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Consistentcy in off maps
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Topic: Consistentcy in off maps (Read 10379 times)
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Tymathee
Donator
Posts: 9741
Re: Consistentcy in off maps
«
Reply #20 on:
September 12, 2012, 09:45:02 am »
tallboy i agree should be more accurate because:
1. it can be shot down
2. You can clearly see the direction its coming so it's easier to dodge.
3. The Tallboy gives out smoke when its deployed.
The V1 however:
1. Can't be shotdown
2. Have no idea where it's dropping
3. Has no smoke when deployed.
If it had no scatter, it would be the perfect offmap, but it's in the terror doctrine and the V1 with the scatter it has now is an absolute freakin terror.
Why? Because when it does get deployed, you have NO idea where it will hit, both enemeis and allies, it may hit nothing or it may wipe out a whole call in, you just don't know and I like, no LOVE it like that, as a user of it and an enemy of it.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Consistentcy in off maps
«
Reply #21 on:
September 12, 2012, 11:11:41 am »
All offmaps should be like Brit Earthshaker. Big area denial. To make people move their defensive line.
And not killing machines like Infantry offmap etc.
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Tymathee
Donator
Posts: 9741
Re: Consistentcy in off maps
«
Reply #22 on:
September 12, 2012, 11:58:26 am »
earthshaker isn't even worth the T2 anymore, I can't get it to kil lanything and the new animation doesn't look as epic.
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Consistentcy in off maps
«
Reply #23 on:
September 12, 2012, 12:29:30 pm »
Tym.. if you cannt figure out where a V1 is dropping when you hear the sound. im not sure what we can do.
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RikiRude
Donator
Posts: 4376
Re: Consistentcy in off maps
«
Reply #24 on:
September 12, 2012, 02:19:16 pm »
Quote from: 8thRifleRegiment on September 12, 2012, 12:29:30 pm
Tym.. if you cannt figure out where a V1 is dropping when you hear the sound. im not sure what we can do.
please enlighten us as to how to tell where the v1 is going via sound, even when i drop the v1 myself i still dont know where its going.
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Consistentcy in off maps
«
Reply #25 on:
September 12, 2012, 02:29:07 pm »
infantry say "We have incoming"/"Artillery Inbound"
or something like that.
As in if you drop a V1 or Lankaster ontop of an infantry squad it will say something in around the offmap that is inbound, this does not mean that if you walk into one they will do that but if ontop of them it will.
«
Last Edit: September 12, 2012, 02:34:29 pm by TheIcelandicManiac
»
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tank130
Sugar Daddy
Posts: 8889
Re: Consistentcy in off maps
«
Reply #26 on:
September 12, 2012, 03:23:17 pm »
Quote from: 8thRifleRegiment on September 12, 2012, 12:29:30 pm
Tym.. if you cannt figure out where a V1 is dropping when you hear the sound. im not sure what we can do.
Yes 8th, please enlighten us with this unique skill you posses....
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AmPM
Community Mapper
Posts: 7978
Re: Consistentcy in off maps
«
Reply #27 on:
September 12, 2012, 03:28:43 pm »
Quote from: tank130 on September 12, 2012, 03:23:17 pm
Yes 8th, please enlighten us with this unique skill you posses....
See the post above yours...
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Consistentcy in off maps
«
Reply #28 on:
September 12, 2012, 03:46:13 pm »
Maybe the V1s primary role is not to deal damage but rather terrorize the enemy forcing him to move back all his units during which time you can advance and take territory?
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Tymathee
Donator
Posts: 9741
Re: Consistentcy in off maps
«
Reply #29 on:
September 12, 2012, 04:12:39 pm »
Quote from: TheIcelandicManiac on September 12, 2012, 02:29:07 pm
infantry say "We have incoming"/"Artillery Inbound"
or something like that.
and if there are no infantry around?
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Consistentcy in off maps
«
Reply #30 on:
September 12, 2012, 04:13:10 pm »
Quote from: Tymathee on September 12, 2012, 04:12:39 pm
and if there are no infantry around?
nothing, well unless if the V1 sound bugged out that should come as usual.
if you didnt notice the V1/lancaster sounds bug out and wont pop up from time to time making the "Artilery inbound!" sound the only thing notifying you of it.
Well anyways thats how i avoide offmaps like those things.
