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Author Topic: SGB is the way of the future  (Read 14744 times)
0 Members and 1 Guest are viewing this topic.
Lolto Offline
EIR Veteran
Posts: 950


« on: November 16, 2007, 01:27:09 am »

taken from: http://forums.relicnews.com/showthread.php?t=170976

"We realized after investigating the custom maps issue, that even though .sgas can't be played online, .sgbs can. We are going to keep this system and therefore .sgas will not be fixed. We encourage all mappers to release their files in .sgbs as the standard file to release maps in. This will make it easier for everyone to enjoy custom maps."

No more .sga files... guess I have to figure out how to make maps into .sgb files now.  Shouldn't be all that much different I suppose.
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DasGuntLord01 Offline
Shoutcaster
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Posts: 430



« Reply #1 on: November 16, 2007, 02:38:39 am »

I thought SGAs worked online?  Huh.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #2 on: November 16, 2007, 02:41:11 am »

FFS, lame.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #3 on: November 16, 2007, 02:41:38 am »

SGBs require multiple files going into different directories and the game started in dev mode.

So yea....oh joy.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #4 on: November 16, 2007, 02:47:06 am »

thats bull shit, it has to be....
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Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #5 on: November 16, 2007, 03:02:06 am »

Well... Any one ho has my maps?!
I gona start mapping again but I lost al my maps when my computer Crashed
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #6 on: November 16, 2007, 05:41:35 am »

I'm really fed up with the crappy Relic support on mapping & modding.
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fldash Offline
Founder
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Posts: 9755


« Reply #7 on: November 16, 2007, 07:59:19 am »

Why in the world would they decide SGB's would be easier to distribute?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #8 on: November 16, 2007, 08:20:04 am »

They had issues with map .sga's ever since OF was released and I guess rather than trying to fix it they just figured they'd drop .sga files and continue with .sgbs. I'm sure it saves them time and money not fixing it...
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fldash Offline
Founder
*
Posts: 9755


« Reply #9 on: November 16, 2007, 08:22:02 am »

So it's not a mistake, I thought maybe she mis-spoke and SGA's worked online and SGB's didn't... 
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #10 on: November 16, 2007, 09:41:24 am »

hey fldash is it possible for the EIR battle files to contain scar files for maps, so that when you create a game you can have

1. normal
2. mission A
3. mission B

bla bla bla?

and it will dl the scar files for that game? could make it easyer for my scar mission (if i ever get round to testing it, gonna be fucking anoying since most people dont have the time to mess about with all the .sgb files and shit.)
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fldash Offline
Founder
*
Posts: 9755


« Reply #11 on: November 16, 2007, 09:44:46 am »

Almost everything is possible...  Wink
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #12 on: November 16, 2007, 09:50:42 am »

Well your maps save in /sgb to begin with.  Compiling all of the files just compresses them all into .sga.

However, .sgb maps with all of their files, are usually about 30-40 megabytes in total.  When compressed into a zip folder, they're usually only 4 megabytes, but still, say hello to a huge map folder.

Also, expect for the loading screen, all of your map files go into the same directory.
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #13 on: November 16, 2007, 10:36:27 am »

Where do i put/find the loading screen(s) ??  Huh
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Klagt nicht, kämpft!
Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #14 on: November 16, 2007, 10:37:46 am »

In your MP folder there should be a folder named, 'loading'.  Put your load picture in there.
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #15 on: November 16, 2007, 11:51:09 am »

This is a total fucking cop out on their part. I really am in complete shock that they would do something this short-sighted and lazy.

Granted it won't be that big of a deal for this community, as everyone here knows the basics of installing maps and there are plenty of people to help if anyone needs it, but it just shows how unimportant Relic sees this part of the community.

Mapping already is difficult and incredibly time consuming, just look at Relic's offerings, FOUR 1v1's for the first YEAR the game was out. Now we have 5 official and 3 shitty, unbalanced, unpolished, community maps that we are FORCED to play in ranked, not that stats are working anyways.  Angry

I don't typically rant, but I just feel a little used and sold-out by a developer that I didn't think would do it. Undecided
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fldash Offline
Founder
*
Posts: 9755


« Reply #16 on: November 16, 2007, 01:41:57 pm »

Hey everyone, I just talked to Allie.  She wants us to put together a list of all the advantages of SGA compared with SGB.  This includes such things as the size differences, ability to be distributed easily, simplicity of installation, etc...

After we get this completed, I'll compile and send to her.

Thanks for your help!
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #17 on: November 16, 2007, 01:48:11 pm »

How do you talk to her? IRC?
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fldash Offline
Founder
*
Posts: 9755


« Reply #18 on: November 16, 2007, 02:05:59 pm »

telepathy
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #19 on: November 16, 2007, 02:12:50 pm »

telepathy

I knew FL- had super powers.
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