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Author Topic: Launcher patch 0.9.B  (Read 7837 times)
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EIRRMod Offline
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« on: December 09, 2013, 06:41:20 pm »

Bugfixes:
Manpower, Munition and Fuel sectors will no longer award 'extra' resources
- this is NOT meant to happen as all extra resources are meant to be controlled in the 'Advantages' page, and be limited if there is low supply on that sector.

Advantages will now give the correct amount on selection
- Selected resources were giving incorrect bonuses by tier.  Tier 1, was Tier 0 and other bugs.

Advantage Supply drain and effect fixed
- Supply now counts, lower levels will reduce Advantage amounts correctly.

Sector Defence Modifier can no longer fall below 25%
- I dont know how it got below 0%, but I will attempt to find the cause.

Sector Defence can no longer go over 5000, except through some warmap cards
- Defence and Support are ballooning over 5000, making takeovers a difficult endeavor.

Launcher Balance changes:
Warmap card buffs
-Most warmap type cards will be buffed, no more completely useless cards

tl;dr? - Dont sit on a MP, MU or FU sector and expect more advantage resources any more.  Thats now MP/MU/FU supply (and is the same on whatever sector you sit in)
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ick312 Offline
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Posts: 534


« Reply #1 on: December 09, 2013, 06:49:17 pm »

^hail this guy

love the changes already
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EIRRMod Offline
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« Reply #2 on: December 09, 2013, 07:24:08 pm »

There is still a bug with how SP is handled, it is meant to be MORE the closer you are to the front line, not less.
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XIIcorps Offline
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« Reply #3 on: December 09, 2013, 11:01:28 pm »

I didnt read anything about da roo mans.
do kiwis hate kanagroos or something ?
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Batgirl Offline
EIR Veteran
Posts: 115



« Reply #4 on: December 10, 2013, 04:47:42 am »

Wohoo patches!


But I nicht understand how ze hell the warmap advantages work!

I can get max 1600/400/240 bonuses, okey that works fine, but how is it calculated that you dont get the whole 100% of the bonuses? Is it so that if there is for example 24/500 supllies left for manpower and the drain is 30 then you get less than 100%, but if drain were to be 20 Id still get the 100% for that battle but not the next? oooor? Is there any bonus for attacking?

I generally like the little less munies and fuel since it will be a drain especially for cheese and the superheavies, good update! Next Id like a little less advantages (max 1 v1 and bombing run etc, maybe 2 with a special card)
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NightRain Offline
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Posts: 3908



« Reply #5 on: December 10, 2013, 06:51:12 am »

awwyiss I got 1 extra munition

« Last Edit: December 10, 2013, 08:57:27 am by NightRain » Logged

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Bear Offline
EIR Veteran
Posts: 903


« Reply #6 on: December 10, 2013, 08:16:34 am »

I have less ressources now and I hate it,
I have change the sector and its not better,
I have use a green card for more mun and I cant see that its better,
I have set more mun on advantages sector and its just a joke...

pls disable bs warmap.....

I see just of this kind this game will lost the last daily players to...

why eirr give not every one just 1 atg, 1 mg, 1 mortar, 1 rifle unit, 2 inf without rifle and 1 tank and let set all in the first call (35POP?) in for a short and fast gg Tongue
« Last Edit: December 10, 2013, 09:06:34 am by Bear » Logged

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tank130 Offline
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« Reply #7 on: December 10, 2013, 10:23:46 am »

Bear, it is working correctly now. It was never intended to give you ridiculous amounts of resources.

Everyone has had the same limitations as you - adapt and L2P
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Bear Offline
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« Reply #8 on: December 10, 2013, 10:35:04 am »

...Everyone has had the same limitations as you...

It was before the same, so what was wrong?
bs....
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nikomas Offline
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« Reply #9 on: December 10, 2013, 10:49:56 am »

You know how you were getting resources from sitting on a fuel/munitions point? That was a bug, not a feature. If you want more resources go fight on the front lines/shift your advantages to what you need.
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Bear Offline
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Posts: 903


« Reply #10 on: December 10, 2013, 10:57:59 am »

In which scale are grow the resource?
and what is if I sit every fight in the same sector in the frontline?
and must I do attack for become more ressource or is defend fine to?
and can I select wich kind of ressource I want too grow?
« Last Edit: December 10, 2013, 11:14:25 am by Bear » Logged
nikomas Offline
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« Reply #11 on: December 10, 2013, 11:33:25 am »

How much resources you get is based on the supply level of the sector and the progression of the war afaik. (We're currently maxed on potential extra resources).


