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CoH 2: Official
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Topic: CoH 2: Official (Read 106835 times)
0 Members and 3 Guests are viewing this topic.
CrazyWR
EIR Veteran
Posts: 3616
Re: CoH 2: Official
«
Reply #140 on:
August 22, 2012, 03:38:39 pm »
Quote from: DarkSoldierX on August 22, 2012, 01:02:49 pm
This guy.
He didnt real the article even after I mention it yet he likes to talk shit.
Edit: And uhh, actually people put mines around buildings all the time in VCoH. The most popular form of this is the M8 greyhound rush where they mine were the late pak somes out.
lol yep, people get so mad when you do that.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
PonySlaystation
EIR Veteran
Posts: 4136
Re: CoH 2: Official
«
Reply #141 on:
August 22, 2012, 04:17:22 pm »
Quote from: DarkSoldierX on August 22, 2012, 03:08:51 pm
Its a simple mechanic, how do we NOT know about its flaws? Oh yeah thats right some of us arn't even intelligent enough to understand the difference between a complex mechanic and simple mechanic.
You build infantry. They all come on map from one predefined point. The article explained it quite well. Now GTFO if you have nothing logical to add.
The article said that units are deployed behind your base, so it's likely defended by base mgs.
The mechanic is there for realism and gameplay purposes specifically so that things like an m8 cant go into your base and plant mines.
It's also possible that they deploy from impassable fog of war or have some kind of invincible spawn buff like in EIR or units deploy in smoke. The article also said that you will be able to change these spawn points. So if someone is gonna place mines there, he's probably gonna have to place several to hit anything.
But one thing is for sure, they would not introduce this drastically game changing new mechanic and keep loopholes like that.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: CoH 2: Official
«
Reply #142 on:
August 22, 2012, 11:04:00 pm »
well ill bring up all this when i meet one of the developers
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
pqumsieh
EIR Veteran
Posts: 2367
Re: CoH 2: Official
«
Reply #143 on:
August 23, 2012, 10:33:47 am »
I'm a developer...designer on COH2
But I can't tell you anything...
I'm such a tease :p
Logged
Common sense is not so common after all.
Tymathee
Donator
Posts: 9741
Re: CoH 2: Official
«
Reply #144 on:
August 23, 2012, 12:25:51 pm »
Quote from: pqumsieh on August 23, 2012, 10:33:47 am
I'm a developer...designer on COH2
But I can't tell you anything...
I'm such a tease :p
Lies! I dont believe you. I'll ask my friend who works at THQ if he knows you
actually...never mind. good job, found you.
make sure coh 2 is moddable for us
lastly...how is a balance guy a developer or designer
«
Last Edit: August 23, 2012, 12:29:30 pm by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: CoH 2: Official
«
Reply #145 on:
August 23, 2012, 01:17:53 pm »
Quote from: Tymathee on August 23, 2012, 12:25:51 pm
lastly...how is a balance guy a developer or designer
I believe the term is unskilled labor.
For all we know you might just be the guy who 'balanced' another Sup Com 2.
«
Last Edit: August 23, 2012, 01:21:34 pm by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
brn4meplz
Misinformation Officer
Posts: 6952
Re: CoH 2: Official
«
Reply #146 on:
August 23, 2012, 02:05:04 pm »
Hey, I know the balance guy for Supcom 2. The ironic thing is the game wasn't balanced by him as the balance lead. Supcom 2 was balanced by upper management. That game sealed it's fate the moment it hit the drawing board.
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Tymathee
Donator
Posts: 9741
Re: CoH 2: Official
«
Reply #147 on:
August 23, 2012, 03:11:22 pm »
Quote from: brn4meplz on August 23, 2012, 02:05:04 pm
Hey, I know the balance guy for Supcom 2. The ironic thing is the game wasn't balanced by him as the balance lead. Supcom 2 was balanced by upper management. That game sealed it's fate the moment it hit the drawing board.
Whenever games get input by people who don't touch it, it will generally fail.
A lot of the C&C games got too much upper management input and got derailed, Tiberian Sun got changed so many times, it should've been epic but turned into a cult classic.
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: CoH 2: Official
«
Reply #148 on:
August 23, 2012, 08:39:49 pm »
What alpha said, plus the title is officially balance designer...which is apart of the design department.
I sit right beside all the other designers including Quinn Duffy and Matthew Berger. It really is an amazing team, I can't wait for you guys to be able to play the game. Best job I have had to date, hoping to stay a while.
