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Author Topic: Need 1 ally player for a game  (Read 7609 times)
0 Members and 1 Guest are viewing this topic.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #20 on: July 12, 2013, 10:09:46 pm »

i thought max points was 2000 in eirrmod's intentions. 
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #21 on: July 12, 2013, 11:00:41 pm »

You could be right....... I just know it's screwed.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
XIIcorps Offline
Donator
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Posts: 2558



« Reply #22 on: July 12, 2013, 11:04:35 pm »

I'm sure he said he intended to have 2000 max, but when places have 30-40k defence points shits broken.

The warmaps a step up from the grand campaigns of old but its still stagnate.
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some of My kids i work with shower me Wink
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #23 on: July 12, 2013, 11:24:09 pm »

and wat happend to the warmp that was suppose to be attached to maps,that way the feel of warmap will be closer, i suggest eir should make players to either take part on war map or not take part in it and play normal games. If u take part on the warmap get rewarded with cards and if not no reward cards .

and i think players should be able to deployed to the front instead at the end of the warmap.and should make a warmap cards that can deploy ur company to another sector instead of turns  and should be 1 use only.

make ally start off the beach maybe like intended before.

we need more cards like artillary barrage on sector removes 50% defence etc. ,not only bombing. cards like antiaircraft implacements cards or fighter squadron card that can counter bombing run.there r loads we can think of.

limiting the defence sector to 2000 will help,
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #24 on: July 13, 2013, 07:17:37 am »

There's a card that lets you move one space for free, and of course there's a card that allows you to make a spawn point for your whole team for a while.
[/quote
i never read patch notes.   Sad
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #25 on: July 13, 2013, 04:15:42 pm »

we need 1 allied player join fast  Cheesy
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hans Offline
EIR Veteran
Posts: 3497



« Reply #26 on: July 14, 2013, 05:14:09 am »

where is the "need 1 axis player for a game" topic?
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #27 on: July 14, 2013, 12:44:03 pm »

I am playing both sides,i am flexible and getting a game now a days is miracle.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #28 on: July 14, 2013, 02:47:54 pm »

need 3 allied players fast
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #29 on: July 15, 2013, 12:44:44 pm »

make a new forum for EIRR2 plz
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #30 on: July 24, 2013, 12:23:33 am »

we need 1 ally player join the launchers if anyone wants to play.
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