offline
Development
*
Posts: 3871



« Reply #4 on: May 03, 2012, 01:50:55 am »

played a few games with this guy had 4 mgs at the back with 2 arty pieces called us fail guys. another game against him spammed goliaths and went out at 18 minutes.
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You are welcome to your opinion.

You are also welcome to be wrong.
frankiec Offline
EIR Veteran
Posts: 53


« Reply #5 on: May 03, 2012, 01:57:31 am »

This thred has not started
and it go off topic
it wouldn't be a eir topic
if it go on topic

 Huh


Quote
played a few games with this guy had 4 mgs at the back with 2 arty pieces called us fail guys

forgot to say
that fail guys lost
caching
« Last Edit: May 03, 2012, 01:59:12 am by frankiec » Logged
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #6 on: May 03, 2012, 01:59:33 am »

This thred has not started
and it go off topic
it wouldn't be a eir topic
if it go on topic

 Huh

SPEAK ENGLISH.

other then you can take alot of them they take time to set up they cant move and they cost 3 pop so. 300 munitions. nty
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frankiec Offline
EIR Veteran
Posts: 53


« Reply #7 on: May 03, 2012, 02:00:52 am »

Quote
300 munitions

?

one cost
50
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #8 on: May 03, 2012, 02:13:07 am »

I must comment, I've used these myself and I must say- a building with 50 range, can redeploy itself to refill its health,  can not be sniped but can be flanked, its arc of fire is enormous.

Its a pretty cheap building that creates Area of Denial. get two or 3 of these babies up and you get yourself something out of a nightmare for infantry.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #9 on: May 03, 2012, 02:55:40 am »

I must comment, I've used these myself and I must say- a building with 50 range, can redeploy itself to refill its health,  can not be sniped but can be flanked, its arc of fire is enormous.

Its a pretty cheap building that creates Area of Denial. get two or 3 of these babies up and you get yourself something out of a nightmare for infantry.

redeploy it self to heal? what does that mean.

Imagine some tank traps and barb wire maybe some mines to cover its blind spots will serve very well.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #10 on: May 03, 2012, 03:09:31 am »

Well i mean cheap as hell axis Bunkers are kinda interesting you can do the same thing.
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frankiec Offline
EIR Veteran
Posts: 53


« Reply #11 on: May 03, 2012, 03:10:11 am »

Well i mean cheap as hell axis Bunkers are kinda interesting you can do the same thing.

no
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: May 03, 2012, 03:13:43 am »

redeploy it self to heal? what does that mean.

Imagine some tank traps and barb wire maybe some mines to cover its blind spots will serve very well.

A tank does not need to get that close, or circle strafe a mg bunker to destroy it...

an ATG will destroy a bunker anyways
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #13 on: May 03, 2012, 04:33:31 am »

Axis mortars are pretty good against those things, actually. Axis mortars are great against all emplacements.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #14 on: May 03, 2012, 06:48:46 am »

It is a emplacement so if you redeploy it, it'll be back to its full health.  To put it as a Summary. It is generally cheaper MG emplacement that can move with a certain time restriction (It takes time to redeploy and is at most vulnerable when deploying). In short slow but heck of a emplacement.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #15 on: May 03, 2012, 07:19:19 am »

It is a emplacement so if you redeploy it, it'll be back to its full health.  To put it as a Summary. It is generally cheaper MG emplacement that can move with a certain time restriction (It takes time to redeploy and is at most vulnerable when deploying). In short slow but heck of a emplacement.

Takes 30 secs to tear down, which it can't fire during that time, a mortar will usually kill it in 20 - 25 secs.

Good emplacement yes, but easy to counter and pretty vulnerable.

Its not bad when you back it up with a mortar pit actually
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WhatIm12 Offline
EIR Regular
Posts: 13



« Reply #16 on: May 03, 2012, 05:08:35 pm »

played a few games with this guy had 4 mgs at the back with 2 arty pieces called us fail guys. another game against him spammed goliaths and went out at 18 minutes.

I wanted to cry and rage when he came on with that call on
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #17 on: May 03, 2012, 09:34:52 pm »

I wanted to cry and rage when he came on with that call on

i want to see it in action
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #18 on: May 04, 2012, 02:30:56 am »

Takes 30 secs to tear down, which it can't fire during that time, a mortar will usually kill it in 20 - 25 secs.

Good emplacement yes, but easy to counter and pretty vulnerable.

Its not bad when you back it up with a mortar pit actually

and guess what will kill mortar in only few sec ---> brit arty,which they have plenty....
Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #19 on: May 04, 2012, 03:06:38 am »

25 pounder sure fires what? Every 2 mins maybe less. Its scatter is also horrible too.

Even a noob should be able to move that mortar sooner then a 25 pounders shells land.
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