My company in berlin currently gets jackall for resources as the sector is completly drained. The 50% and 25% literally mean that, you only get that % of the potential resource gain from the advantage selection. You might have noticed the supply is capped at 100, that is because berlin is a "Tertiary" sector, meaing it's far from the front line.


My company in reims currently get 100% of the advantages since the sector is well supplied. It's also got a supply cap of 500 due to being a primary sector, meaning it can hold much more players without draining like Berlin has.
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nikomas Offline
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« Reply #12 on: December 10, 2013, 11:37:52 am »

I can get max 1600/400/240 bonuses, okey that works fine, but how is it calculated that you dont get the whole 100% of the bonuses? Is it so that if there is for example 24/500 supllies left for manpower and the drain is 30 then you get less than 100%, but if drain were to be 20 Id still get the 100% for that battle but not the next? oooor? Is there any bonus for attacking?
If the resource supply drops below 25% (25/100) you only get 50% of the bonus, if it drops to 0% (0/xxx) you only get 25%. That's my current understanding anyway.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #13 on: December 10, 2013, 02:21:08 pm »

Nikomas is completely correct - there is one more bit to explain though:

How to tweak resources for your company:

Each 'tier' is 33% of the max amount, so if I have tier 3 in manpower, I will gain the most MP bonus to my company.

Tier 1 - 33%
Tier 2 - 66%
Tier 3 - 100% (99... I know... shaddup)

This is multiplied by the resource type max (1600 for MP, 400 MU, 240 FU) - and then by the sectors supply amount modifier (50% if its under half, 25% if its at 0)

As a last point, for you mainly Bear - the warmap was bugged, giving the wrong (UNEQUAL) amounts to people, so it wasnt balanced or fair unless you knew how to 'min/max' the bug.
The 'lack' of resources will be tackled by the commander cards coming soon(tm) - which will give you the ability to customise your gains even more.
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XIIcorps Offline
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« Reply #14 on: December 10, 2013, 02:28:52 pm »

Bear just shitty because now he can't run maus and jt company anymore and thus cannot play
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Bear Offline
EIR Veteran
Posts: 903


« Reply #15 on: December 10, 2013, 03:48:46 pm »

Each 'tier' is 33% of the max amount, so if I have tier 3 in manpower, I will gain the most MP bonus to my company.

Tier 1 - 33%
Tier 2 - 66%
Tier 3 - 100% (99... I know... shaddup)

You Speak from Advantages?

Bear just shitty because now he can't run maus and jt company anymore and thus cannot play

I am just sad, that my Terror inf has no wapons now, just 4 volks and 4 kch units and I have switch the ressource in advantages too more mun and that give me like 110 mun more (because this my wapon inf now) but like 1000 man less. I dont know the exact value now.
By my blitz coy its with the inf all fine(?!), just one sturm P4, one Nebel and one ostwind be missing and I dont understand what should be bad if I have this units Smiley It make a battle more interesting or not (?) and allied would have more to, so whats the problem? Now I have there 7 volks units more...

« Last Edit: December 10, 2013, 03:53:32 pm by Bear » Logged
calbanes Offline
EIR Veteran
Posts: 89


« Reply #16 on: December 10, 2013, 04:29:24 pm »


I am just sad, that my Terror inf has no wapons now, just 4 volks and 4 kch units and I have switch the ressource in advantages too more mun and that give me like 110 mun more (because this my wapon inf now) but like 1000 man less. I dont know the exact value now.
By my blitz coy its with the inf all fine(?!), just one sturm P4, one Nebel and one ostwind be missing and I dont understand what should be bad if I have this units Smiley It make a battle more interesting or not (?) and allied would have more to, so whats the problem? Now I have there 7 volks units more...


[/quote]


Bear I lost almost 500 MU in my ranger coy and I am not complaining, actually it is better this way, not so powerful heavily armed coys. Deal with it and find your way...
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XIIcorps Offline
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« Reply #17 on: December 10, 2013, 05:53:04 pm »

Yeh no more 15 airborne rr units suicide rushing and annihilating all armor on field.
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terrapinsrock Offline
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Posts: 1009



« Reply #18 on: December 10, 2013, 06:32:37 pm »

Nice not having 4-5 Axis super heavies and mass infantry in the same game now
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XIIcorps Offline
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« Reply #19 on: December 10, 2013, 06:50:34 pm »

Nice not having 4-5 Axis super heavies and mass infantry in the same company now
fixed
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