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[WIP] 8p_Bordeaux
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Topic: [WIP] 8p_Bordeaux (Read 7381 times)
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PonySlaystation
EIR Veteran
Posts: 4136
[WIP] 8p_Bordeaux
«
on:
May 06, 2013, 12:00:21 pm »
8p_Bordeaux
by Pony.
«
Last Edit: June 17, 2014, 12:39:46 am by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
hans
EIR Veteran
Posts: 3497
Re: 8p_Bretonneux
«
Reply #1 on:
May 06, 2013, 12:01:57 pm »
overview looks promising
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
tank130
Sugar Daddy
Posts: 8889
Re: 8p_Bretonneux
«
Reply #2 on:
May 06, 2013, 12:10:53 pm »
Pony, turn off the fog of war when taking screens. It looks better.
Top of your screen, little button that says fog - click it
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
PonySlaystation
EIR Veteran
Posts: 4136
Re: 8p_Bordeaux
«
Reply #3 on:
May 11, 2013, 08:28:38 am »
Bordeaux (
v2
- added more ground details, tiles, splats, splines and grass
- added more cover (haybayles)
- renamed map to Bordeaux
Logged
tank130
Sugar Daddy
Posts: 8889
Re: 8p_Bordeaux
«
Reply #4 on:
May 11, 2013, 08:57:34 am »
That is starting to look much better Pony. You can never have too many splats and stuff. It really makes maps look better.
Some small craters (grenade) and stuff like that makes it so much more realistic.
Hint: Go into one of my maps (or many others), turn off objects & Splines
Then stamp a small piece that has some craters and all the splats that comes with it.
Soooo much faster to just copy & paste. There are about 10 or 12 splats used in those craters.
Logged
hans
EIR Veteran
Posts: 3497
Re: 8p_Bordeaux
«
Reply #5 on:
May 19, 2013, 08:16:04 am »
well this map should have been tested before it gets in tbh. I mean, the start screeen is pink. Roads dont give speed buff, map is by far too wide. Pretty much lacks cover personally.
okay, others can go ahead
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: 8p_Bordeaux
«
Reply #6 on:
May 19, 2013, 08:29:33 am »
press c and drag the splat to paste it, uber fast mode bro mayne
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
EliteGren
EIR Veteran
Posts: 6106
Re: 8p_Bordeaux
«
Reply #7 on:
May 19, 2013, 08:31:58 am »
It needs more cover and the middle forest needs removed, it's just annoying. I'd much prefer a wide area with lots of cover and maybe even houses
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation
EIR Veteran
Posts: 4136
Re: 8p_Bordeaux
«
Reply #8 on:
May 19, 2013, 10:28:12 am »
I have made a hotfix, fixing the loading screen, HQ placement and sectors. But it's not yet added to EIR.
Quote from: EliteGren on May 19, 2013, 08:31:58 am
It needs more cover and the middle forest needs removed, it's just annoying. I'd much prefer a wide area with lots of cover and maybe even houses
Removing the forest would make the map completely open. I'll consider adding more cover, some stonewall along the roads probably but still 4v4 generally don't have that much cover due to the number of units that needs to fit and move around on the map. Schjindel for example, it barely has any cover at all.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: 8p_Bordeaux
«
Reply #9 on:
May 19, 2013, 11:14:31 am »
Remove forest and add lots of cover. You could even place some houses there
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: 8p_Bordeaux
«
Reply #10 on:
May 19, 2013, 12:23:52 pm »
8p_Bordeaux
v3
- fixed HQ placement
- fixed loading screen
- reworked sectors
- added more cover (stonewalls)
Logged
clonetroopers
EIR Veteran
Posts: 534
Re: 8p_Bordeaux
«
Reply #11 on:
May 19, 2013, 08:50:42 pm »
This map is way too big, even too big for an 8v8
Logged
XIIcorps
Donator
Posts: 2558
Re: 8p_Bordeaux
«
Reply #12 on:
May 19, 2013, 09:20:20 pm »
Quote from: clonetroopers on May 19, 2013, 08:50:42 pm
This map is way too big, even too big for an 8v8
8v8 ?? this isn't wargame air land battle
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
clonetroopers
EIR Veteran
Posts: 534
Re: 8p_Bordeaux
«
Reply #13 on:
May 19, 2013, 09:33:39 pm »
Quote from: XIIcorps on May 19, 2013, 09:20:20 pm
8v8 ?? this isn't wargame air land battle
Oh yeah sorry 10v10
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: 8p_Bordeaux
«
Reply #14 on:
May 20, 2013, 06:31:43 am »
You're right, it's too big, I'll ask tank to remove it.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: 8p_Bordeaux
«
Reply #15 on:
May 20, 2013, 06:38:31 am »
Just cut 33% of the size from the left or the right and remove that forest. The map has potential
Logged
tank130
Sugar Daddy
Posts: 8889
Re: 8p_Bordeaux
«
Reply #16 on:
May 20, 2013, 07:04:53 am »
Quote from: PonySlaystation on May 20, 2013, 06:31:43 am
You're right, it's too big, I'll ask tank to remove it.
Thanks to pony, we can go back to maps getting loaded somewhere else and play tested. Seriously Pony, you say your maps are ready, but then they are bugged (should have shown up in your own play test)
Now it's big enough to be a 10v10? You have been spamming maps with a number of issues. Please slow down a little and take some more care.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: 8p_Bordeaux
«
Reply #17 on:
May 20, 2013, 08:01:53 am »
Tank, the maps are finished, there was just a problem with the HQ placement. I have since then hotfixed them and tested them to be working perfectly. Except for this map which should be removed.
«
Last Edit: May 20, 2013, 08:17:10 am by PonySlaystation
»
Logged
clonetroopers
EIR Veteran
Posts: 534
Re: 8p_Bordeaux
«
Reply #18 on:
May 20, 2013, 08:39:07 am »
Quote from: PonySlaystation on May 20, 2013, 06:31:43 am
You're right, it's too big, I'll ask tank to remove it.
Oh no the world is gonna end, Clone Is right for once!
Logged
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