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COH2 Balance Discussion
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Topic: COH2 Balance Discussion (Read 34375 times)
0 Members and 2 Guests are viewing this topic.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: COH2 Balance Discussion
«
Reply #20 on:
June 09, 2013, 10:39:19 pm »
Quote from: Groundfire on June 09, 2013, 08:19:36 pm
T34 ram makes me want to pull my hair out. Nothing like instantly disabling your T4 panther with a tank half it's cost. grr...
use a faust
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
pqumsieh
EIR Veteran
Posts: 2367
Re: COH2 Balance Discussion
«
Reply #21 on:
June 10, 2013, 09:55:23 am »
AOE weapons ignore retreat modifiers. Flamethrowers are AOE weapons.
Logged
Common sense is not so common after all.
nikomas
Shameless Perv
Posts: 4286
Re: COH2 Balance Discussion
«
Reply #22 on:
June 10, 2013, 10:07:58 am »
Quote from: pqumsieh on June 10, 2013, 09:55:23 am
AOE weapons ignore retreat modifiers. Flamethrowers are AOE weapons.
Uhm... I just had a flamethrower kill a retreating squad and why shouldn't it?
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: COH2 Balance Discussion
«
Reply #23 on:
June 10, 2013, 10:24:58 am »
well after the last patch i can't play anymore. Matches won't load, (kicks me back to the launcher with a 'please wait') And even the performance test won't load.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: COH2 Balance Discussion
«
Reply #24 on:
June 10, 2013, 01:50:19 pm »
Quote from: Alpha TIG on June 10, 2013, 01:06:23 pm
Because all the Halftracks can chase retreating squads perfectly, and all Halftracks can have a flamethrower; as a result it doesn't matter if you retreat a full health squad when one gets near you, that squad is most likely going to die, and that is stupid (do you not see how stupid it is?).
No, given the fact that almost all artillery and grenades have a decent change to OHKO squads.
Logged
aeroblade56
Development
Posts: 3871
Re: COH2 Balance Discussion
«
Reply #25 on:
June 10, 2013, 02:04:13 pm »
i lost more units to mortar shells. that rape me as i retreat.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Marlboroman
EIR Veteran
Posts: 111
Re: COH2 Balance Discussion
«
Reply #26 on:
June 10, 2013, 02:29:25 pm »
Quote from: Alpha TIG on June 10, 2013, 02:09:24 pm
Yes, but this is just silly:
http://www.youtube.com/watch?v=11tlVCwPHnE
No unit should be able to effectively chase and kill retreating units, it makes attrition too easy.
one could argue the same point on unkillable retreating squads.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: COH2 Balance Discussion
«
Reply #27 on:
June 10, 2013, 02:59:05 pm »
Quote from: Alpha TIG on June 10, 2013, 02:53:41 pm
They shouldn't be unkillable, just they should not be as easy to kill a they currently are by flamethrowers becuase keeping units alive is a huge part of COH.
The high amount of OHKO squad wipers of CoH2 would disagree with you.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: COH2 Balance Discussion
«
Reply #28 on:
June 10, 2013, 05:50:10 pm »
Mkkkay.
The Elefant. I get that it was slow IRL. But it's nearly useless in its current iteration. Yeah, it two shots T34s. But I can get two StuGs that do the same thing for ~= or less cost, and fire an a rediculous rate, and get a top mounted MG. For less pop. Doctrineless.
Shock troops...dafuq, bullet resistant Stalinwood armor from War Thunder or something? Come on.
Panzergrenadiers' dual shrecks taking about 1/6th the health of a T-34 off...uhhhh, I could have sworn dual shrecks were the terror of any Allied player in vCoH if they caught you with your trousers down.
Datdatdatdat Maxim. That can't kill anything. Even with vet. And I can then cap an MG42, with 6 men in the recrew (as the Soviets) and get a death laser with no vet that ALSO gets the equivilant of AP rounds.
The Panther. Nuff' said.
