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Suggestion about battle advantages
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Topic: Suggestion about battle advantages (Read 8794 times)
0 Members and 4 Guests are viewing this topic.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Suggestion about battle advantages
«
Reply #20 on:
November 27, 2013, 02:44:09 am »
osttruppen (WM/PE)
An 8 man squad of tired conscripts from the Eastern front.
28 hp each
soldier armor
kar rifles
1 use calls in 1 squad
If obtained by a card base version calls out 1 squad, higher rarity cards can call out x2 or x4 at a time.
Squads are disbanded after battle. can't recrew
French Resistance (Ami/Brit)
a 3 man team armed with a webley and 2 garands arrive on field
50 health each and get a single grenade toss (incendiary?) and a demo charge
squad disbands after battle cant recrew
Commando Activity (AM/Brit) Kommando Activity (wher/PE)
A single use ability that delays opposing teams next callin by 33% of its arrival time.
«
Last Edit: November 27, 2013, 03:03:40 am by Spartan_Marine88
»
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
tank130
Sugar Daddy
Posts: 8889
Re: Suggestion about battle advantages
«
Reply #21 on:
November 27, 2013, 08:41:42 am »
Those sound good Spartan. The last one might be a little nasty (OP), but not too bad I guess.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
rolcsika0128
EIR Veteran
Posts: 340
Re: Suggestion about battle advantages
«
Reply #22 on:
November 27, 2013, 11:05:40 am »
http://nowiknow.com/the-bat-bomb/
Implement pls.. Bats would attack every vehicle, inf and building, completely wiping out the map
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I2ay
EIR Veteran
Posts: 626
Re: Suggestion about battle advantages
«
Reply #23 on:
November 27, 2013, 11:16:21 am »
Quote from: rolcsika0128 on November 27, 2013, 11:05:40 am
http://nowiknow.com/the-bat-bomb/
Implement pls.. Bats would attack every vehicle, inf and building, completely wiping out the map
The wise one has spoken!
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Suggestion about battle advantages
«
Reply #24 on:
November 27, 2013, 11:24:10 am »
airborne decoy drop
airborne exploding decoy drop
decoy weapon drop
halftrack deployment
I also suggest to rename Elite Grenadiers to Waffen-SS and add panzerkampfwagen T-34(r) and osttruppen with ppsh41 as reward units.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
clonetroopers
EIR Veteran
Posts: 534
Re: Suggestion about battle advantages
«
Reply #25 on:
November 27, 2013, 11:37:38 am »
the t34 would be a shitty p4?
Logged
clonetroopers
EIR Veteran
Posts: 534
Re: Suggestion about battle advantages
«
Reply #26 on:
November 27, 2013, 11:38:20 am »
and what about giving the British the Churchill mark 7 or the black prince?
Logged
XIIcorps
Donator
Posts: 2558
Re: Suggestion about battle advantages
«
Reply #27 on:
November 27, 2013, 01:43:01 pm »
Why do people keep suggesting units that dont gain vet or disband after battle.
Why would I take a unit that I wont have next battle or that wont gain vet.
We still need to balance alot of existing units before adding dogs of war.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
XIIcorps
Donator
Posts: 2558
Re: Suggestion about battle advantages
«
Reply #28 on:
November 27, 2013, 02:11:21 pm »
Yeh free resource wise but are they free pop wise?
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Suggestion about battle advantages
«
Reply #29 on:
November 27, 2013, 02:24:51 pm »
Quote from: XIIcorps on November 27, 2013, 02:11:21 pm
Yeh free resource wise but are they free pop wise?
use your head on that one.
hint: popless units are a bad idea
«
Last Edit: November 27, 2013, 02:30:20 pm by Spartan_Marine88
»
Logged
XIIcorps
Donator
Posts: 2558
Re: Suggestion about battle advantages
«
Reply #30 on:
November 27, 2013, 02:34:13 pm »
Pattons command jeep
a jeep spawns for the duration of the battle giving tank aura.
Monties python
Charles bernard "monty" montgomery spawns (captn)
Has powered up webly but no entourage or foo.
