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Author Topic: *Updated*6p_TroamDeCaen  (Read 11543 times)
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hans Offline
EIR Veteran
Posts: 3497



« on: December 27, 2012, 01:25:24 pm »











*UPDATED*



« Last Edit: December 30, 2012, 12:09:19 pm by hans » Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
LeoPhone Offline
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Posts: 0


« Reply #1 on: December 27, 2012, 01:31:57 pm »

nope

but nt
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hans Offline
EIR Veteran
Posts: 3497



« Reply #2 on: December 27, 2012, 02:44:57 pm »

weather has been changed to summer pictures arent up to date anymore.

Downloadlink added...
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Shabtajus Offline
EIR Veteran
Posts: 2562


The very best player of one of the four factions.

« Reply #3 on: December 27, 2012, 03:12:15 pm »

in title says 6p, but looks like its 4v4. is it the same size as urs the last map?
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I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
hans Offline
EIR Veteran
Posts: 3497



« Reply #4 on: December 27, 2012, 04:38:26 pm »

in title says 6p, but looks like its 4v4. is it the same size as urs the last map?

the size is in line with other 3v3 maps. Maybe the picture view makes the map alot larger ^^
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #5 on: December 28, 2012, 02:35:41 am »

A couple of things:

On the sides of the map there is nothing, usually people have forests to mark the border or at least something on the other side.

The big pieces of ruins, they will just be a problem, I think you should replace them with some cover, like green or yellow cover. The map like it is right now, is going to heavily favor vehicles, there is little cover, lots of roads and lots of strayed out buildings. If you want it more playable with infantry and combined arms you need to add more cover, like placing a stone wall along the roads or adding a trench.

The sectors are too big, I would suggest something simple, like this:

Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
hans Offline
EIR Veteran
Posts: 3497



« Reply #6 on: December 28, 2012, 04:49:03 am »

*UPDATED*


1. added more cover
2. devided the sectors
3. marked the borders

+

added hedgerows
added more details
« Last Edit: December 28, 2012, 01:33:57 pm by hans » Logged
Shabtajus Offline
EIR Veteran
Posts: 2562


The very best player of one of the four factions.

« Reply #7 on: December 28, 2012, 02:06:04 pm »

looks good
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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #8 on: December 28, 2012, 02:22:51 pm »

I'm liking this  Grin
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Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
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Shabtajus Offline
EIR Veteran
Posts: 2562


The very best player of one of the four factions.

« Reply #9 on: December 28, 2012, 02:24:49 pm »

u licking wut?
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hans Offline
EIR Veteran
Posts: 3497



« Reply #10 on: December 28, 2012, 02:51:59 pm »

download link added
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XIIcorps Offline
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Posts: 2558



« Reply #11 on: December 28, 2012, 05:18:56 pm »

i like the look of it, but im a bit concerned about the symmetrical roads, and how they lead directly to the spawns of 1,3,4,6. maybe put some craters and blockers on the roads to stop AC's and any other vechs sprinting to spawn's

Also the maps looks rather plain  with only 2 different terrain stamps, maybe mix it up a bit more.

And have you used the same height map for the entire map ? variation with height would also be nice.

alss things considered its looking like a promising map.
« Last Edit: December 28, 2012, 05:20:43 pm by XIIcorps » Logged

some of My kids i work with shower me Wink
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #12 on: December 29, 2012, 03:42:34 am »

i like the look of it, but im a bit concerned about the symmetrical roads, and how they lead directly to the spawns of 1,3,4,6. maybe put some craters and blockers on the roads to stop AC's and any other vechs sprinting to spawn's

Lots of maps have this. Putting large obstacles on the roads is not an improvement.
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XIIcorps Offline
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Posts: 2558



« Reply #13 on: December 29, 2012, 05:04:38 am »

yes pony lots of maps have roads leading from opposing spawns, but on those maps the roads arent a straight line from one spawn to the others.

Perhaps go for something more natural like an S bend
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #14 on: December 29, 2012, 06:55:45 am »

Not sure that would be an improvement... While at it lets put a statue in the middle of France.
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
hans Offline
EIR Veteran
Posts: 3497



« Reply #15 on: December 29, 2012, 11:25:58 am »







added more detail and more variation
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #16 on: December 29, 2012, 12:28:46 pm »

can we get an overhead screenshot?
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hans Offline
EIR Veteran
Posts: 3497



« Reply #17 on: December 29, 2012, 12:30:14 pm »

can we get an overhead screenshot?

yes later i will post that
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #18 on: December 29, 2012, 11:38:13 pm »

Not sure that would be an improvement... While at it lets put a statue in the middle of France.
France is only a 2v2 with 1 road leading to spawns, this is a 3v3 with 2 roads leading to spawns. thats my issue and point
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hans Offline
EIR Veteran
Posts: 3497



« Reply #19 on: December 30, 2012, 03:00:38 am »

France is only a 2v2 with 1 road leading to spawns, this is a 3v3 with 2 roads leading to spawns. thats my issue and point

i have played the map and i dont see an issue with the 2 leading roads. maybe u should playtest it before rising the finger? or give evidence why it should be an issue...
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