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Author Topic: Patch 0.7.9.Z.4  (Read 42082 times)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #120 on: May 08, 2013, 04:57:49 am »

There's a difference between fully upgraded doc inf coy and "I bought 4 RR squads and that's nearly half my inf pool gone".
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #121 on: May 08, 2013, 05:54:02 am »

There's a difference between fully upgraded doc inf coy and "I bought 4 RR squads and that's nearly half my inf pool gone".
Indeed.
Poor mandos suffer the same fate
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some of My kids i work with shower me Wink
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #122 on: May 08, 2013, 05:55:21 am »

There is also a difference between "Half" and "A Third", this is without counting the reserve pool. This shouldn't really be a problem unless you're trying to build a company made entirely out of RR's and BAR's.
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #123 on: May 08, 2013, 06:12:54 am »

You'll be spending your reserve on simply getting rid of your fuel - it is irrelevant.

32/84 pool is between 1/2 and 1/3. I.e. Nearly a half, or more than a third - whichever the case, that leaves you only 52 pool - I.E. 13 vanilla AB squads to use together with that. Take away one squad for each BAR/RR you decide to buy.


In short - pool limitations are f*cking retarded on infantry and need to go.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #124 on: May 08, 2013, 07:00:59 am »

Just because you're running blitz/ab/inf/falls, doesn't mean you should spam ONLY storms/rangers/ab/falls, or is this what you're saying?

If you decide to do so, you still can, you'll just have to pay for it in a lack of reserve pool for tanks generally.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #125 on: May 08, 2013, 08:49:19 am »

It makes sense for AB RRs to have a relatively high pool value but AB riflemen are just riflemen with paradrop.

1 Riflemen with BAR is 3 pool
1 AB Riflemen with BAR is 8 pool

That's insane, they already cost more manpower and munitions.
« Last Edit: May 08, 2013, 09:00:01 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #126 on: May 08, 2013, 08:58:01 am »

Yeah they aren't that high in my pool draft. So thats an oversight. We'll get on that.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #127 on: May 09, 2013, 05:40:30 am »

Just because you're running blitz/ab/inf/falls, doesn't mean you should spam ONLY storms/rangers/ab/falls, or is this what you're saying?

Because running a company with just grenade airborne and a handful of RRs seems so game-breakingly OP, right?

There is also a massive difference between running an AB company that buffs literally just AB (with only 3 buffs being truly combat buffs, the other ones being more utility than anything else) and crocodiles, and then comparing it to Infantry who happen to have not just ranger buffs, but also equivalent riflemen buffs and meaningful support weapon buffs.

I'd see your point about limiting the amount of airborne if the doctrine choices were significantly more powerful on the airborne than comparable buffs in other doctrines. Unfortunately, they aren't. They're basically the same, except given to a much more limited number of units due to poorly thought out pool limitations.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #128 on: May 09, 2013, 06:39:14 am »

The only things I'd understand pool limits would be support weapons and vehicles. Infantry is just plain handful and has always been cheap in World War 2.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
tankmaster23 Offline
EIR Veteran
Posts: 98



« Reply #129 on: May 09, 2013, 09:19:30 am »

 I support pool limits..

 Rocksitter
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #130 on: May 09, 2013, 09:34:47 am »

The only things I'd understand pool limits would be support weapons and vehicles. Infantry is just plain handful and has always been cheap in World War 2.

No, Infantry are a coveted resource that is to be preserved. That is why they get all the support from every other unit.

Ideally, you would balance through cost, and that would solve it.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #131 on: May 09, 2013, 05:55:43 pm »

I support pool limits..

 Rocksitter

Ultimate argument against pool limits has been made.

I assume the abomination shall be rectified shortly?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #132 on: May 09, 2013, 07:40:36 pm »

I certainly hope so.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
tankmaster23 Offline
EIR Veteran
Posts: 98



« Reply #133 on: May 09, 2013, 07:47:34 pm »

Ultimate argument against pool limits has been made.

I assume the abomination shall be rectified shortly?

 Well not everyone likes to grief play like you  Josephine..
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #134 on: May 09, 2013, 07:53:25 pm »

Should completely remove pool limits from the game tbh
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Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
tankmaster23 Offline
EIR Veteran
Posts: 98



« Reply #135 on: May 09, 2013, 08:06:11 pm »

 But wind everybody cheats with pool limits right..
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #136 on: May 09, 2013, 08:34:40 pm »

No pool restrictions was one of the most appealing aspects of original EIR to me!

Complete freedom over your company. I also really miss the website based company builder where you could access it from work even and think about some good builds.

I don't think it's really unbalanced, every kind of "spam" has a weakness to it in the end. Oh well, can't get everything you want

Perhaps a compromise can be made: Allow us to build a company with no pool restrictions, but in turn add an option in launcher that allows hosts to host a "no pool" game, so people with companies that went over the pool limit can only join those. Maybe we can then see which ones are more popular and remove pool sooner or later, or just keep it implemented that way.
« Last Edit: May 09, 2013, 08:43:45 pm by EliteGren » Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
XIIcorps Offline
Donator
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Posts: 2558



« Reply #137 on: May 09, 2013, 09:03:35 pm »

Tbh the pool is a nice aspect and guide for. Builds but is too strict on certain companies and there themes ie airborne and mandos. 
Themed Companies should be possible maybe by removing the vanilla inf when you chose to unlock ab rifles and mandos
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #138 on: May 09, 2013, 09:42:49 pm »

pool restrictions limit creativity, and thus, fun.  People should be able to build whatever company they want that is fun for them...
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #139 on: May 09, 2013, 09:57:03 pm »

pool restrictions limit creativity, and thus, fun.  People should be able to build whatever company they want that is fun for them...

Either go no restrictions, or historic restrictions.
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