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Author Topic: OF 2.2 patch  (Read 6578 times)
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Unkn0wn Offline
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Posts: 18379


« on: November 27, 2007, 01:03:02 pm »

Released, servers are down and being updated Smiley.

http://thq.vo.llnwd.net/o10/CoH/retail/EN_2103_2200_Patch.exe


Quote
=====================================================================
Company of Heroes Release Notes
=====================================================================


v2.200 11/27/2007

General
- Performance improvements, especially on single-core systems.
- Fixed a bug with account secret question collisions.
- Removed the ability to add chat messages with no content.
- Streamlined the in game downloader and added checksum verification.
- Increased the default volume mix output, should now be equivalent to original CoH.
- Fixed a bug where speech and music would stop mid-game.
- Replays now restore the custom atmosphere, and also do not reset the atmosphere for save games.
- Fixed a bug that resulted in the UI losing functionality after watching an NIS.
- The screen no longer remains black if you save the game during a black screen transition.
- Fixed a number of incorrect speech triggers.

Campaign
- Fixed the ending of OMG M07 so that the final mission speech does not play twice.
- Fixed a potential crash that would occur in Caen M08.
- Fixed Normandy M10 to ensure that the medal objective occurs when the Rangers arrive.
- Ensured that the player would start with enough fuel to build a Howitzer at the start of Caen M01.
- Removed extra lines in OMG M02 that were inaudible to the player with regards to the found plans.
- Fixed a minor pathing issue in M05 of Best when squads garrison a particular house.
- Fixed a keyless text reference when the player selects the neutral Goliaths in Normandy M08.
- Fixed the special single player manpower point to increase in MP rate when an outpost is built on the point.
- Ensured that the forward Motorpool Normandy M06 does not disappear when destroyed.
- Map changes to Normandy M09.