«
Last Edit: November 27, 2013, 07:00:24 pm by XIIcorps
»
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Suggestion about battle advantages
«
Reply #31 on:
November 27, 2013, 04:23:32 pm »
Quote from: XIIcorps on November 27, 2013, 01:43:01 pm
Why do people keep suggesting units that dont gain vet or disband after battle.
Why would I take a unit that I wont have next battle or that wont gain vet.
We still need to balance alot of existing units before adding dogs of war.
Ah, because that is what this thread is FOR?
One-off additions added at the RTS point of the game.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Suggestion about battle advantages
«
Reply #32 on:
November 27, 2013, 04:25:41 pm »
Quote from: XIIcorps on November 27, 2013, 02:11:21 pm
Yeh free resource wise but are they free pop wise?
Not free pop wise, even the most useless squad will be 1 pop.
Logged
I2ay
EIR Veteran
Posts: 626
Re: Suggestion about battle advantages
«
Reply #33 on:
November 27, 2013, 11:23:38 pm »
Quote from: XIIcorps on November 27, 2013, 02:34:13 pm
Pattons command jeep
a jeep spawns for the duration of the battle giving tank aura.
Monties python
Charles bernard "monty" montgomery spawns (captn)
Has powered up webly but no entourage or foo.
I fully endorse the Monties Python idea just for the sheer creativity of it.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Suggestion about battle advantages
«
Reply #34 on:
November 28, 2013, 02:09:40 am »
Quote from: XIIcorps on November 27, 2013, 02:34:13 pm
Pattons command jeep
a jeep spawns for the duration of the battle giving tank aura.
Monties python
Charles bernard "monty" montgomery spawns (captn)
Has powered up webly but no entourage or foo.
Monty should totally have a dinky little LT beside him.
Logged
XIIcorps
Donator
Posts: 2558
Re: Suggestion about battle advantages
«
Reply #35 on:
November 28, 2013, 05:00:31 am »
Quote from: Spartan_Marine88 on November 28, 2013, 02:09:40 am
Monty should totally have a dinky little LT beside him.
Captn with LT entourage
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Suggestion about battle advantages
«
Reply #36 on:
December 04, 2013, 05:24:40 am »
I would like to suggest the following cards: more resources, reduced call-in time, price or pop for a unit, extra abilities like grenades for motorcycles or firestorm stuka, faster xp gain, different weapon drops, higher total pop, higher chance to play a specific gamemode, start earlier in +r or a/d, recon, smoke and flare off-maps, halftrack deployment, airborne deployment, building deployment, 5% reroll chance, small unit specific buffs like +2% accuracy, rifles for engineers, blackout or triangulation ability, call-in of soviet squad or tank, higher chance to play one of pony's maps.
«
Last Edit: December 04, 2013, 05:30:01 am by PonySlaystation
»
Logged
XIIcorps
Donator
Posts: 2558
Re: Suggestion about battle advantages
«
Reply #37 on:
December 04, 2013, 05:46:55 am »
Quote from: PonySlaystation on December 04, 2013, 05:24:40 am
, call-in of soviet squad or tank
WTF man why introduce a 5th faction to a game that's struggling with 4.
You want ruskies, go play Compenny Of Hirros Too : Rushins are bad as Nazis
Logged
ick312
EIR Veteran
Posts: 534
Re: Suggestion about battle advantages
«
Reply #38 on:
December 04, 2013, 06:21:35 am »
Quote from: PonySlaystation on December 04, 2013, 05:24:40 am
I would like to suggest the following cards: more resources, reduced call-in time, price or pop for a unit, extra abilities like grenades for motorcycles or firestorm stuka, faster xp gain, different weapon drops, higher total pop, higher chance to play a specific gamemode, start earlier in +r or a/d, recon, smoke and flare off-maps, halftrack deployment, airborne deployment, building deployment, 5% reroll chance, small unit specific buffs like +2% accuracy, rifles for engineers, blackout or triangulation ability, call-in of soviet squad or tank, higher chance to play one of pony's maps.
sounds pretty awesome
Logged
Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
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