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Creekside: Alpha release 0.1.4 *NEW*
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Topic: Creekside: Alpha release 0.1.4 *NEW* (Read 9718 times)
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AmPM
Community Mapper
Posts: 7978
Creekside: Alpha release 0.1.4 *NEW*
«
on:
December 09, 2007, 09:03:11 pm »
Map is going to be 2v2, Rural.
Spawning on the long ends.
SGB + Weather (yes it works!)
http://files.filefront.com/Creekside014rar/;9256602;/fileinfo.html
«
Last Edit: December 14, 2007, 11:11:42 pm by AmPM
»
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Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: I have begun a new project.
«
Reply #1 on:
December 09, 2007, 09:32:22 pm »
...and this deserved a thread?
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Unkn0wn
No longer retired
Posts: 18379
Re: I have begun a new project.
«
Reply #2 on:
December 10, 2007, 03:56:27 am »
It does!
I have spoken.
Logged
AmPM
Community Mapper
Posts: 7978
Re: I have begun a new project.
«
Reply #3 on:
December 10, 2007, 04:20:20 am »
Technical difficulties, WB does not want to "setup render window"
Will attempt reinstall, will get prelimary layout made.
Problem solved, reinstalled, works. Mapping now.
«
Last Edit: December 11, 2007, 12:29:55 am by AmPM
»
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Unkn0wn
No longer retired
Posts: 18379
Re: AMPM New Map
«
Reply #4 on:
December 11, 2007, 02:10:15 am »
Finish french countryside too, please!
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ThetaCommander
EIR Veteran
Posts: 242
Re: AMPM New Map
«
Reply #5 on:
December 11, 2007, 02:18:45 am »
Looks interesting. Are you going to add a town or maybe some farm land? Or will it be based on an unpopulated area?
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ThetaCommander - Defensive
GammaCommander - Armor
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: AMPM New Map
«
Reply #6 on:
December 11, 2007, 08:54:20 am »
LOOKS LIKE A SMALLER VERSION OF FRENCH COUNTRYSIDE!
FAIL!
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: AMPM New Map
«
Reply #7 on:
December 11, 2007, 08:56:38 am »
Days get on a anti-aggresion therapy sometime...
It looks nice so far I just hope you add one bridge please? I mean no one had to use it.
I also suggest a small hill if you have to much open territroy (propatly right of the river.
Logged
Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: AMPM New Map
«
Reply #8 on:
December 11, 2007, 08:58:39 am »
Oh yeah THTB, because I'm ANGREH.
Anyway, THTB has a valid point about the bridge. I said it looks like a small version of FC because of the river with bushes on either side and no bridge to cross.
Oh wait, on FC there was a bridge, I just remembered.
FOILED AGAIN!
Logged
AmPM
Community Mapper
Posts: 7978
Re: AMPM New Map
«
Reply #9 on:
December 11, 2007, 01:24:17 pm »
It is in design, as its you know, in France. What is going to be different is that the river in no way stops crossing anywhere really.
I'm going to be trying to make the fields as interesting as possible, making use of ditches and cover in those fields will either make or break an attempt to beat the defenders using the woods. Multiple NON destroyable crossings that are obvious, and about 20 other ways to cross with a tank.
Sure I could do an urban map, but those are so boring to make.
«
Last Edit: December 11, 2007, 01:34:20 pm by AmPM
»
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Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: AMPM New Map: Alpha release 0.1.2
«
Reply #10 on:
December 12, 2007, 08:47:28 pm »
Rawr! Screenies!
[attachment deleted by admin]
«
Last Edit: December 12, 2007, 08:49:57 pm by Skunker
»
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http://iceburgh.myminicity.com/
http://iceburgh.myminicity.com/ind
DasNoob
EIR Veteran
Posts: 3430
Re: AMPM New Map: Alpha release 0.1.2
«
Reply #11 on:
December 12, 2007, 08:51:32 pm »
This map was REALLY fun to play last night tbh. Yes the fields need more natural cover, but it is a fast paced battle.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Skunker
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993
Re: AMPM New Map: Alpha release 0.1.2
«
Reply #12 on:
December 12, 2007, 10:05:52 pm »
Another screen, more to come.
[attachment deleted by admin]
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Unkn0wn
No longer retired
Posts: 18379
Re: AMPM New Map: Alpha release 0.1.3 *NEW*
«
Reply #13 on:
December 13, 2007, 03:20:02 am »
Skunker, how did you get halftrack's skins to work with the mod?
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Dragon93
17th Airborne Division - Thunder From Heaven
EIR Veteran
Posts: 234
Re: AMPM New Map: Alpha release 0.1.3 *NEW*
«
Reply #14 on:
December 13, 2007, 06:17:50 am »
Coool. Does it just have 3 bits joining the 2 halves of the map? If both sides have equal points, then those bits will see loads of action, cos they would be the only way of winning.
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CoH:Eastern Front
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Creekside: Alpha release 0.1.4 *NEW*
«
Reply #15 on:
December 18, 2007, 05:24:19 pm »
Mod Action:
Moved discussion of skins to a new thread. Let's keep this thread about the topic, AMPM's new map. Thanks. For the skin discussion, head over to
this thread
.
Logged
Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
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