I will try to give out some closed beta keys when I can. I also do rely your comments to the design team FYI. Some of you are misinformed though unfortunately, so keep reading and hopefully things will get sorted out.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: CoH 2: Official
«
Reply #149 on:
August 23, 2012, 09:02:33 pm »
Quote from: pqumsieh on August 23, 2012, 08:39:49 pm
I will try to give out some closed beta keys when I can. I also do rely your comments to the design team FYI. Some of you are misinformed though unfortunately, so keep reading and hopefully things will get sorted out.
Sooo... you should like... ask them... about... just maybe... maybe...
homeworld
Anyway, that's quite the cool job... might actually have to drop a serious comment or two then, heh
But seriously, if they can, ask them to keep cloak and "lolsprinttroughsupression" abilties to a minimum
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
SX23
EIR Veteran
Posts: 356
Re: CoH 2: Official
«
Reply #150 on:
August 23, 2012, 09:10:40 pm »
Quote from: pqumsieh on August 23, 2012, 08:39:49 pm
I will try to give out some closed beta keys when I can.
Pq, you know I've always loved you, right?
Logged
With Courage shall we Rise,
With Might shall we Fight,
With Glory shall we Stand,
With Honor shall we Falter,
For the Fatherland shall we Prevail.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: CoH 2: Official
«
Reply #151 on:
August 23, 2012, 09:20:17 pm »
Quote from: pqumsieh on August 23, 2012, 08:39:49 pm
What alpha said, plus the title is officially balance designer...which is apart of the design department.
I sit right beside all the other designers including Quinn Duffy and Matthew Berger. It really is an amazing team, I can't wait for you guys to be able to play the game. Best job I have had to date, hoping to stay a while.
I will try to give out some closed beta keys when I can. I also do rely your comments to the design team FYI. Some of you are misinformed though unfortunately, so keep reading and hopefully things will get sorted out.
AWWW YEAH Good job man.
You better not be lying
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Smokaz
Honoured Member
Posts: 11418
Re: CoH 2: Official
«
Reply #152 on:
August 23, 2012, 09:23:42 pm »
Gotta admit i'm more worried than ever for coh 2
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: CoH 2: Official
«
Reply #153 on:
August 23, 2012, 10:25:07 pm »
Quote from: pqumsieh on August 23, 2012, 08:39:49 pm
What alpha said, plus the title is officially balance designer...which is apart of the design department.
I sit right beside all the other designers including Quinn Duffy and Matthew Berger. It really is an amazing team, I can't wait for you guys to be able to play the game. Best job I have had to date, hoping to stay a while.
I will try to give out some closed beta keys when I can. I also do rely your comments to the design team FYI. Some of you are misinformed though unfortunately, so keep reading and hopefully things will get sorted out.
very nice. you ever meet steve townsend? pretty cool dude. i dont know if he ever comes down to relic but he's a producer at thq.
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: CoH 2: Official
«
Reply #154 on:
August 23, 2012, 10:28:27 pm »
No I havn't; Relic has in house producers and exe producers, he probably works on other projects.
Logged
Tymathee
Donator
Posts: 9741
Re: CoH 2: Official
«
Reply #155 on:
August 24, 2012, 08:26:58 am »
Quote from: pqumsieh on August 23, 2012, 10:28:27 pm
No I havn't; Relic has in house producers and exe producers, he probably works on other projects.
Yeah, probably. He's been exec producers on some crappy games. best game he ever credited on was allied assault, i got a chance to go to eala and beta test it. They were kinda upset i breezed through it and made it harder lol
Logged
Baine
Steven Spielberg
Posts: 3713
Re: CoH 2: Official
«
Reply #156 on:
September 06, 2012, 04:54:19 pm »
Cool, pqumsieh, we need those beta keys
And btw, will there be NIS for COH2? Do you know that or anyone that could answer this?
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: CoH 2: Official
«
Reply #157 on:
September 06, 2012, 08:53:08 pm »
Not sure what NIS stands for...
Logged
nikomas
Shameless Perv
Posts: 4286
Re: CoH 2: Official
«
Reply #158 on:
September 06, 2012, 09:23:18 pm »
Quote from: pqumsieh on September 06, 2012, 08:53:08 pm
Not sure what NIS stands for...
You know the "movies" that were made with the coh stuff? Like the saving private ryan one? I'm not sure, but I think the NIS is that cutscene/script editor thingy used for that.
«
Last Edit: September 06, 2012, 09:35:06 pm by nikomas
»
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: CoH 2: Official
«
Reply #159 on:
September 06, 2012, 09:24:08 pm »
NIS is pretty integral to COH...
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