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Author Topic: [Beta] 6p_Bretonneux  (Read 3411 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« on: May 15, 2013, 04:29:43 am »

Credits to: TheSphinx. Port and rework by Pony.



« Last Edit: May 19, 2014, 05:37:23 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
hans Offline
EIR Veteran
Posts: 3497



« Reply #1 on: May 15, 2013, 09:23:58 am »

me like
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #2 on: May 15, 2013, 09:36:34 am »

Pony I think the last two "overall" type shots make it much easier to get a feel for the map. Even a top view with spawn points helps a lot.


Looking good.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #3 on: May 19, 2014, 05:52:22 am »

This map has been due for a revision for quite some time. It has too many obstacles that hampers gameplay and pathing.

Bretonneux v2

- Removed all trees and wooden fences
- Removed a large amount of hedges, groves and stone walls
- Removed unnecessary clutter
- Added a new loading screen, the loading screen is now an overview of the map
- Changed starting positions, two players start in the south and one in the north for each team

Logged
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