The SU76 and SU 85 seem out of place and pretty useless at T4, when I can get ZiS ATGs at T2 that do the same thing with no fuel cost. All I've seen, from both ends, is the SU 76 fail miserably to penetrate a StuG or offer half decent infantry support.
The P4 IST, being armed with the short 75mm, can't hit infantry worth a damn. I see an issue with this.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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EliteGren
EIR Veteran
Posts: 6106
Re: COH2 Balance Discussion
«
Reply #29 on:
June 14, 2013, 11:01:31 am »
Quote from: Alpha TIG on June 14, 2013, 10:58:52 am
Why is the KV-1 in the Campaign but not the Multiplayer?
Because it's most likely doctrinal and there are doctrines missing. Duh...
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
CrazyWR
EIR Veteran
Posts: 3616
Re: COH2 Balance Discussion
«
Reply #30 on:
June 14, 2013, 11:26:27 am »
volski what p4ist are you talking about? The p4 from the t3 building works really well. I've been very happy with them...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: COH2 Balance Discussion
«
Reply #31 on:
June 14, 2013, 11:58:04 am »
prolly the p4 command tank
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
brn4meplz
Misinformation Officer
Posts: 6952
Re: COH2 Balance Discussion
«
Reply #32 on:
June 14, 2013, 12:33:01 pm »
yeah the Command tank is the short 75.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: COH2 Balance Discussion
«
Reply #33 on:
June 14, 2013, 12:42:40 pm »
Doing some broadcasting
http://www.twitch.tv/spartan_marine88/
«
Last Edit: June 14, 2013, 01:25:37 pm by Spartan_Marine88
»
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: COH2 Balance Discussion
«
Reply #34 on:
June 14, 2013, 01:23:53 pm »
Epic link man.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Tymathee
Donator
Posts: 9741
Re: COH2 Balance Discussion
«
Reply #35 on:
June 14, 2013, 04:16:33 pm »
I'm downloading as we speak (or already downloaded, probably) and will play this when i get home...i'll probably suck but i'll have fun
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: COH2 Balance Discussion
«
Reply #36 on:
June 14, 2013, 06:33:31 pm »
going live people
Logged
nikomas
Shameless Perv
Posts: 4286
Re: COH2 Balance Discussion
«
Reply #37 on:
June 14, 2013, 06:40:02 pm »
Short barrel command tank, bad?
It fires noticeably than a regular PzIV and has more splash on it's hits while also still being able to reliably penetrate T34's, it's actually better than your regular PzIV in all things but fighting heavy Armour.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: COH2 Balance Discussion
«
Reply #38 on:
June 16, 2013, 03:27:28 pm »
Would we (the community) be interested in different or modified Soviet infantry (and likely Germans as well) for EiR2? E.g., Penal troops being cheap throwaways and Guards being armed with premium SVT and AVT40s, more ready supplies of DP machine guns, and so on? I'm prepared to draw up several squads and according stats for the purpose.
HINT HINT there were Soviet Paratroops deployed in real life that would make stunning CQB infantry armed with submachine guns and so on--'Shock Troops' as shown in CoH2 simply never existed, only normal infantry outfits and Engineers (EF team got it right) with body armor (that was about 80% resistant to 9mm rounds at 75-100m) and SMGs. The paratroops were also highly skilled, with a single division of them being able to hurl back 2-3 German ones around an airfield in Russia (I'll dig up sources for the barrage of 'nuh uhhhh!' s that are sure to come my way).
EDIT: ^This being in contrast to the Western Allies who needed a ratio of 120:100 in Allied:German infantrymen to overcome German positions, or to beat German units in any capacity, in Italy and Normandy.
«
Last Edit: June 16, 2013, 03:29:45 pm by TheVolskinator
»
Logged
I2ay
EIR Veteran
Posts: 626
Re: COH2 Balance Discussion
«
Reply #39 on:
June 16, 2013, 03:49:28 pm »
There were elite American units too...Are you trying to say that there weren't any western allied units that were on par with german troops? Or are you trying to say that overall the Russian army was more effective per man against the germans than the western allies? Both of those are wrong btw.
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