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Prototype Superweapon "Maus"
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Topic: Prototype Superweapon "Maus" (Read 4836 times)
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HitlersFury
EIR Regular
Posts: 5
Prototype Superweapon "Maus"
«
on:
January 24, 2013, 05:05:25 am »
hey devs thx for the reward poits , i invested my 20 rps in maus and i got now 83 xp ,what i want to say is when i was in game my maus got vet 1 and i can see1 iron cross above it but in launcher it says it needs 150 xp to reach vet 1, this can be a bug but i don't know but i thought i should report this ,...
i have this unit in my BLITZKRIEG company, mobile tactics seems to work with the vehicle but lightning war and blitzkrieg ability have no effect on it as it is wehrmacht unit , well wat to say its just a giant pill box, it is slow but i love it
«
Last Edit: January 24, 2013, 05:11:12 am by HitlersFury
»
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Prototype Superweapon "Maus"
«
Reply #1 on:
January 24, 2013, 05:09:45 am »
This is most likely a bug indeed, thanks for reporting. We will look into it!
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LeoPhone
Honoured Member
Posts: 0
Re: Prototype Superweapon "Maus"
«
Reply #2 on:
January 24, 2013, 07:37:18 am »
Fixed.
Doctrine buffs will be fixed next patch.
Thanks
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Prototype Superweapon "Maus"
«
Reply #3 on:
January 24, 2013, 07:49:59 am »
And for your blitzkrieg assault ability:
That buff already works actually, the icon is just probably glitched and doesn't show.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Prototype Superweapon "Maus"
«
Reply #4 on:
January 25, 2013, 09:24:02 am »
So, how good is the Maus...Nobody has made any hubbub about it in-game.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
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nikomas
Shameless Perv
Posts: 4286
Re: Prototype Superweapon "Maus"
«
Reply #5 on:
January 25, 2013, 09:25:51 am »
It sucks, we try to pretend it does not exist
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
chefarzt
EIR Veteran
Posts: 1906
Re: Prototype Superweapon "Maus"
«
Reply #6 on:
January 25, 2013, 09:27:10 am »
Slow as shit, big bang, when ur unlucky u dont see the turret anymore, which is bad when u get circlestrafed.
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
Smokaz
Honoured Member
Posts: 11418
Re: Prototype Superweapon "Maus"
«
Reply #7 on:
January 25, 2013, 11:39:41 am »
There's a minimum speed required for a unit to be usable in EIRR, and this unit doesn't have it.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mysthalin
Tired King of Stats
Posts: 9028
Re: Prototype Superweapon "Maus"
«
Reply #8 on:
January 25, 2013, 11:44:24 am »
It costs 20 RP and has an expected life expectancy of one game due to it's abysmal speed.
It's firepower is kinda cool, but nothing to write home about - yet again, due to it's abysmal speed. Given how much popcap it consumes it's just not worth the effort.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Prototype Superweapon "Maus"
«
Reply #9 on:
January 25, 2013, 12:55:08 pm »
Needs King Tiger Speed at minium.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz
Honoured Member
Posts: 11418
Re: Prototype Superweapon "Maus"
«
Reply #10 on:
January 25, 2013, 01:41:33 pm »
It cant back away from rifles, and it can get sticky damage from green health. This unit is secrtely a joke from the devs, to laugh at you later when you lose it.
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Prototype Superweapon "Maus"
«
Reply #11 on:
January 25, 2013, 01:48:47 pm »
YOU NEED TO SUPPORT IT!!!!! (while having like at least 22 pop?)
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Prototype Superweapon "Maus"
«
Reply #12 on:
January 25, 2013, 01:54:35 pm »
bought a maus, lost in 1st game, GG maus u shit unit, took like 2mins got to abbevile's center from spawn, slow as fuck, cant hit atg, lame sight, lame acc vs EVERYTHING and 22 pop aww yea the latest "super"weapon
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
chefarzt
EIR Veteran
Posts: 1906
Re: Prototype Superweapon "Maus"
«
Reply #13 on:
January 25, 2013, 01:55:24 pm »
Hey Scumfuck that was my story
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Prototype Superweapon "Maus"
«
Reply #14 on:
January 25, 2013, 01:57:18 pm »
Quote from: chefarzt on January 25, 2013, 01:55:24 pm
Hey Scumfuck that was my story
ever1 who has maus becomes bros in failness with me spending 20 rps
Logged
Speigass
banzai
EIR Veteran
Posts: 114
Re: Prototype Superweapon "Maus"
«
Reply #15 on:
January 25, 2013, 03:30:05 pm »
Maus is a joke... but my joke is vet1 and killed vet 4 slugger in 3 hits... vet 2 pershing in 4.
Everyone rushes it inf or tank. If u have trap set up maus is best bait ever.... 20 RP trolls dream
Logged
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