<------
«
Last Edit: September 12, 2012, 04:15:48 pm by TheIcelandicManiac
»
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AmPM
Community Mapper
Posts: 7978
Re: Consistentcy in off maps
«
Reply #31 on:
September 12, 2012, 04:32:31 pm »
Quote from: Tymathee on September 12, 2012, 04:12:39 pm
and if there are no infantry around?
Then at least they don't instantly die like with the Infantry Offmap or Rocket Barrage.
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SophiaT1991
EIR Veteran
Posts: 159
Re: Consistentcy in off maps
«
Reply #32 on:
September 12, 2012, 04:42:50 pm »
Quote from: CrazyWR on September 12, 2012, 07:31:14 am
actually I do expect them to hit and they hit as expected. I'm disappointed when it misses...its rare...perhaps you should work on aiming
Aiming an ability with scatter? How on earth do i do that?
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RikiRude
Donator
Posts: 4376
Re: Consistentcy in off maps
«
Reply #33 on:
September 12, 2012, 06:29:17 pm »
i already addressed what pony said. you cant properly advance with a v1 strike because you dont know where its going to land, you can very easily have it land right on top of yourself. by the time it hit and misses your enemy is already set up.
if scatter is set to be kept in and damage not high enough to kill arty and 88, then id request a huge burn area around the v1, like 30-40. and tall boy should be a huge pin and suppression area of 40 as well.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Consistentcy in off maps
«
Reply #34 on:
September 12, 2012, 06:41:37 pm »
The effect of the scatter added to the V1, is to increase its terror value.
With no smoke, there is no way that it will have scatter removed.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Consistentcy in off maps
«
Reply #35 on:
September 12, 2012, 06:44:10 pm »
The other issue with offmaps like that, is yes, it's an anti emplacement call in. But when you can just rush a blob of bikes towards the area and then drop the damn thing on it, with no scatter at all (and let's remember how adept bikes are at not-dying and escaping back to friendly lines) you have an I win button vs. the Triage and Howie. On the flip side, as much as I hate to say it, a no scatter trololol drop on a Medic bunker, locked down hummel, healcar, 88, or bunker would be silly too--if in fact the Tallboy could kill any of those units. It won't even 1 shot an 88.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Consistentcy in off maps
«
Reply #36 on:
September 12, 2012, 06:45:14 pm »
Quote from: RikiRude on September 12, 2012, 06:29:17 pm
i already addressed what pony said. you cant properly advance with a v1 strike because you dont know where its going to land, you can very easily have it land right on top of yourself. by the time it hit and misses your enemy is already set up.
Do V1 at your own spawn and just rush in. All you need is the sound really. Would be nice if you had some fake V1's, playing just the sound.
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RikiRude
Donator
Posts: 4376
Re: Consistentcy in off maps
«
Reply #37 on:
September 12, 2012, 09:35:41 pm »
Quote from: skaffa on September 12, 2012, 06:45:14 pm
Do V1 at your own spawn and just rush in. All you need is the sound really. Would be nice if you had some fake V1's, playing just the sound.
hahah! that's an interesting idea, i'll give it a try and get back to you on that!
Quote from: EIRRMod on September 12, 2012, 06:41:37 pm
The effect of the scatter added to the V1, is to increase its terror value.
With no smoke, there is no way that it will have scatter removed.
please add in smoke if it means taking away scatter, like said, this should be an anti emplacement unit, so what you are hitting wont be able to move anyways. but it's damage vs emplacements needs to be upped as well. and i think tym raised a good point that the tall boy should not be able to be shot down.
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AmPM
Community Mapper
Posts: 7978
Re: Consistentcy in off maps
«
Reply #38 on:
September 12, 2012, 10:19:41 pm »
Why should it be only anti-emplacement?
As it stands now, it forces you to shift your line, adding smoke makes it worthless.
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Tymathee
Donator
Posts: 9741
Re: Consistentcy in off maps
«
Reply #39 on:
September 12, 2012, 11:29:35 pm »
Quote from: skaffa on September 12, 2012, 06:45:14 pm
Do V1 at your own spawn and just rush in. All you need is the sound really. Would be nice if you had some fake V1's, playing just the sound.
would be epic. Make it the terror scouting off map and when you use it, it activates the V1 sound lol
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