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Effectiveness of Greyhounds
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Topic: Effectiveness of Greyhounds (Read 11649 times)
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stumpster
Honoured Member
Posts: 2197
Effectiveness of Greyhounds
«
on:
December 18, 2007, 02:03:44 am »
Pre-2.201 M8's were mediocre, decent for their population cost...but debatable as to their effectiveness. But with the 9s - 7s buff on the main gun of the Greyhound, it is now absolutely beastly. I'm wondering if the M8 is slightly overpowered. Opinions?
Battle number: 693
Map: Road to Carentan (DL it if you don't have it already.)
Players: Stumpster and SovietComrade vs. Torjado and Stannis
[attachment deleted by admin]
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
DasGuntLord01
Shoutcaster
Posts: 430
Re: Effectiveness of Greyhounds
«
Reply #1 on:
December 18, 2007, 04:27:24 am »
do replays work with custom maps now?
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Now accepting awesome replays for shoutcasting!
Unkn0wn
No longer retired
Posts: 18379
Re: Effectiveness of Greyhounds
«
Reply #2 on:
December 18, 2007, 05:15:45 am »
They might now that they're in the .module file.
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DasGuntLord01
Shoutcaster
Posts: 430
Re: Effectiveness of Greyhounds
«
Reply #3 on:
December 18, 2007, 05:45:27 am »
Has anybody noticed that there doesn't seem to be Sync errors any more?
Several times now I've watched replays (for vCoH as well as EiR) where the record file and game version are clearly mis-matched. Instead of the old-fasioned sync error, however, the game just keeps going, but with the offending units removed.
You can tell this has happened especially when the players talking about events that are obviously not happening, like "I'm going here now," when the player in question has no units, or "OMG DID U C THAT!!!11!" When nothing is happening except for an engineer squad sitting next to a mortar, and one engineer is saying, over and over "You slept through a barrage? You ever been in a barrage? So anyways..."
It happened in this replay just now, I think, except the players weren't talking. It was the little things, like SovietComrade calling on two airborne squads at the very beginning of the battle, and not calling anything else on since.
Then there was the Sherman that was shooting at the empty building. Then one of the axis players sent a squad of LMG GRENS to deal with it, and the Sherman retreated in fear.
Please tell me this is not how the battle actually went? If it is, I'll be very confused, and disappointed at the state of the battle.
Long story short, I miss Sync Errors.
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Unkn0wn
No longer retired
Posts: 18379
Re: Effectiveness of Greyhounds
«
Reply #4 on:
December 18, 2007, 06:28:05 am »
I don't.
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DasGuntLord01
Shoutcaster
Posts: 430
Re: Effectiveness of Greyhounds
«
Reply #5 on:
December 18, 2007, 06:35:01 am »
I lol'd.
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stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #6 on:
December 18, 2007, 12:01:49 pm »
Alright, for those of you that can't see it (which may be everyone?) I'll sum it up.
Armor Losses:
2 Shermans
1 Greyhound
1 Quad
1 Panther
1 Tiger
1 PzIV w/ Skirts
1 PzIV forced offmap
The Panther and Tiger were killed almost entirely by Greyhounds and SovietComrade's RR's. They were being chased at practically pointblank range by Greyhounds and failed to hit seven times.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Effectiveness of Greyhounds
«
Reply #7 on:
December 18, 2007, 01:19:13 pm »
Quote from: DasGuntLord01 on December 18, 2007, 05:45:27 am
Has anybody noticed that there doesn't seem to be Sync errors any more?
Several times now I've watched replays (for vCoH as well as EiR) where the record file and game version are clearly mis-matched. Instead of the old-fasioned sync error, however, the game just keeps going, but with the offending units removed.
You can tell this has happened especially when the players talking about events that are obviously not happening, like "I'm going here now," when the player in question has no units, or "OMG DID U C THAT!!!11!" When nothing is happening except for an engineer squad sitting next to a mortar, and one engineer is saying, over and over "You slept through a barrage? You ever been in a barrage? So anyways..."
