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eir 1.0 final?
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Topic: eir 1.0 final? (Read 7451 times)
0 Members and 2 Guests are viewing this topic.
LiquiDeath
EIR Veteran
Posts: 294
eir 1.0 final?
«
on:
September 15, 2013, 02:50:01 pm »
it seems coh1 gets some final love...
http://steamcommunity.com/games/228200/announcements/detail/1730795791088285862
could you guyse pls coordinate your maybe last patch with release of coh1 path, simoultaneously make some PR push, maybe later release some cosmetic fix and pronounce EiR 1.0?
Logged
Panzershreck, time to unpimp zis ride!
XIIcorps
Donator
Posts: 2558
Re: eir 1.0 final?
«
Reply #1 on:
September 15, 2013, 04:00:31 pm »
No point man according to the powers that be eirr is "finished".
Its all bout cuntpany of harros chu eeee eye arrr too
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: eir 1.0 final?
«
Reply #2 on:
September 15, 2013, 05:34:15 pm »
Quote from: XIIcorps on September 15, 2013, 04:00:31 pm
No point man according to the powers that be eirr is "finished"
Not true actually.
Ive been off the radar for about a month now, as I had a car accident - but there was (and still is a patch) waiting that adds a number of new features that Ill be putting through when I can look at a computer screen without throwing up (Major concussion).
The main thing that will be 'fixed' will be how the war runs, and ends. But there will be other goodies too
Im also open to suggestions for mechanics (not balance issues) if you all would like to make a thread up - Ill look at it seriously.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
XIIcorps
Donator
Posts: 2558
Re: eir 1.0 final?
«
Reply #3 on:
September 15, 2013, 07:25:41 pm »
My only real concern is RE.
What is the plans for emplacements ? (Namely the useless t2 not yet implimented)
And the churchill mk6 being over shadowed by the cromwell, even with the specific buffs designed around it.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: eir 1.0 final?
«
Reply #4 on:
September 15, 2013, 07:55:29 pm »
Quote from: XIIcorps on September 15, 2013, 07:25:41 pm
My only real concern is RE.
What is the plans for emplacements ? (Namely the useless t2 not yet implimented)
And the churchill mk6 being over shadowed by the cromwell, even with the specific buffs designed around it.
Not going to touch emplacements tbh, will have to find something else, unless we can make them work
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: eir 1.0 final?
«
Reply #5 on:
September 16, 2013, 04:13:45 am »
we believe in you EIRRmod, make it happen man, let EIRR be like the phoenix who reborns from his own ashes
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
LiquiDeath
EIR Veteran
Posts: 294
Re: eir 1.0 final?
«
Reply #6 on:
September 16, 2013, 04:33:57 am »
thats why i am requestung this shab, its the last opportunity to lure some blind shpeelets here shab
if executed and coordinated properly in sync, maybe EIR will gain again some momentum with ppl giving up on coh2 - and heck who knows maybe enough ppl will stay provided they see 1.0 status
then devs can focus on whatever new endeavor
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: eir 1.0 final?
«
Reply #7 on:
September 16, 2013, 05:20:44 am »
No mention of fixing -dev mode. :/
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: eir 1.0 final?
«
Reply #8 on:
September 16, 2013, 08:36:09 am »
Quote from: Unkn0wn on September 16, 2013, 05:20:44 am
No mention of fixing -dev mode. :/
Maybe we can get proper mod plugins for World Builder instead.
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
tank130
Sugar Daddy
Posts: 8889
Re: eir 1.0 final?
«
Reply #9 on:
September 16, 2013, 10:24:45 am »
Quote from: Spartan_Marine88 on September 16, 2013, 08:36:09 am
Maybe we can get proper mod plugins for World Builder instead.
We have been told the two come together........ Pretty annoying to not be able to do anything yet.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
GrayWolf
Development
Posts: 1590
Re: eir 1.0 final?
