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Author Topic: Bug: Defensive Operations  (Read 8129 times)
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stumpster Offline
Honoured Member
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Posts: 2197


« on: December 10, 2007, 01:04:41 am »

Riflemen build Tank Traps at full speed now, instead of the decreased speed of pre-OF EiR.  Not sure if this applies to Engineers as well or not.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: December 10, 2007, 01:05:53 am »

Panthers have Heavy Crush, and STuH42's can 3 shot a TT. =)

Its good to be Blitz.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #2 on: December 10, 2007, 02:58:05 am »

Yeah the StuH is a real danger to evrything now. Yes i include tanks to that.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #3 on: December 10, 2007, 08:00:25 am »

I think TTs should be left as is currently since, as AmPM pointed out, the axis sides have more tools to take care of them.  The argument before was that axis players didnt have a viable way of defeating them other than a Tiger Ace or Tiger (now KT).  Since they have more things, leave as is.
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Thtb Offline
The German Guy
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Posts: 3875


« Reply #4 on: December 10, 2007, 08:04:51 am »

On a side note

BRIDGEs TAKE OVER 60 mins to repair if you use a singel engy.
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Duckordie Offline
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Posts: 1687



« Reply #5 on: December 10, 2007, 08:37:36 am »

TT?
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^<-- Duck ™ and ©


 We need more axis players!:
Akranadas Offline
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Posts: 6906


« Reply #6 on: December 10, 2007, 08:54:04 am »

tank traps
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #7 on: December 10, 2007, 10:22:04 am »

a bridge wouldn't haev taken THAT long to repair, the army needed to reconnect bridges as fast as possible... so slowing it down this much seems less realistic, granted VCoH is too fast, but some middle ground?
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Marine436 Offline
EIR Veteran
Posts: 365


« Reply #8 on: December 10, 2007, 10:29:37 am »

BRiges should be 17.5 Min with A single Engie


Remember if they went down once, odd's are they will go Down twice.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #9 on: December 10, 2007, 10:44:23 am »

Just imagine it when people have Commandos with demo charges.  As soon as the bridge is rebuilt, BOOM... And you have to spend all that time re-building it again.
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #10 on: December 10, 2007, 11:06:48 am »

You should be able to buy bridges for engies for a small cost, giving them an ability which allows them to buidl a bridge really fast.
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Duckordie Offline
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Posts: 1687



« Reply #11 on: December 10, 2007, 11:13:22 am »

Smithy got a point, as it looks now, no one can play briges maps...
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AmPM Offline
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Posts: 7978



« Reply #12 on: December 11, 2007, 02:50:26 pm »

Make it an upgrade for a Halftrack, they used bridgelayers in the war, may as well make them use them in EiR.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #13 on: December 11, 2007, 05:06:22 pm »

Bridges should take a while to repair. Then again, 30 minutes on a bridge really is a bit too long...especially if the enemy is shelling it.

What if the devs make a special upgrade to both engis and pios that costs 150 munitions, and basically causes the said squad to repair bridges in 10 minutes?
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AmPM Offline
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Posts: 7978



« Reply #14 on: December 11, 2007, 07:29:44 pm »

I still say attach it to a Halftrack and use the HT to repair.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
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Posts: 4950


« Reply #15 on: December 12, 2007, 03:08:39 am »

it would add another use to the HT...
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Unkn0wn Offline
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Posts: 18379


« Reply #16 on: December 14, 2007, 11:28:10 am »

Bump, Defensive Operation build time is still bugged Smiley.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #17 on: December 14, 2007, 11:31:00 am »

Working as intended (really, with as much heavy crush as axis has now its not even worth changing the time)
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fldash Offline
Founder
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Posts: 9755


« Reply #18 on: December 14, 2007, 11:33:19 am »

It's not bugged.. I lowered the times to vanilla and adjusted the health back to vanilla also.  Panther has heavy crush just like vCOH.  Is this really an issue?  If so, it's a balance concern not a bug.
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Unkn0wn Offline
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Posts: 18379


« Reply #19 on: December 14, 2007, 11:34:28 am »

Engineers still build it really slow though.
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