Gameplay
- Airborne Satchel Charges reduced in cost from 75munitions to 50munitions.
- American 105mm artillery barrage recharge increased by 25s.
- American 76mm gun upgrade cost reduced from 200mp/100fuel to 200mp/85fuel.
- American Airborne Recoilless Rifles have their setup times reduced to enable them to fire more effectively at moving vehicles.
- American BAR weapon damage modifier increased from .5 to .75 against Marder III armour type. BAR will do more damage when it penetrates the armour of the Marder III.
- American Offmap artillery arrival delay reduced by 1s.
- American Rangers have some changes to their veterancy. Vet 1 received accuracy bonus is moved to Vet 2. Vet 2 received damage modifier is moved to Vet 1.
- American Rangers have their reinforce costs increased by approximately 10mp per soldier.
- American Riflemen receive longer range sticky bombs ability at Vet level 2.
- American Sherman .50cal turret mount cost reduced from 100munitions to 75munitions.
- British 17 pounder AT gun has its range increased marginally to account for the size of its emplacement.
- British 25 Pounder scatter tuned to reduce overshooting.
- British Armour Command Truck and Field Support Truck have their sight radii tuned.
- British Deploy Marksman ability range reduced from 35 to 30.
- British officers and Recon squads have their camouflage detection increased marginally.
- British Sappers have their health individually increased by 5.
- British trucks have a small camo detection radius.
- Commando Artillery cost increased from 80munitions to 100munitions.
- Defensive Operations (researched at the HQ) is required to enable healing at Panzer Elite Medical stations.
- Goliath has reduced chance of taking an engine critical from small arms fire.
- Jagdpanther costs set to be the same as King Tiger. Will cost 100mp upkeep per minute for 5 minutes.
- M8 Greyhound 37mm gun cool down reduced from 9s to 7s.
- MG42 Suppression increased vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry)).
- On map American 105mm howitzers and all Flak 88 variants have their build times reduced from 90s to 60s.
- Pak 38 Vet 3 damage modifier reduced from 1.25 to 1.15
- Panzer Elite AT grenades set to do matching damage vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry) target types
- Panzer Elite AT Halftrack Focused Firing ability increased in cost from 30munitions to 40munitions.
- Panzer Elite AT Halftrack Focused Firing ability will set a .55 speed modifier on the AT Halftrack for the duration of the ability.
- Panzer Elite AT Halftrack Treadbreaker ability cost increased from 25munitions to 40munitions.
- Panzer Elite AT Halftrack Treadbreaker ability range decreased from 45 to 32.
- Panzer Elite Booby Trap ability recharge time increased.
- Panzer Elite Defensive Operations cost increased from 100mp/20fuel to 150mp/30fuel
- Panzer Elite Fallschirmjager FG42 weapon has its rate of fire reduced from 8 to 7.
- Panzer Elite Fallschirmjager FG65 weapon is less effective against units in light and open cover.
- Panzer Elite Flakvierling 38 cost changed from 340mp/20fuel to 300mp/35fuel.
- Panzer Elite Funkwagen steals 100% of resources from enemy sectors now instead of 50%.
- Panzer Elite grenadiers receive veterancy at a slower rate. Required 8 points for vet 1, 22 for vet 2, 36 for vet 3, now requires 12 points for vet 1, 26 for vet 2, 40 for vet 3.
- Panzer Elite Infantry Halftrack cost increased from 240mp/15fuel to 240mp/20fuel.
- Panzer Elite Infantry Halftrack had main MG42 Suppression reduced vs units in heavy and light cover.
- Panzer Elite Infantry Halftrack health reduced from 300 to 285.
- Panzer Elite Infantry lose their received_accuracy modifiers for Defensive Vet 1 and Defensive Vet 2
- Panzer Elite Jager Kommand and Support Kommand costs increased from 220mp/20fuel to 220mp/30fuel.
- Panzer Elite Luftwaffe Commander tree has its command point costs modified. Fallschirmjager increased from 2 to 3, Luftwaffe Ground Forces reduced from 2 to 1, Wirblewind increased by 1, Butterfly bombs reduced by 1.
- Panzer Elite Mortar Halftrack barrage tuned by adding 1s to each cool down.
- Panzer Elite Munition Halftrack cost reduced from 220mp/25fuel to 200mp/15fuel
- Panzer Elite Panzer IV Infantry Support tank had its main weapon accuracy increased vs tp_infantry (US and Wehrmacht infantry) and tp_infantry_elite (US Rangers) from .4 to .5.
- Panzer Elite Scout Car Logistik Upgrade decreased in cost from 40munitions to 25munitions.
- Panzer Elite Sector Artillery costs 3 command points instead of 4.
- Panzer Elite Tank Busters reduced in cost from 390mp to 360mp.
- Panzer Elite Wirblewind AA vehicle increased in effectiveness vs light vehicles. Rounds Will have a greater chance of penetrating Armour of vehicles like M24 Greyhound and M19 Halftracks.
- Panzer Elite Wirblewind has improved accuracy modifiers against massed infantry.
- Panzer Grenadiers max builders set from 12 to 6. This will reduce the construction speed of Panzer Elite infantry.
- Probability of blowing up a flamethrower armed soldier is reduced.
- Turret mounted machine gunners have their chance of death criticals reduced in most weapon categories.
- Wehrmacht Flak 88 health increased from 200 to 325.
- Wehrmacht Registered Artillery cost reduced from 150munitions to 125munitions.
- Wehrmacht StuH 42 weapon does marginally increased area damage to infantry.
- Wehrmacht Volksgrenadiers get a new K98 rifle tuned vs tp_infantry_soldier (British Infantry/Panzer Elite Infantry). Damage modifier increased from .6 to .65.

Data Bug Fixes
- Set UI stats correctly for Jagdpanther. Was 3/5/5/4, should be 9/3/7/5.
- Axis 88 crews will no longer lose their medical kit during the Battle Phase.
- PE Assault Grenadiers cannot pick up dropped bazookas that they cannot use.
- Axis Wehrmacht and Stormtroopers no longer use the same group selection. Double-clicking on either unit type will no longer select both unit types.
- British Command Trucks will crush tank traps or other blocking objects for a short duration when they first appear on the map.
- Kettenkrad will no longer have the rudimentary repair ability before the Tank Destroyer command tree is selected.
- The American Tank Depot will count properly in Annihilate Games. Players will not lose Annihilate Games if all they have left is a Tank Depot.
- Panzer Elite Sprint Ability is visible with requirements
- Activate Panther Battlegroup upgrade on HQ now has a shortcut key.
- Units can no longer repair slit trenches.
- Several UI bugs were fixed when British emplacements were taken over by non-British allied or enemy forces.
- Fixed a bug where the British Lt was applying his speed modifier bonus to some enemy and allied troops.
- Fixed a bug where Heroic Charge 'fatigue' modifiers were not being applied after Heroic Charge had been used.
- Fixed a bug where Panzer Grenadiers would detect mines while garrisoned in a halftrack.
- V1 Fixes - fixed a bug where the V1 would fail if it was targeted on a unit that died before the V1 arrived. V1s should only target position, not entity.

