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Author Topic: [BETA] 4p_Nuenen  (Read 18042 times)
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Unkn0wn Offline
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« on: December 04, 2007, 12:11:07 pm »

That's right, Unkn0wn is working on another map and this time it's a remake of my old 1vs1 map, Nuenen.
Nuenen is a small rural community in Holland, now with the proper models Smiley.
(This map is also loosely based on & inspired by the Band of Brothers episode that features Nuenen.)

The map will likely be featuring a frontline sector system, simular to Road to Carentan.




Update:
http://files.filefront.com/4p+Nuenensga/;12972540;/fileinfo.html





« Last Edit: January 14, 2009, 01:44:48 pm by Unkn0wn » Logged
Compact Flash Offline
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Posts: 757


« Reply #1 on: December 04, 2007, 12:15:19 pm »

Nice!

Frontline sectors kick ass!
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Unkn0wn Offline
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« Reply #2 on: February 27, 2008, 06:43:01 am »

It's been a while and I've been working hard on the map, I really want to get it finished ASAP so people can start playtesting it. I still have some large open fields to cover but overall the map is taking shape pretty quickly.

The city area is pretty much done in terms of rough designing and here's a little sneakpeak at what else I've been doing today. I'm doing my best to give the map a unique look and when it's done it'll be the first real holland map for EiR! Smiley



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Apex Offline
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« Reply #3 on: February 27, 2008, 07:08:38 am »

Make it a 2v2. Who wants to play 1v1s these days.
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Apex Offline
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« Reply #4 on: February 27, 2008, 07:11:19 am »

And on the first pic upper left I already see row houses standing alone again. Dont do that!
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Unkn0wn Offline
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« Reply #5 on: February 27, 2008, 07:15:24 am »

City still needs some work, don't worry!
It's a 2vs2, it's just a remake of the 1vs1, obviously larger too Smiley.
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Unkn0wn Offline
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« Reply #6 on: February 27, 2008, 12:47:31 pm »

Eyecandy!!!!!!

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TheDeadlyShoe Offline
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« Reply #7 on: February 27, 2008, 01:28:08 pm »

Heh. Looks good. Lotsa cover.
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Unkn0wn Offline
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« Reply #8 on: February 28, 2008, 05:31:07 am »



Still needs some work obviously, but you get the idea Smiley.
Taking sector system suggestions!
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Fulltimekiller Offline
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Posts: 114


« Reply #9 on: February 28, 2008, 06:56:51 am »

holland !!!

Windmills !!!
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Ucross Offline
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« Reply #10 on: February 28, 2008, 06:58:57 am »

Unknown always makes good maps. Smiley
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Razor Offline
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Posts: 172


« Reply #11 on: February 28, 2008, 07:00:48 am »

We love you. Btw, look into the campaign maps.
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
Smithy17 Offline
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Posts: 756


« Reply #12 on: February 28, 2008, 02:12:56 pm »

Use the system fldash wants trialled. (sectors all the way across the  middle of the map)
you can always change it if its rubbish
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Unkn0wn Offline
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« Reply #13 on: February 29, 2008, 08:00:51 am »

I'll most likely be using the following system:

   --
||--||
||--||
   --

Two long vertical sectors stretching from top to bottom at both spawns.
In the middle, 4 times 2 zones of horizontal sectors.

« Last Edit: February 29, 2008, 08:05:03 am by Unkn0wn » Logged
Unkn0wn Offline
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« Reply #14 on: February 29, 2008, 08:03:27 am »

The Halifax that attempted to bomb the chateau was shot down and has crashed!
(Still needs more detailing, don't worry Wink)




Map will be released for beta sometime next week.
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Fulltimekiller Offline
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« Reply #15 on: February 29, 2008, 08:20:33 am »

I demand windmill !!!!!!!
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Duckordie Offline
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« Reply #16 on: February 29, 2008, 08:20:43 am »

To flat, make some hills and shit
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^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
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« Reply #17 on: February 29, 2008, 08:47:12 am »

Lol, you've never been to holland? :p
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Duckordie Offline
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« Reply #18 on: February 29, 2008, 08:59:38 am »

yeah have been, thats why i said shit
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Unkn0wn Offline
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« Reply #19 on: March 03, 2008, 08:43:25 am »



Propes sector design.

Any comments?
Will be releasing an early beta for playtesting very soon.
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