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Churchill MK6
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Topic: Churchill MK6 (Read 15807 times)
0 Members and 3 Guests are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
Re: Churchill MK6
«
Reply #20 on:
July 16, 2012, 11:38:43 am »
With the 76mm it'd make majority of Axis mediums obsolete and give the British a reliable heavy tank to perform good AT medicore AI- and with assistance from Command tank this thing becomes what? I think I see a problem in 76mm Upgrade Hicks. With 75mm it already does its job which is a steel wall. What it could love is little Extra HP so that it can actually operate in that said task.
On a further note instead of going to its AT cability why not improve its hull MG even further? Increased suppression, damage, accuracy so that it is a breakthrough tank which can tank some damage?
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz
Honoured Member
Posts: 11418
Re: Churchill MK6
«
Reply #21 on:
July 16, 2012, 11:58:33 am »
Make it a defensive-buster. Give it the 2x 6p modifiers vs bunker, make it hit stuff in trenches, make it good vs the 88, and reduce the price.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Hicks58
Development
Posts: 5343
Re: Churchill MK6
«
Reply #22 on:
July 16, 2012, 12:38:44 pm »
Quote from: NightRain on July 16, 2012, 11:38:43 am
With the 76mm it'd make majority of Axis mediums obsolete and give the British a reliable heavy tank to perform good AT medicore AI- and with assistance from Command tank this thing becomes what? I think I see a problem in 76mm Upgrade Hicks. With 75mm it already does its job which is a steel wall. What it could love is little Extra HP so that it can actually operate in that said task.
On a further note instead of going to its AT cability why not improve its hull MG even further? Increased suppression, damage, accuracy so that it is a breakthrough tank which can tank some damage?
Obsolete? The PIV still has 58% chance to penetrate and the 76mm gun against the PIV still does 87.5 damage. You'll have the option of moving away from that fight, the MK VI will NOT be able to catch you. The tactics for taking on the MK VI with a 76mm would not change at all. You grab a Pak + 1 other piece of AT and shred it over time.
What would it become with a CCT? The same fuel investment as a single Firefly is what it would become.
The Chuchill is not, and has never been a steel wall. Not with Churchill armour. The Churchill is a damage soak - There's a difference between those two terms. The Panther is a steel wall, the Tiger is a damage soak. One can bounce rounds consistently, the other can take a large amount of damage before calling it quits.
Right. Lets give the MK VI a better hull MG to try and make it's AI better... Yeah. Croc's still a better investment.
Smokaz could be on to something with making it a defence-buster... But trying to buff the MK VI to be good AI will only make it overlap with the Croc. It needs a defined role, it currently does not have one which the Croc cannot do better.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
RoyalHants
EIR Veteran
Posts: 2109
Re: Churchill MK6
«
Reply #23 on:
July 16, 2012, 12:42:53 pm »
Quote from: Smokaz on July 16, 2012, 11:58:33 am
Make it a defensive-buster. Give it the 2x 6p modifiers vs bunker, make it hit stuff in trenches, make it good vs the 88, and reduce the price.
This sounds like the best idea so far tbh, it's a defense buster if it had theses qualities it would have a job other than taking damage which at 260 fuel is a a hefty investment
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
Tymathee
Donator
Posts: 9741
Re: Churchill MK6
«
Reply #24 on:
July 16, 2012, 01:02:45 pm »
Quote from: Smokaz on July 16, 2012, 11:58:33 am
Make it a defensive-buster. Give it the 2x 6p modifiers vs bunker, make it hit stuff in trenches, make it good vs the 88, and reduce the price.
that's what the Spigot and Flamers are for.
The Mark VI should be a damage soak as it is. I think it's fine at 260, maybe a small decrease to 240 since all other "medium" tanks got a price decrease but if you put it too low, it will be relentlessly spammed.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
aeroblade56
Development
Posts: 3871
Re: Churchill MK6
«
Reply #25 on:
July 16, 2012, 01:08:02 pm »
if its a damage soak increase its HP since its to slow to chase anything faster then a KT.
Why not just increase the penetration of the 75mm Could be doctrinal unlock or something give it more HP and something to boot.
I do like smokaz idea but who the hell actually spams bunkers religiously other then heartman. The most trenches i see from a defensive player is 4 and they are around the 88. IMO the croc already has modifiers vs buildings,trenches and any cover at all. So already the croc takes the cake in"bunker Busting"
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
NightRain
EIR Veteran
Posts: 3908
Re: Churchill MK6
«
Reply #26 on:
July 16, 2012, 01:25:17 pm »
Quote from: aeroblade56 on July 16, 2012, 01:08:02 pm
if its a damage soak increase its HP since its to slow to chase anything faster then a KT.
Why not just increase the penetration of the 75mm Could be doctrinal unlock or something give it more HP and something to boot.
I do like smokaz idea but who the hell actually spams bunkers religiously other then heartman. The most trenches i see from a defensive player is 4 and they are around the 88. IMO the croc already has modifiers vs buildings,trenches and any cover at all. So already the croc takes the cake in"bunker Busting"
My thought exactly.