It happened in this replay just now, I think, except the players weren't talking. It was the little things, like SovietComrade calling on two airborne squads at the very beginning of the battle, and not calling anything else on since.
Then there was the Sherman that was shooting at the empty building. Then one of the axis players sent a squad of LMG GRENS to deal with it, and the Sherman retreated in fear.
Please tell me this is not how the battle actually went? If it is, I'll be very confused, and disappointed at the state of the battle.
Long story short, I miss Sync Errors.
that just sounds hilarious!
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acker
EIR Veteran
Posts: 2053
Re: Effectiveness of Greyhounds
«
Reply #8 on:
December 18, 2007, 08:09:09 pm »
If the replay doesn't work...
The other player didn't have shreks, did he?
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stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #9 on:
December 18, 2007, 08:39:00 pm »
There were an awful lot of LMG's, but a PaK gun died early.
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acker
EIR Veteran
Posts: 2053
Re: Effectiveness of Greyhounds
«
Reply #10 on:
December 18, 2007, 09:28:50 pm »
So, no shreks?
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stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #11 on:
December 18, 2007, 11:12:19 pm »
Not that I remember, although Shreks are lackluster at best against the M8. They have an absolutely terrible modifier against the Greyhound (.7) on top of their already 'meh' accuracy at medium or long range (.6 and .35 respectively.) They wouldn't have helped much, in my opinion.
The reason many Shrek shots seem to have 100% accuracy is their low scatter, something that doesn't help on the small profile of the Greyhound.
«
Last Edit: December 18, 2007, 11:20:29 pm by stumpster
»
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stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #12 on:
December 18, 2007, 11:50:57 pm »
Another replay, this one on Lorraine.
Armor lost:
2 Sherman
1 Ostwind
1 StuG
1 StuH
4 PzIV
Enjoy. Battle number 760.
[attachment deleted by admin]
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Marine436
EIR Veteran
Posts: 365
Re: Effectiveness of Greyhounds
«
Reply #13 on:
December 19, 2007, 03:50:38 am »
IMHO it needs a 15-25% Accuracy Decrease
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www.sinsofasolarempire.com
Unkn0wn
No longer retired
Posts: 18379
Re: Effectiveness of Greyhounds
«
Reply #14 on:
December 19, 2007, 03:52:02 am »
We don't touch vCoH stats
.
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DasGuntLord01
Shoutcaster
Posts: 430
Re: Effectiveness of Greyhounds
«
Reply #15 on:
December 19, 2007, 04:06:53 am »
Your greyhounds were supported by Shermans and Airborne. The P4s weren't.
Also, you have field repair. Under any other circumstances the greyhounds would have been destroyed or retreated very early on.
I saw nothing OP.
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stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #16 on:
December 19, 2007, 05:10:49 pm »
Well, just throwing this out there.
God forbid I am unbalanced towards the Allied side, wanted to bring out the possibility of this being unbalanced beforehand.
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acker
EIR Veteran
Posts: 2053
Re: Effectiveness of Greyhounds
«
Reply #17 on:
December 19, 2007, 05:27:32 pm »
Holy shit. Stumpster, you are actually Armored Recon Battalion?
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Unkn0wn
No longer retired
Posts: 18379
Re: Effectiveness of Greyhounds
«
Reply #18 on:
December 19, 2007, 05:28:41 pm »
Whats so bad about it..?
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acker
EIR Veteran
Posts: 2053
Re: Effectiveness of Greyhounds
«
Reply #19 on:
December 19, 2007, 05:58:55 pm »
All it does is give you +30% popcap.
Not that it's bad. I tried it, and it saved my ass with Field Repairs+2 tanks+Quad. More vehicles=more effective Field Repairs. But I'd rather choose something like Dual Rocket Racks or the tank turret thing.
«
Last Edit: December 19, 2007, 06:07:22 pm by acker
»
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