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Author Topic: Sticky Bug  (Read 17501 times)
0 Members and 2 Guests are viewing this topic.
Draygon Offline
EIR Veteran
Posts: 1636


« on: December 27, 2007, 11:25:54 pm »

Could the bug be fixed that causes allied units to "lose" their stickies if the target they are told to sticky moves out of range?  Its getting quite annoying to lose 5-6 stickies in a game because they are lost and actually never thrown.
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fldash Offline
Founder
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Posts: 9755


« Reply #1 on: December 27, 2007, 11:28:13 pm »

I wish it could... It can't.  Consider them duds. :0
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #2 on: December 27, 2007, 11:30:08 pm »

I know Ill get yelled at for this but can we up the stickies to 2 because of this?
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fldash Offline
Founder
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Posts: 9755


« Reply #3 on: December 27, 2007, 11:30:44 pm »

Absolutely not.  Stickies are extremely powerful.  If anything, we may look at lowering their cost slightly.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #4 on: December 27, 2007, 11:32:51 pm »

lowering the cost would be good since Im losing like 3-4 each game due to this bug.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #5 on: December 27, 2007, 11:49:21 pm »

Lowering the cost?  Please god, that's ridiculous.

Already it seems that stickies are outfitted on nearly every allied rifle squad. Last game, saint had THIRTY sticky bombs, and was literally chasing tanks off the map. Axis players are constantly retreating their tanks at the slightest sight of rifles for fear of stickies, because they are simply so common. Now it will be a reality that every squad will have a sticky bomb, which is much more effective than the axis equivalent of the panzerfaust.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: December 27, 2007, 11:56:06 pm »

Please lower Shrek and PFaust prices as well, 50% of current would be nice. KTHX!
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #7 on: December 28, 2007, 01:41:28 am »

my assault nades won't throw if the target goes out of range... so why don't we up that to two uses too...


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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #8 on: December 28, 2007, 04:39:16 am »

They can still though when the target leaves range, I've seen them fly further and a squad could normal shoot.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #9 on: December 28, 2007, 04:53:56 am »

I still think Panzerfausts are overpriced.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #10 on: December 28, 2007, 06:00:52 am »

who uses the PF?
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RHYS41 Offline
EIR Veteran
Posts: 52


« Reply #11 on: December 28, 2007, 06:12:29 am »

People would use them if thay where cheaper, plus in 1,71 thay where pritty good 3 of them take out a tank, which is a joke because the panzerfalst could go through a shermans front armor like a hot knife through butter( in real life.
« Last Edit: December 28, 2007, 06:16:22 am by RHYS41 » Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #12 on: December 28, 2007, 06:13:56 am »

yea, PF have always been a joke, they can't even take out a jeep in once shot, while stickies can take out a bike in one shot...
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #13 on: December 28, 2007, 06:14:52 am »

Cozmo, thats why they are to high, No one uses em

But i did, they are good, killed a Sherman with it (10 Panzerfausts ... Lol)
« Last Edit: December 28, 2007, 06:19:48 am by Duckordie » Logged

^<-- Duck ™ and ©


 We need more axis players!:
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #14 on: December 28, 2007, 06:15:57 am »

its can take people by surpise... they don't expect a PF to be fireed... but it is not really worth it...
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RHYS41 Offline
EIR Veteran
Posts: 52


« Reply #15 on: December 28, 2007, 06:18:00 am »

panzer shreaks need to be reduced in price for sure.  thay cost and arm and a leg.
« Last Edit: December 28, 2007, 06:21:02 am by RHYS41 » Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #16 on: December 28, 2007, 06:18:44 am »

well i had 5 in my company... but not much else, i had 2 KCH, a mp40 and 2 lmg's and thats like all my mun... (i had weapon surplus) ,weapon surplus should reduce all inf heavy weapons really...
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #17 on: December 28, 2007, 06:29:16 am »

Okay people let´s say you woud lower the cost of sticky´s.

You also had to lower the cost of Grenades, demo´s, panzerfaust (most useless and overpriced upgrade) and all other weapons that lose there uses because the enemy moves.

Hell give us unlimited assault grenades the enemy keeps moveing !!!
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RHYS41 Offline
EIR Veteran
Posts: 52


« Reply #18 on: December 28, 2007, 06:37:49 am »

Well i like the idea of more nades some one comes at you in a blob BAM BODY PARTS EVERY WHERE.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #19 on: December 29, 2007, 09:27:30 am »

I think you Axis players SHOULD be scared when you see rifles coming at you.  Its about time you start worrying about something instead of just running over other players and winning (which btw I dont see how that is fun at all...and if you do end up losing you NEVER say GG you always blame it on bleeding or using bad tactics, or a bad player on your side, etc...)

If the allies had some other viable way of defeating the heavy tanks then we would do it, as it is now we dont.

Shreks are high priced because they out damage just about everything the allies have that they can carry.  Stickies do good damage yes, but thats IF we can get close enough to use them, most of the time you guys back out and we lose the stickies because you back out of the range of it. 

Assault nades being lost is laughable because as someone else said I too have seen them thrown further than the squad could shoot.  If its going to continue that way, stickies should be coded to be able to be "stuck" to tanks by our allied quarterbacks too!
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