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Author Topic: EIR compatibility for my mission(s)  (Read 5296 times)
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« on: November 08, 2007, 11:37:24 am »

ok what i want to do is make them into their own win conditions, so with the trapped rifle man mission each allied player gets a Riflesquad trapped in a building (uncontrolable) and the game ends when all squads are dead/time is up or the normal EIR Annihilate rule.

this way i can have multipul missions for the same map, i will have to add scar markers so with the permission of the original owner (if custom) then i will have to edit them.

you guys think this idea is good?

of course i will make sure my current angoville test mission works then will get on doing this.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #1 on: November 08, 2007, 12:18:52 pm »

If you get this to work then sure, you'll have my permission to use my map, if you want to.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #2 on: November 08, 2007, 12:31:50 pm »

it can work, mannerhiem has made new victory conditions and i can see how they work...  should be nice.
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salan
Guest
« Reply #3 on: November 08, 2007, 02:07:53 pm »

the whole trapped in a building things really won't work too well, just blow up the building?
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #4 on: November 08, 2007, 02:10:24 pm »

With the new "motars and arty of burning doom" nothing lives long if its stationary...
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #5 on: November 08, 2007, 05:03:02 pm »

its a test, mission to see if i can code it ok, if you have any ideas they are 100% welcome, i had another one of protecting a convoy.

anyway in my current mission, the code spawns your troops, but in the EIR one, i can see your point.
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