Unkn0wn
No longer retired
Posts: 18379
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« on: December 04, 2007, 12:11:07 pm » |
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That's right, Unkn0wn is working on another map and this time it's a remake of my old 1vs1 map, Nuenen. Nuenen is a small rural community in Holland, now with the proper models . (This map is also loosely based on & inspired by the Band of Brothers episode that features Nuenen.) The map will likely be featuring a frontline sector system, simular to Road to Carentan. Update: http://files.filefront.com/4p+Nuenensga/;12972540;/fileinfo.html
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« Last Edit: January 14, 2009, 01:44:48 pm by Unkn0wn »
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Compact Flash
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« Reply #1 on: December 04, 2007, 12:15:19 pm » |
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Nice!
Frontline sectors kick ass!
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #2 on: February 27, 2008, 06:43:01 am » |
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It's been a while and I've been working hard on the map, I really want to get it finished ASAP so people can start playtesting it. I still have some large open fields to cover but overall the map is taking shape pretty quickly. The city area is pretty much done in terms of rough designing and here's a little sneakpeak at what else I've been doing today. I'm doing my best to give the map a unique look and when it's done it'll be the first real holland map for EiR!
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Apex
Honoured Member
Posts: 2971
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« Reply #3 on: February 27, 2008, 07:08:38 am » |
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Make it a 2v2. Who wants to play 1v1s these days.
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Apex
Honoured Member
Posts: 2971
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« Reply #4 on: February 27, 2008, 07:11:19 am » |
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And on the first pic upper left I already see row houses standing alone again. Dont do that!
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #5 on: February 27, 2008, 07:15:24 am » |
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City still needs some work, don't worry! It's a 2vs2, it's just a remake of the 1vs1, obviously larger too .
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #6 on: February 27, 2008, 12:47:31 pm » |
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Eyecandy!!!!!!
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TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran Posts: 1399
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« Reply #7 on: February 27, 2008, 01:28:08 pm » |
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Heh. Looks good. Lotsa cover.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #8 on: February 28, 2008, 05:31:07 am » |
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Still needs some work obviously, but you get the idea . Taking sector system suggestions!
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Fulltimekiller
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« Reply #9 on: February 28, 2008, 06:56:51 am » |
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holland !!!
Windmills !!!
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Ucross
Honoured Member
Posts: 5732
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« Reply #10 on: February 28, 2008, 06:58:57 am » |
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Unknown always makes good maps.
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Razor
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« Reply #11 on: February 28, 2008, 07:00:48 am » |
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We love you. Btw, look into the campaign maps.
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
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Smithy17
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« Reply #12 on: February 28, 2008, 02:12:56 pm » |
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Use the system fldash wants trialled. (sectors all the way across the middle of the map) you can always change it if its rubbish
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #13 on: February 29, 2008, 08:00:51 am » |
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I'll most likely be using the following system:
-- ||--|| ||--|| --
Two long vertical sectors stretching from top to bottom at both spawns. In the middle, 4 times 2 zones of horizontal sectors.
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« Last Edit: February 29, 2008, 08:05:03 am by Unkn0wn »
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #14 on: February 29, 2008, 08:03:27 am » |
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The Halifax that attempted to bomb the chateau was shot down and has crashed! (Still needs more detailing, don't worry ) Map will be released for beta sometime next week.
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Fulltimekiller
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« Reply #15 on: February 29, 2008, 08:20:33 am » |
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I demand windmill !!!!!!!
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Duckordie
Community Mapper
Posts: 1687
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« Reply #16 on: February 29, 2008, 08:20:43 am » |
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To flat, make some hills and shit
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^<-- Duck ™ and ©
We need more axis players!:
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #17 on: February 29, 2008, 08:47:12 am » |
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Lol, you've never been to holland? :p
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Duckordie
Community Mapper
Posts: 1687
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« Reply #18 on: February 29, 2008, 08:59:38 am » |
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yeah have been, thats why i said shit
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #19 on: March 03, 2008, 08:43:25 am » |
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Propes sector design. Any comments? Will be releasing an early beta for playtesting very soon.
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