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Author Topic: Elephant?  (Read 9095 times)
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Smokaz Offline
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Posts: 11418



« on: December 06, 2012, 12:39:45 pm »

I'm starting to think that this unit is as silly as this elephant:



With its sluggy pathing and horrible rotation I can't think of any force composition that the elephant is a good addition too.

16 pop means I'm paying more than a panther, it's taking up the pop of two 88's and its DPS vs shermans and cromwells is rubbish really, although it is nice that it can retaliate against the firefly.

Outright bad unit, but it has been nice to be able to test it.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #1 on: December 06, 2012, 12:45:30 pm »

So your idea on how to improve is...what exactly?
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Smokaz Offline
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« Reply #2 on: December 06, 2012, 12:45:52 pm »

This is the strategy section

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EliteGren Offline
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Posts: 6106


« Reply #3 on: December 06, 2012, 01:00:13 pm »

So your idea on how to improve is...what exactly?

Dumbo *relevant post*
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RikiRude Offline
Donator
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Posts: 4376



« Reply #4 on: December 06, 2012, 01:04:58 pm »

So your idea on how to improve is...what exactly?

obviously it is to give it the ability to fly, thus giving it better pathing, though it maybe decrease its accuracy a bit.
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Heartmann Offline
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Posts: 1776



« Reply #5 on: December 06, 2012, 06:19:19 pm »

When the elephant first game into game, i used it a lot, i loved it, the ranged mad it so it was perfect for supporting fjs and such, but you had to have at support close by even thou the tank was good vs other tanks, the risk of getting strafed was to great
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #6 on: December 06, 2012, 09:40:28 pm »

Killed Kipsinas Elefant today.

seems pretty good but once it suffers from damage engine it makes damaged engine churchills look like dragracers.
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #7 on: December 07, 2012, 04:05:47 pm »

Not sure what it guns stats are but it should have 8.8 stats. Then again the tiger and KT should both have the same stats too.The jagdtiger should have a retard gun with long reload. I know realism in a video game, silly me but you should at least get it close to what it was.
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Tymathee Offline
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« Reply #8 on: December 07, 2012, 06:33:17 pm »

Nashorn or Elephant?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: December 07, 2012, 09:40:18 pm »

Reduce the pop and increase the speed of this unit so that it can take it's place as a reward unit tank destroyer.
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XIIcorps Offline
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« Reply #10 on: December 07, 2012, 11:31:46 pm »

Speeds fine, otherwise youd have to buff the speed of every other heavy.
maybe loose 1 or 2 pop off it, to counter its slowness.

Its range is excellent tho, its like a mobile 88 that hits hard.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #11 on: December 08, 2012, 03:10:13 am »

it's good with luft when you have panzerknacker,no fear of being swarmed with enemy flanking tanks,pop panzerknacker on him and that's about it.
Dunno would I use it with any other forces..
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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #12 on: December 08, 2012, 02:01:13 pm »

It's also pretty good with mid T4 TD with the multiple repair kits, at least it makes it still useful if stickies get thrown or if it gets a damaged engine.
« Last Edit: December 08, 2012, 02:03:27 pm by terrapinsrock » Logged

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rolcsika0128 Offline
EIR Veteran
Posts: 340



« Reply #13 on: December 08, 2012, 06:51:18 pm »

It's not that bad at all.. I'm using one with my def company, I have lots of bikes with extended LoS (omniscience t4), so I can see if a flank is coming and I can be ready for it. And yea I also have lots of faust volks, so I can protect it from fast TDs..
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XIIcorps Offline
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« Reply #14 on: December 08, 2012, 06:54:21 pm »

Seems like everyone expects German heavies to all have panther speed and turret rotation.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #15 on: December 08, 2012, 07:44:51 pm »

ill trade my shitty achilles for you elefant.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #16 on: December 09, 2012, 10:48:14 pm »

Since the Elephant had some of the worst mobility of any German AFV in WW2, I think it's fine as is. It's a 60 range Jagdpanther that moves slower. 1200 HP, JP armor. It's a Nashorn that can tank much much more, can hit (and shit on) infantry, and is generally more damaging than a locked down nashorn (checked in the dev battle sim, the Nash and Elephant have roughly equal DPS when the Nash is locked down. With the Elephant, you have 40 less range (60 vs 100) but you have 3 times more HP, better armor and better AI capabilities.)

In short, cut the QQ and enjoy your free non-doctrinal JP that moves slower. Sheesh.
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XIIcorps Offline
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Posts: 2558



« Reply #17 on: December 09, 2012, 11:07:03 pm »

Since the Elephant had some of the worst mobility of any German AFV in WW2, I think it's fine as is. It's a 60 range Jagdpanther that moves slower. 1200 HP, JP armor. It's a Nashorn that can tank much much more, can hit (and shit on) infantry, and is generally more damaging than a locked down nashorn (checked in the dev battle sim, the Nash and Elephant have roughly equal DPS when the Nash is locked down. With the Elephant, you have 40 less range (60 vs 100) but you have 3 times more HP, better armor and better AI capabilities.)

In short, cut the QQ and enjoy your free non-doctrinal JP that moves slower. Sheesh.
Is it the Elephant or the Ferdinand that has the MG's ? i forget
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #18 on: December 09, 2012, 11:43:46 pm »

Elephant was the nomanclature for MG-armed Ferdinands. The Elephant's CANNON is good against infantry, is what I meant.
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Tymathee Offline
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Posts: 9741



« Reply #19 on: December 10, 2012, 12:25:34 am »

Since the Elephant had some of the worst mobility of any German AFV in WW2, I think it's fine as is. It's a 60 range Jagdpanther that moves slower. 1200 HP, JP armor. It's a Nashorn that can tank much much more, can hit (and shit on) infantry, and is generally more damaging than a locked down nashorn (checked in the dev battle sim, the Nash and Elephant have roughly equal DPS when the Nash is locked down. With the Elephant, you have 40 less range (60 vs 100) but you have 3 times more HP, better armor and better AI capabilities.)

In short, cut the QQ and enjoy your free non-doctrinal JP that moves slower. Sheesh.

but, but, axis must have awesome stuff that can wtf pwn allied units, why for you cripple them? Give elephant pew pew gun pl0x
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