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Author Topic: The crazy mapper arrived...  (Read 7558 times)
0 Members and 6 Guests are viewing this topic.
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« on: November 21, 2007, 07:14:42 am »

Bored;

Basicly the 2 player´s start next to each other and race towards the "fort" witch holds the most territorys-/vp´s. Infront of the fort is a somewaht open area and only small inf-only way towards the enemy.

The fort grants good defence, butyou can get cut-off easly if you dig in there.

Enlarge Pic 2 for overview.

Waht do you think about it?
Also waht shoud i but (in the fort) in the top left edge? I have barracks on the top right and down left,middle and right i have; train, connected with v1-lauch station, controle center and (comeing) power-gen.

[attachment deleted by admin]
« Last Edit: November 21, 2007, 07:17:20 am by Thtb » Logged

Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: November 21, 2007, 07:27:14 am »

Turn overlays & fog off and then give us a screenshot so we can judge the quality more easily Smiley.
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DasGuntLord01 Offline
Shoutcaster
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Posts: 430



« Reply #2 on: November 21, 2007, 07:43:55 am »

Good concept game-play wise if not realism wise (unless something like this actually happened in RL, and it completely passed me by.)

Having said that, I love CoH mapping convention, which means anything goes as long as it plays well.
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Now accepting awesome replays for shoutcasting!
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #3 on: November 21, 2007, 08:12:28 am »

Yeah testing will show.

Look how fucked up the "base" is lets say it was bombed with a new expermintal anti-personall bomb.
And now the american attackers and the german renforcement have arrived.

I will replace the blocks with a crashed plane and a more rubbel, hanger pieces.


Worked it on it for 2 hours now.

Screens;

Nr. 3 as territory layout xD

[attachment deleted by admin]
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #4 on: November 21, 2007, 08:15:42 am »

Here comes the first assault from the world builder on my map;

Randrom shadows of doom.

Cant be removed by anything so far and not affected by anything

[attachment deleted by admin]
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #5 on: November 21, 2007, 09:51:27 am »

No idea what those shadows are, I'm on my 5th map and have never seen that.

Also, that looks like an absolute shit-ton of territory sectors, are the for real or am I missing something.

One last thing, you really need to make the terrain size bigger than the playable area so it does't look like the world just drops off into nothingness.

Other than that keep on truckin'.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #6 on: November 21, 2007, 10:05:13 am »

dont you just need to add the 2d background that is used after the 3d map ends?
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #7 on: November 21, 2007, 10:25:15 am »

The shadows where fixed after consullting my lokal vodoo-prist.

Can i chance the size without remakeing evrything?

The shit-ton of sectors is a joke and appered randromly when i tryed out overlays.

Thank you for your comments so far.

I keep working my i can transform "my shitload" of Rubbel, into a playable map Wink
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #8 on: November 21, 2007, 10:26:34 am »

make a stamp of your map... dont ask me how tho...
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #9 on: November 21, 2007, 10:30:13 am »

Waht do you mean with "stamp"?

Anyway; Where can i find the screen shots i took with the worldeditor? they dont show up in the coh-screenshots section.

Also. How can i prevent the lose of splats and spline? Like the half of them vanished when i reloaded the map. (they where shity placed anyway so its alright)
« Last Edit: November 21, 2007, 10:44:57 am by Thtb » Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #10 on: November 21, 2007, 10:45:04 am »

you can make a stamp of a map or part of one to quickly copy it to another map or in the current one.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #11 on: November 21, 2007, 11:00:02 am »

Âlso the wiki says i can plant titels by sellting the titel tool, then select a titel and then draw it by pressing the left mouse.

I tryed it with around 1298643192836 different titels and it didnt work once.

Help!
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #12 on: November 21, 2007, 11:06:22 am »

Witch one looks better? (Poll added)

Nvm seems i have to use all at once to archive a good look

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« Last Edit: November 21, 2007, 11:21:10 am by Thtb » Logged
Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #13 on: November 21, 2007, 11:22:38 am »

Make it either deserty or snowy...
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #14 on: November 21, 2007, 12:31:59 pm »

Not that much snowy stuff around in the WE. I make it grass first and then more desertish finishing in fort-resh-ish beton
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #15 on: November 23, 2007, 06:34:12 am »

I don't know how long it took you guys to type all those spam posts; but it took me less than 15 seconds to remove them all.... so who's really losing? Wink
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #16 on: November 23, 2007, 11:23:08 am »

I removed my own, dont steal credit.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #17 on: December 15, 2007, 03:25:48 am »

Update;

Gonna make a stomp and place it on a map that is like 175% bigger





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