Result: Increase Armor and HP and keep it as a damage soak/steel wall. In my opinnion Steel wall is a unit that can both soak and pounce shells which this thing already does (Minus pouncing, it is kinda crap at pouncing things).
Logged
aeroblade56
Development
Posts: 3871
Re: Churchill MK6
«
Reply #27 on:
July 16, 2012, 02:11:20 pm »
Yer i just tried the Tank shock on the MK6. its pretty terribad without ablative =.
defensive officer 3-4 faust took so much health away and only supressed 1 volks squad and medium range.
Pq thinks its the perfect tank but i am hearing otherwise from alot of other people.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Churchill MK6
«
Reply #28 on:
July 16, 2012, 02:58:38 pm »
To me, a slow tank like a KT/Churchill is just a gun on threads, it is to slow to fit any traditional "Tank" roles the way I use them and due to the fact that the Cromwell and firefly both fill either role better than both the Mk.VI and Croc both tanks have always been redundant IMO. As far as killing power goes, cromwells have a far higher damage potential and I dare say staying power on the field even when compared to a Croc, the massive armor and health difference is made up for by the crom's ability to pick it's engagement and flankspeed AT guns or itself out of trouble.
Really, the only bane to a crom is other tanks and this is the exact same bane the churchill's have, difference is that the churchill cannot outrun nor catch up to any target it wishes to escape or engage, just like a KT it will have to suck it up. Unlike the KT however, it does not have the gun to deteer even medium armored counters at all.
That's how I feel about it anyway, RE is currently my favorite coy to run but I've never really thought about taking churchills over fireflies and cromwell's, one is simply more combat effective than the other with appropriate micro (imo).
The croc does its role of flaming infartry admirably, but I still dont think it's as cost effective as the cromwell is, I'm pretty onboard with hicks upgun suggestion for the Mk.VI for what that's worth. If a tank does not have the speed to pick engagements or get out of trouble, it needs to be able to fend of counterparts in the same price range.
«
Last Edit: July 16, 2012, 03:01:48 pm by nikomas
»
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Smokaz
Honoured Member
Posts: 11418
Re: Churchill MK6
«
Reply #29 on:
July 17, 2012, 02:07:43 pm »
Look at repair costs for running expert engineers with them. 150 munitions for 2 repairs on the churchill MK6! And you look at those 6 tanks and ask yourself: what are they going to accomplish?
Each of them takes up the cost of a 6 pounder!
Logged
aeroblade56
Development
Posts: 3871
Re: Churchill MK6
«
Reply #30 on:
July 17, 2012, 02:23:13 pm »
i lose to p4s quite alot Pq just says they are bad rolls.
Logged
Hicks58
Development
Posts: 5343
Re: Churchill MK6
«
Reply #31 on:
July 17, 2012, 02:32:02 pm »
PIV has approx the same chance to penetrate the MK VI as the MK VI has to penetrate the PIV.
When there is a difference of around 100 health, and each tanks weapon does the same damage, it's entirely plausible that you can be beaten by a PIV if the statistics gods smile on the PIV that day.
On
average
you should be beating the PIV, by a hair.
Logged
aeroblade56
Development
Posts: 3871
Re: Churchill MK6
«
Reply #32 on:
July 17, 2012, 02:32:59 pm »
are u taking in to account 15% penetration?
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Churchill MK6
«
Reply #33 on:
July 17, 2012, 02:38:23 pm »
Doesn't that still leave us like this.
MK6 worse at AT than p4
MK6 worse at AI than p4
Costs more to repair ? Is more shit ?
Logged
Hicks58
Development
Posts: 5343
Re: Churchill MK6
«
Reply #34 on:
July 17, 2012, 02:49:35 pm »
Quote from: aeroblade56 on July 17, 2012, 02:32:59 pm
are u taking in to account 15% penetration?
Wat?
If your bringing doctrines into this, then I just went ablative armour on your ass and rendered that argument invalid.
Pure PIV against MK VI:
0.5804 pen
0.805 long range
0.909 medium range
1 short range
Pure MK VI against PIV:
0.5864 pen
0.83 medium range
0.92 medium range
1 short range
Due to range modifiers, the MK VI has a SLIGHT and by slight I mean 2% slight, advantage over the PIV in penetration.
Smokaz, your statement for all intents and purposes rings true.
Logged
aeroblade56
Development
Posts: 3871
Re: Churchill MK6
«
Reply #35 on:
July 17, 2012, 03:46:57 pm »
Bump the thread so it gets recognized?
Logged
Tymathee
Donator
Posts: 9741
Re: Churchill MK6
«
Reply #36 on:
July 17, 2012, 04:01:22 pm »
/killthread
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Churchill MK6
«
Reply #37 on:
July 17, 2012, 04:51:02 pm »
/ninjarevive
(point if you know the game)
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Churchill MK6
«
Reply #38 on:
July 17, 2012, 05:46:08 pm »
Okay TIG, what game? It might not be the one I'm thinking of
Logged
aeroblade56
Development
Posts: 3871
Re: Churchill MK6
«
Reply #39 on:
July 22, 2012, 03:53:54 pm »
Shitty tank is shitty plz buff. also wehr are the warmap cads
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