*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 07, 2024, 06:56:35 pm

Login with username, password and session length

Resources

Recent posts

[Yesterday at 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 ... 5 6 [7] 8 9 ... 13   Go Down
  Print  
Author Topic: Worldbuilder Question Centre  (Read 90991 times)
0 Members and 4 Guests are viewing this topic.
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #120 on: May 24, 2008, 07:19:22 pm »

Are you getting a startup error?  You might be missing an important .dll.
Logged
stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #121 on: May 24, 2008, 10:37:24 pm »

I don't get the startup error if i just open it up without removing it from the zip. if i move it out of the zip file i get missing .dll which i see in the .zip but this is not my main problem. my problem is i don't know what the hell to do. I see  coh/OF mod but i click it and it gives me a think to open my file. Can you explain where and what i am supposed to do? Just a rundown, its not that i have a problem its that i don't know how to use it.
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #122 on: May 24, 2008, 10:50:52 pm »

Alright.  When you start up Corsix, select CoH Mod.  Then navigate to your CoH folder and select the official module file.  NOT the EiR module.  After that, go to tools, then double click SGA packer.  Then find your map files and select the parent directory of them.

Your map files should be in a folder order like this:

C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\*\scenarios\mp

Where * is the name of the map folder, like I have it for my map:

C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\Argentan\scenarios\mp

Make sure your map files are in the \scenarios\*\scenarios\mp directory.

So when you go to pack the .sga, make sure you select the * folder as the directory.  The second text box in the SGA Packer menu should be changed to whatever you want it to be, since that is what will be your map's new name.  Leave the third text box alone, it doesn't do anything as far as I know.
« Last Edit: May 24, 2008, 10:54:37 pm by Warbirds » Logged
stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #123 on: May 24, 2008, 11:33:25 pm »

Thanks man, im gonna go try it and ill post back after i screw something else up!  Roll Eyes
Logged
stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #124 on: May 25, 2008, 03:38:24 pm »

I extracted the grass from corsix mod studio but i don't know how to get to it so i can use it  in world builder. What do i have to do?
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #125 on: May 25, 2008, 03:43:01 pm »

After you extract grass presets, go to your grass tab in WB.  Click the + button under Grass Types, and there you go.
Logged
stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #126 on: May 25, 2008, 04:04:19 pm »

Thanks man, very quick response time here Cheesy
Logged
stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #127 on: May 25, 2008, 04:27:33 pm »


Your map files should be in a folder order like this:

C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\*\scenarios\mp

Where * is the name of the map folder, like I have it for my map:

C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\Argentan\scenarios\mp

Make sure your map files are in the \scenarios\*\scenarios\mp directory.

My files are like this
C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\mp
My map in WB is saved in the mp folder. is this wrong? Should I go under Scenarios and make a folder called *. Then make another folder called Scenarios then put my mp folder in the Scenario folder i just made?

I guess i always been saving it to the wrong spot, maybe thats why i been having problems. please let me know if i should do this before i do so and explain if there is anything else import you think i should no, thanks
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #128 on: May 25, 2008, 04:31:17 pm »

If you have your map files saved in the MP folder then adjust accordingly.  It will still work.

C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\mp\*\scenarios\mp

Example:

C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\mp\Argentan\scenarios\mp
Logged
stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #129 on: May 25, 2008, 05:34:55 pm »

Ok, so instead of saving it like this now i have this C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\mp\The Rundown\scenarios\mp

When i got to pack it i would pick the folder "The Rundown" as my input directory?
Also I want to test my map out even though its not done can i pack the .sga, play it, then go back add stuff then repack it under the same map name?
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #130 on: May 25, 2008, 05:44:40 pm »

Input Directory:  Yes.

After you pack the file, make sure you add the bit of code like I showed you yesterday to the EiR module file.  If you want to change your map after you pack it, don't worry, you still have all of your files, you can pack it again.  Just make sure to not move your map files, always copy/paste.  The .sgas are an exception to this.

If you want to test out the map, but not in EiR, than all you have to do is enable the -dev argument in the vCoH launcher shortcut, and do nothing else, no packing an .sga, no fiddling around with Corsix.
Logged
stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #131 on: May 25, 2008, 06:01:11 pm »

2 Questions:
What do you mean by the bit of code? Can you point my towards a link because i don't recall what you said about it.

When I'm done packing my map it will give me an .sga file which then i will use it just like any other .sga file. So i can use it in my vcoh launcher and give it out to people?
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #132 on: May 25, 2008, 06:11:19 pm »

I thought I told you, but since I can't find the post, I guess I didn't...

Anyway, to add your map to the module, edit the EuropeInRuins.module file, and look for this code:

Code:
[data:common:01]
folder = EuropeInRuins\Data
archive.01 = EuropeInRuins\Archives\EuropeInRuinsBattle
archive.02 = EuropeInRuins\Archives\EuropeInRuinsData
archive.03 = EuropeInRuins\Archives\ExternalSkinpack
archive.04 = EuropeInRuins\Archives\EuropeInRuinsCameraOption
archive.05 = EuropeInRuins\Archives\EuropeInRuinsArt
archive.06 = EuropeInRuins\Archives\EuropeInRuinsSound
archive.07 = EuropeInRuins\Archives\EuropeInRuinsArtAmbient
archive.08 = EuropeInRuins\Archives\4p_Crossroads
archive.09 = EuropeInRuins\Archives\4p_In_Der_Hitze
archive.10 = EuropeInRuins\Archives\4p_Road_to_Carentan
archive.11 = EuropeInRuins\Archives\6p_St_Laurent
archive.12 = EuropeInRuins\Archives\4p_Vierville
archive.13 = EuropeInRuins\Archives\6p_Abbeville
archive.14 = EuropeInRuins\Archives\6p_Ardenne_Valley
archive.15 = EuropeInRuins\Archives\4p_Frozen
archive.16 = EuropeInRuins\Archives\6p_Dawn
archive.17 = EuropeInRuins\Archives\6p_Hurtgen_Snow
archive.18 = EuropeInRuins\Archives\6p_Industrial_Heartland
archive.19 = EuropeInRuins\Archives\6p_Radar_Station
archive.20 = EuropeInRuins\Archives\6p_St_Vith
archive.21 = EuropeInRuins\Archives\6p_Sword_Beach
archive.22 = EuropeInRuins\Archives\8p_Das_Schlaraffenland
archive.23 = EuropeInRuins\Archives\8p_French_Countryside
archive.24 = EuropeInRuins\Archives\4p_LaProvence
archive.25 = EuropeInRuins\Archives\6p_Argentan
archive.26 = EuropeInRuins\Archives\6p_Bastion
archive.27 = EuropeInRuins\Archives\6p_Industrial_Complex
archive.28 = EuropeInRuins\Archives\6p_Snowy_Roads
archive.29 = EuropeInRuins\Archives\4p_St_Garrett
archive.30 = EuropeInRuins\Archives\6p_Westfalen
archive.31 = EuropeInRuins\Archives\6p_St_Lambert
archive.32 = EuropeInRuins\Archives\6p_Hoffensturghen
archive.33 = EuropeInRuins\Archives\8p_Abbeville_Winter
archive.34 = EuropeInRuins\Archives\4p_Nuenen
archive.35 = EuropeInRuins\Archives\8p_Henschel_Airfield
archive.36 = EuropeInRuins\Archives\4p_Crossing_The_Rhine
archive.37 = EuropeInRuins\Archives\4p_Airfield
archive.38 = EuropeInRuins\Archives\4p_St_Winn
archive.39 = EuropeInRuins\Archives\6p_Rheims
archive.40 = EuropeInRuins\Archives\8p_Lengfeld
archive.41 = EuropeInRuins\Archives\6p_St_Come_Du_Mont

It should be in the beginning so you won't have to scroll down.

Add in archive.42 = EuropeInRuins\Archives\Xp_MapName right under the last line.  Then you can play the map in EiR.  Just remember, if you want to play the map and it's not officially added in, you have to download battle files and then edit the module.  It'll reset itself unless you change it after you have the files.

To play your map in vCoH, like I said, don't do anything at all to your map, just have the -dev argument added to the target of your VCOH launcher.  Not your EiR Launcher.
Logged
Stahlster Offline
EIR Regular
Posts: 13


« Reply #133 on: May 25, 2008, 06:53:53 pm »

For Vcoh does everyone who wants to play my map have to put  -dev at the end of the command line of the coh launcher?
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #134 on: May 25, 2008, 06:57:35 pm »

Yes, but they need to have the map as well, that means all of the 5 minimum files have to be on their computers as on yours.
Logged
Stahlster Offline
EIR Regular
Posts: 13


« Reply #135 on: May 25, 2008, 07:03:17 pm »

I downloaded maps from other people and i only see there .sga file, is this because the other 5 files are included? If i wanted to give my vcoh map out to people i have to give them 5 files, the .sga and have them put -dev in there command line? I just dont understand why i dont have to do that when i play theirs. Sorry guys i dont mean to rant or anything but i just want to get this stuff down the first time around.
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #136 on: May 25, 2008, 07:10:06 pm »

The .sga packer compiles your map files into a bite-sized chunk of data.  Usually from 20-60 Mbs to around 5-15, depending on map size.  I don't know the specifics, but vCoH only lets you play with .sgb map files, which require it's partner files.  If you play the map in vCoH, don't even worry about the .sga.  It's completely unnecessary for vCoH.  The .sga compressed map is because the mod reads the maps from a specific area, and does not read from the ww2\data\scenarios\* directory.
Logged
Stahlster Offline
EIR Regular
Posts: 13


« Reply #137 on: May 25, 2008, 07:12:12 pm »

Ok, so i will be able to still play my Vcoh with my map becuase i wanna test it out in vcoh first.
Logged
Stahlster Offline
EIR Regular
Posts: 13


« Reply #138 on: May 25, 2008, 08:18:11 pm »

Corsix's Tools:
Download and run Corsix's Tools.

Open Relic's mod "RelicCOH.module".

Go to the "Tools" tab and select "SGA packer".

For "Input" select the folder containing "scenarios" (e.g. "map").

For "SGA To Create" select where you want to save the SGA file with the .sga extension.
(Target folder + .sga name, for example D:\Games\Company of Heroes\EuropeInRuins\Archives\4p_Road to Carentan.sga)

Leave "TOC" as "Data" or rename it if it's not.

I dont understand this:
For "SGA To Create" select where you want to save the SGA file with the .sga extension.
(Target folder + .sga name, for example D:\Games\Company of Heroes\EuropeInRuins\Archives\4p_Road to Carentan.sga)
Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #139 on: May 26, 2008, 12:43:30 pm »

It just means that in the field that says "SGA to create" (The second field), you enter the file path and filename you want for the .sga you are creating.
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Pages: 1 ... 5 6 [7] 8 9 ... 13   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 36 queries.