Map Changes
- Linden & Bedum added to the playlist.
- Bernieres Sur Mer - top fuel point on right side of island had a gap placed in the wall.
- Wolfheze - Some shotblocking hedgerows were placed by a house to the north of the bottom-left base.
- Bedum - Some shot blocking set around a house in the bottom center of the map.
- Linden - some points and victory points moved slightly to create better balance between the north and south teams.
- Best - some points moved to create better balance between the two players.
- Langres - Map base areas increased in size.


Let's play!
Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
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Posts: 4950


« Reply #1 on: November 27, 2007, 01:18:57 pm »

nothing on maps... Sad
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Warbirds2 Offline
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Posts: 422


« Reply #2 on: November 27, 2007, 01:57:52 pm »

Wirblewind sucks as it is, why increase it's cost?  I can understand FJ increase from 2 to 3.  FG65?  WTF?  25 pdr accuracy increased?  They're not rape enough?
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Thtb Offline
The German Guy
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Posts: 3875


« Reply #3 on: November 27, 2007, 02:10:59 pm »

Finally!

Inf got nerfed minimalistic !
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Smithy17 Offline
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Posts: 756


« Reply #4 on: November 27, 2007, 03:27:13 pm »

Wirblewind sucks as it is, why increase it's cost?

To balance out the reduction in cps for ground forces, makes the whole tree the same length as before
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #5 on: November 27, 2007, 03:31:00 pm »

Wirblewind sucks as it is, why increase it's cost? 

They did give it a few buffs but yeah... I agree.  It should be more pwn for a specialized unit.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #6 on: November 27, 2007, 04:12:44 pm »

DO NOT INSTALL PATCH! THEY ROLLED BACK TO 2.103 AND IF YOU INSTALL PATCH YOU HAVE TO REINSTALL ENTIRE GAME!!!!!
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #7 on: November 27, 2007, 05:56:15 pm »

DO NOT INSTALL PATCH! THEY ROLLED BACK TO 2.103 AND IF YOU INSTALL PATCH YOU HAVE TO REINSTALL ENTIRE GAME!!!!!
Uhh, care to explain?
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #8 on: November 27, 2007, 06:02:27 pm »

um... too late ??
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #9 on: November 27, 2007, 06:02:51 pm »

they messed up 2.2 and they rolled back to 2.103 patch so if you installed 2.2 you have to make a fresh install then patch upto 2.103.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #10 on: November 27, 2007, 06:04:17 pm »

fuck that I'd have to re-download


EDIT:  I just logged in, ran a game and no problems with the patch for me Wink
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Akranadas Offline
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Posts: 6906


« Reply #11 on: November 27, 2007, 07:16:30 pm »

Wirblewind sucks as it is, why increase it's cost?  I can understand FJ increase from 2 to 3.  FG65?  WTF?  25 pdr accuracy increased?  They're not rape enough?

The Wirblewind is like the pre-OF rangers. It needs veterancy to kick ass.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #12 on: November 28, 2007, 03:19:09 am »

fuck that I'd have to re-download


EDIT:  I just logged in, ran a game and no problems with the patch for me Wink

yea it runs fine, some people got a few games in b4 reading the news page lol Smiley.
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Unkn0wn Offline
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Posts: 18379


« Reply #13 on: November 28, 2007, 05:23:50 am »

Relic fucked up haha.
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #14 on: November 28, 2007, 06:51:09 am »

Errrr, so whats the actual status now, and is the patch only for OF owners? Because i wasnt
asked to update CoH nor did I experience any problems.. confused  Huh
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Klagt nicht, kämpft!
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #15 on: November 28, 2007, 07:01:20 am »

They reverted, no patch atm.

They're fixing the issues, then re-releasing, probably sometime today/tonight.
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