*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 15, 2024, 10:56:44 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3   Go Down
  Print  
Author Topic: Endless Showdown!  (Read 9412 times)
0 Members and 8 Guests are viewing this topic.
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #20 on: June 07, 2012, 09:50:14 pm »

Dang I'm going to miss the showdown, you guys up for a game sometime on Sunday? That's when I'm done with work for the week.
Yeah I will be
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
lionel23 Offline
Donator
*
Posts: 1854


« Reply #21 on: June 07, 2012, 10:17:33 pm »

Awesome sauce, will you be available at what time?
Logged

Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #22 on: June 07, 2012, 10:53:51 pm »

How do you play this types of games?

What draws you guys in?

From a person who has never seen or played this type of games before all i see is

1. Planets connected to eachother
2. Complicated management
3. Uncontrollable combat

You guys talk about how cool it is, i might buy it but i want to know whats the whole gameplay about plox.
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #23 on: June 07, 2012, 11:15:10 pm »

I might be up for sunday to now that's "Shooooools out for-ever!" if it's before AM gmt wise  Cheesy
Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #24 on: June 07, 2012, 11:39:32 pm »

How do you play this types of games?

What draws you guys in?

From a person who has never seen or played this type of games before all i see is

1. Planets connected to eachother
2. Complicated management
3. Uncontrollable combat

You guys talk about how cool it is, i might buy it but i want to know whats the whole gameplay about plox.

im and old school gamer, but when i touch or even look at MOO im like WTF.
I thought Sins was okay. Cool as in I can play that game for 5 hours straight. Bad as in I just played 5 straight hours and lost and there is no story or point and it being space its RTS element is kind of simple.

I did like ascendancy back in the day.
Logged
lionel23 Offline
Donator
*
Posts: 1854


« Reply #25 on: June 08, 2012, 03:30:37 am »

MOO is the standard most 4x games go by, Sins is not really 4x, which was made it well.. an interesting concept but not so good.

The best thing I can describe it Demon if you haven't played MOO is that it is kind of like Civilization, if you've played that?

The gameplay revolves around Exploration early game and Research, as you try to find stronghold systems, lock down jump lanes and research technologies to give you a greater edge in the game.  There are 4 branches of Techs available (think like our Doctrine system) with many overlapping techs so you really can't go all crazy in one tech tree and expect to win.

For example if you go and get missiles in the WEAPONS tree, you might need to research a little in the INDUSTRY tree to discover the rare materials in the galaxy to actually make the weapons on your ships (if you've played Civ 4/5, that would be like playing Romans and needing Iron to build Legions).  Or you could rapid tech up the Diplomacy/Economy tech tree which not only helps Planet Infrastructure but lets you field larger fleets as their tree has the command cap increase and allows you to hire more leaders like Governors and Admirals.

Once a good portion of the galaxy is colonized, usually wars will start breaking out.  Based on your research, you can design all kinds of ships (you research the 'body' but outfit the ships with what you want).  For example it's perfectly viable to rely on small destroyers the whole game by maybe filling them to the brim with laser batteries and missiles, or rely on a few battleships that have 1-2 guns but are so loaded with armor they are tough to hurt or kill.  Heroes play a huge role in providing additional battle benefits (like passive bonuses to the fleets they lead as well as unique battle cards, more on that in a moment).

Battles are 60 second cinematic affairs that the fleets will fight it out based on their stats and bonuses and experience, to prevent the game from being bogged down in long, drawn out fights that is evident in other games.  The only player input is what strategy or 'battle card' you play in the phases.

Battles are 3 phases: Long Range, Medium, and Close/Melee
Missiles get damage bonuses at long, lasers at medium, and kinetics at short/melee

Example of cards is I can play 'Dust Warheads' to increase all my missile damage by 40%, but it can be countered by a sabotage card.
Sabotage Card may say something like 'Reduce enemy accuracy by 15%'

All cards will 'negate' one card type that's opposite them.  When you negate a card, your card is enhanced and the enemy card does not take effect.  If you don't cancel their card, both cards are considered active for the phase and your fleet slugs it out.  Battles can be all-or-nothing affairs or - depending on how you design your ship - can be stalemates or very slow battles, forcing the enemy to attack you many turns to remove your fleets and buying you time to send more help or more offensively minded ships.

Things really start getting crazy at the end as there is technology (if you pursue it) to leave the jump lanes to travel in the blackness of space, terraform worlds, and multiple end-game conditions.

Win by diplomacy (you and your allies left standing), economy (amass so much money that you essentially 'buy' everyone out), military (wiping everyone out), exploration/territory (colonizing 75% of the galaxy), science (research the 'last' techs in all trees), wonders (discovering and holding most of the 'Endless' artifacts in the universe) or score (combined of all the above).

It's very well done and a very pretty game, but if you prefer a more 'hands on' battle system like homeworld, this is NOT the game for you.  This is for galatic empire builders and pitting your strategy and playstyle against others (like Super Researches against Warlike Honorable Race against Borg-like machine guys who rape planets for resources, etc).
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #26 on: June 08, 2012, 11:48:47 am »

Game on tonight?
Logged


.
.
.
.
.
.
.
.
.
.
.
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #27 on: June 08, 2012, 11:54:19 am »

Well if you guys are willing to play with a noob i am in for it.
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #28 on: June 08, 2012, 12:02:36 pm »

Yup, we should be on in an hour or two, sach is watching promethius but should be back in about 2 hours.
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #29 on: June 08, 2012, 02:04:41 pm »

Come here children, nothing to fear  Cheesy
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #30 on: June 08, 2012, 04:45:46 pm »

Be home around 6pst.
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #31 on: June 08, 2012, 04:50:45 pm »

Like nobody has shown up thus far, this is lame :/
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #32 on: June 08, 2012, 04:57:59 pm »

OMG EIR SHOWED UP, HALELUJAH...
So how long till AmPM gets here?
Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #33 on: June 09, 2012, 12:15:23 pm »

are we playing another game tonight?
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #34 on: June 09, 2012, 01:13:28 pm »

No idea
Logged
I2ay Offline
EIR Veteran
Posts: 626



« Reply #35 on: June 09, 2012, 01:39:47 pm »

I'm in for a game with the Icelandic Maniac.
Logged



Eldanesh Offline
EIR Veteran
Posts: 53


« Reply #36 on: June 09, 2012, 02:04:33 pm »

I've had it for some good time, really brought me back to original orion days. How goes the multiplayer?

Regards,
Eldanesh
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #37 on: June 09, 2012, 05:47:23 pm »

I've had it for some good time, really brought me back to original orion days. How goes the multiplayer?

Regards,
Eldanesh
Multiplayer is great to be honest

Quick enough combat to make turns flow seamlessly (if one player isnt being a retard that is ;P)
Logged
lionel23 Offline
Donator
*
Posts: 1854


« Reply #38 on: June 10, 2012, 01:35:40 pm »

Well I'm on now, my friend Vivie will be on an hour from this post, anyone wanna join me I'm in vent!
Logged
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #39 on: June 12, 2012, 06:58:32 pm »

ENDLESS SPACE 7 PLAYERS! get in vent if interested.
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.081 seconds with 36 queries.