General- grenades no longer lose use if nade isn't thrown
- assault nades target enemy squad again rather than ground below them
-
added vet 4 & vet 5 for all units. XP requirements for vet4 is vet3 x2; XP requirements for vet5 is vet3 x3.- Recrewed support weapons can now cap territory
AmericanInfantry doctrine finalization complete:
https://docs.google.com/spreadsheet/ccc?key=0Aupcqje99exHdHVQTXA4aVhIOV9pdXg5SENnaGJkQUEM18 hellcat:
Pop: 12
Manpower: 400
Fuel: 320
HP from 400 to 500
Added 5 second delay to ambush
will no longer fire top MG while in ambush
reload from 4.2 to 5.0
Speed from 7.2 to 6.8
Default pen. increased by 25%. new values equal to m10
Target Table Changes:
- Penetration versus the Panther increased by 0.4
- Penetration versus ALL OTHER TANKS increased by 0.3
M10:
-speed from 6.8 to 7.2
-2% penetration increase reverted
-added hawkins mine upgrade
- fixed bazookas having less accuracy vs panther with skirts upgrade
- RR munitions from 180 to 150
- Armor HE rounds accuracy vs all infantry from 0.75 to 1.0
CommonwealthBren LMG:
-Cost from 80 to 75 munitions
-Short range accuracy from 0.65 to 0.6
-Medium range accuracy from 0.35 to 0.4
-Long range accuracy from 0.175 to 0.2
- reverted change that allowed set up stationary commando mg/mortar to cloak with their smoke ability (was bugged)
- Stuart fuel cost from 110 to 90
- Stuart damage modifier versus PE reverted from 1.25 to 1.5
- Stag fuel cost from 120 to 100
- Stag canister round from 35 munitions to 20 munitions
- Commando Jeep Manpower cost from 110 to 160
- Tetrarch Up-gun from 60 munitions to 40 fuel
- Tetrarch Base cost from 70 fuel to 60 fuel
- Sapper pool cost of mines from 2 to 4
Wehrmacht- Goliath pop cost from 0 to 1 when deployed
Flak 88:
-88 artillery ability Modified to have increased scatter.
-cooldown increase between modes from 10s to 30s
-crew cover type from garrison halftrack to heavy (less resistance vs indirect fire)
- Panther accuracy versus infantry from 0.6 to 0.4
- Stuka halftrack fuel cost from 220 to 170
- Stuh accuracy vs all infantry from 0.75 to 1.0
- Panzerschreck damage vs ATGs from 1.0 to 0.8 (from 2 hits to kill to 3 hits)
Panzer Elite- Goliath pop cost from 0 to 1 when deployed
- Panther accuracy versus infantry from 0.6 to 0.4
- Purchasing teller mines on the Panzer Grenadier increases the squads pool value by 2
Hotchkiss:
-Armour gains Phase Armour
- Increase fuel from 60 to 80
- Pop from 6 to 8
Main Gun:
- Moving accuracy to 0.75
- Damage from 50 to 65
Target Table:
- Accuracy versus infantry from 0.75 to 0.65
- Accuracy versus soldier armour remains at 0.75
- PE At Rifle price to 75 munitions
- fsj mg34 should now always autotarget enemy units in its range while cloaked
- fixed PE goliath moving slower trough cover than WM goliath
- fixed UI conflict with incin. assault & AT nades
- stummel spare parts moving repair fixed
- fixed g43 SF doing MORE DPS at close range
- g43 SF modifiers also no longer effect picked up weapons now.
- Panzerschreck damage vs ATGs from 1.0 to 0.8 (from 2 hits to kill to 3 hits)