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Berlin 1945
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Topic: Berlin 1945 (Read 18807 times)
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GORKHALI
EIR Veteran
Posts: 1472
Re: Berlin 1945
«
Reply #40 on:
July 20, 2012, 05:22:23 am »
Quote from: Mysthalin on July 20, 2012, 05:15:03 am
Lagfest 2012. Let's get Mac1010 and Morka to play on it together.
i tested the map and it plays without any laags and for ur info i am running 7 year old computer with 8600gt with 512 mb video card with 4 gb ram with dual processor 2.13Ghz and i always play my game in medium and high.
«
Last Edit: July 20, 2012, 05:29:16 am by GORKHALI
»
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Berlin 1945
«
Reply #41 on:
July 20, 2012, 05:26:20 am »
Don't mind mysthalin, he's still playing this game on his ATARI PC with the amazing Geforce 8600 GT.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Berlin 1945
«
Reply #42 on:
July 20, 2012, 05:44:06 am »
ATI M4250. Using my crappy lappie, that generally works fine as long as I close down other shit in the background.
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Nijo
EIR Veteran
Posts: 625
Re: Berlin 1945
«
Reply #43 on:
July 20, 2012, 06:20:23 am »
i like new maps ^^
give foooooooodz
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Berlin 1945
«
Reply #44 on:
July 20, 2012, 06:26:36 am »
Lagfest with prolly bad pathing. Needs all sorts of tests esp on pathing. PE QQs in this map.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Ahnungsloser
Donator
Posts: 1447
Re: Berlin 1945
«
Reply #45 on:
July 20, 2012, 06:35:49 am »
Reminds me on Juno Beach from the style of the dual 2vs2 positions on a 4vs4 map.
Logged
9th Armoured Engineers
GORKHALI
EIR Veteran
Posts: 1472
Re: Berlin 1945
«
Reply #46 on:
July 21, 2012, 11:43:47 pm »
OMG berlin is in fucking awesome , need feed back guys so i can do some changes if needed
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Berlin 1945
«
Reply #47 on:
July 22, 2012, 02:59:08 am »
Looks good
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Playmobill
EIR Regular
Posts: 2
Re: Berlin 1945
«
Reply #48 on:
July 22, 2012, 09:17:26 am »
Hello folks!
First, i would like to thanks Gorkhali for his involvement in this, as i'm not yet a EiR player (despite i look toward this mod with great interrest), i don't know very well the community, and most of all, i'm not very used with EiR gameplay mecanisms.. Also i would like to thank you all for testing it in EiR.
About the river paths: my plan was to have at least 1 acces on each side for each portion of dry river, but only 1 side acces will allow tanks/ATs to go. the reason is that i dont want bridges to become useless, and it also allow potencials AI's paradropped AT guns to be moved elsewhere in.
An other detail, all river acces are not finished, i'm still working on the allies side river part, where i got to fit a stair and a crater to make 2 other acces.
About optimisation: well, its engaged, but not ended. I have to continue the "triage" of old splats, to remove the useless ones, and also i got to change some of the buildings, to reduce the number of house_sets used, if possible to one type as relic suggest it.
Everywhere else, its under 300 rendercalls, and sometimes under 200. only 3 tiles used per chunks for the whole map so no worries on that part. The recent removal of the water removed a lots of previous lags.
So, this is not a final version, as i'm still working on it, but i will be very pleased to have your feedbacks about how it plays in EiR.
About the fact its a 4v4, i kinda agree with those who thinks its close to a 2v2.
But
, in a real 2v2, you can't have the 'winner' of the other side that comes to scratch your back when he has 'done' his side.. And if you coop with your mates, you can have some units on both sides of the river, just in case your mate need help.
«
Last Edit: July 22, 2012, 10:04:30 am by Playmobill
»
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Berlin 1945
«
Reply #49 on:
July 22, 2012, 03:16:48 pm »
you should convert Halfaya Pass, or maybe i could
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
aeroblade56
Development
Posts: 3871
Re: Berlin 1945
«
Reply #50 on:
July 22, 2012, 04:16:56 pm »
Quote from: deadbolt on July 22, 2012, 03:16:48 pm
you should convert Halfaya Pass, or maybe i could and call it my own and stamp gorkhalis name on it
fixed.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Berlin 1945
«
Reply #51 on:
July 22, 2012, 04:44:49 pm »
i already nearly stole it tbh.
Logged
Playmobill
EIR Regular
Posts: 2
Re: Berlin 1945
«
Reply #52 on:
August 13, 2012, 03:57:41 pm »
Quote from: deadbolt on July 22, 2012, 03:16:48 pm
you should convert Halfaya Pass, or maybe i could
You have a go
Logged
RikiRude
Donator
Posts: 4376
Re: Berlin 1945
«
Reply #53 on:
August 23, 2012, 11:46:08 am »
dear lord, just played this map, this is NOT for EIRR. it's god awful, too many bridges, choke points, and just plain too much shit in the way. it's just far too cluttered, you can TRY to flank, but chances are youll get stuck on trains, fences, or craters. No offense, but this map needs a serious over haul if it wants to be in eirr.
perfect for arty or support weapon spam.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Smokaz
Honoured Member
Posts: 11418
Re: Berlin 1945
«
Reply #54 on:
August 23, 2012, 11:49:04 am »
I thought it was decent, it challenged you to coordinate your armor movement
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Baine
Steven Spielberg
Posts: 3713
Re: Berlin 1945
«
Reply #55 on:
August 23, 2012, 01:28:30 pm »
kill Smokaz
Logged
RikiRude
Donator
Posts: 4376
Re: Berlin 1945
«
Reply #56 on:
August 23, 2012, 01:56:41 pm »
Quote from: Smokaz on August 23, 2012, 11:49:04 am
I thought it was decent, it challenged you to coordinate your armor movement
if by challenge you mean baby, and spend more time moving your armor than actually fighting, then you'd be correct!
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Berlin 1945
«
Reply #57 on:
August 23, 2012, 03:01:02 pm »
you dumkopfs nearly got my vet 3 hellcat
*kill baine
Logged
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