«
Reply #10 on:
September 16, 2013, 11:08:03 am »
I have a idea how to lure more players into EiR shab. I was talking about that with EIRRmod. That's not the problem actually.
The problem is, I (like 30 % of EiR now) enjoy OMG mod more, because of balance (Buff KT please
).
If you can balance things, players will find the game more enjoyable
I would say sth about BT, but whatever (look at my avatar's face)
«
Last Edit: September 16, 2013, 11:12:21 am by GrayWolf
»
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: eir 1.0 final?
«
Reply #11 on:
September 16, 2013, 11:52:46 am »
Quote from: GrayWolf on September 16, 2013, 11:08:03 am
If you can balance things, players will find the game more enjoyable
Captain obvious has spoken
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: eir 1.0 final?
«
Reply #12 on:
September 16, 2013, 12:02:59 pm »
Quote from: EIRRMod on September 15, 2013, 05:34:15 pm
Im also open to suggestions for mechanics (
not balance issues
)
Quote from: GrayWolf on September 16, 2013, 11:08:03 am
I have a idea how to lure more players into EiR shab. I was talking about that with EIRRmod. That's not the problem actually.
The problem is, I (like 30 % of EiR now) enjoy OMG mod more, because of
balance
(
Buff KT please
).
If you can
balance
things, players will find the game more enjoyable
I would say sth about
BT
, but whatever (look at my avatar's face)
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
GrayWolf
Development
Posts: 1590
Re: eir 1.0 final?
«
Reply #13 on:
September 16, 2013, 02:20:06 pm »
Quote from: deadbolt on September 16, 2013, 12:02:59 pm
IT wasn't actually a balance request (Expect that KT joke), but it was just a, hmmmm... let's say... advice ;p
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: eir 1.0 final?
«
Reply #14 on:
September 16, 2013, 09:51:58 pm »
Quote from: GrayWolf on September 16, 2013, 11:08:03 am
The problem is, I (like 30 % of EiR now) enjoy OMG mod more, because of balance (Buff KT please
).
OMG is the most broken thing ever, LOL it has so many balance flaws and instead of fixing, they just ban your ass for abusing clearly broken units.
Logged
XIIcorps
Donator
Posts: 2558
Re: eir 1.0 final?
«
Reply #15 on:
September 16, 2013, 10:53:44 pm »
Omg and balance bahaha ha.
Next youll be saying you can prove the existence of heaven.
Logged
GrayWolf
Development
Posts: 1590
Re: eir 1.0 final?
«
Reply #16 on:
September 17, 2013, 07:55:04 am »
Quote from: XIIcorps on September 16, 2013, 10:53:44 pm
Omg and balance bahaha ha.
Next youll be saying you can prove the existence of heaven.
I haven't see you in OMG lately. You must know everything about OMG.
Logged
hans
EIR Veteran
Posts: 3497
Re: eir 1.0 final?
«
Reply #17 on:
September 17, 2013, 08:33:14 am »
Quote from: GrayWolf on September 17, 2013, 07:55:04 am
I haven't see you in OMG lately. You must know everything about OMG.
XIIcorps is a very pro omg mod player and actually knows pretty much everything about it
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
GrayWolf
Development
Posts: 1590
Re: eir 1.0 final?
«
Reply #18 on:
September 17, 2013, 11:07:48 am »
Quote from: hans on September 17, 2013, 08:33:14 am
XIIcorps is a very pro omg mod player and actually knows pretty much everything about it
Yeah, but I haven't seen him lately. Tbh, in my opinon OMG has better balance of tanks, especially British ones.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: eir 1.0 final?
«
Reply #19 on:
September 17, 2013, 11:10:24 am »
Quote from: GrayWolf on September 17, 2013, 11:07:48 am
Yeah, but I haven't seen him lately. Tbh, in my opinon OMG has better balance of tanks, especially British ones.
And thats why no one asks your balance opinion
Logged
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