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Launcher patch 0.9.B
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Topic: Launcher patch 0.9.B (Read 7852 times)
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Launcher patch 0.9.B
«
on:
December 09, 2013, 06:41:20 pm »
Bugfixes:
Manpower, Munition and Fuel sectors will no longer award 'extra' resources
- this is NOT meant to happen as all extra resources are meant to be controlled in the 'Advantages' page, and be limited if there is low supply on that sector.
Advantages will now give the correct amount on selection
- Selected resources were giving incorrect bonuses by tier. Tier 1, was Tier 0 and other bugs.
Advantage Supply drain and effect fixed
- Supply now counts, lower levels will reduce Advantage amounts correctly.
Sector Defence Modifier can no longer fall below 25%
- I dont know how it got below 0%, but I will attempt to find the cause.
Sector Defence can no longer go over 5000, except through some warmap cards
- Defence and Support are ballooning over 5000, making takeovers a difficult endeavor.
Launcher Balance changes:
Warmap card buffs
-Most warmap type cards will be buffed, no more completely useless cards
tl;dr? - Dont sit on a MP, MU or FU sector and expect more advantage resources any more. Thats now MP/MU/FU supply (and is the same on whatever sector you sit in)
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
ick312
EIR Veteran
Posts: 534
Re: Launcher patch 0.9.B
«
Reply #1 on:
December 09, 2013, 06:49:17 pm »
^hail this guy
love the changes already
Logged
Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Launcher patch 0.9.B
«
Reply #2 on:
December 09, 2013, 07:24:08 pm »
There is still a bug with how SP is handled, it is meant to be MORE the closer you are to the front line, not less.
Logged
XIIcorps
Donator
Posts: 2558
Re: Launcher patch 0.9.B
«
Reply #3 on:
December 09, 2013, 11:01:28 pm »
I didnt read anything about da roo mans.
do kiwis hate kanagroos or something ?
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Batgirl
EIR Veteran
Posts: 115
Re: Launcher patch 0.9.B
«
Reply #4 on:
December 10, 2013, 04:47:42 am »
Wohoo patches!
But I nicht understand how ze hell the warmap advantages work!
I can get max 1600/400/240 bonuses, okey that works fine, but how is it calculated that you dont get the whole 100% of the bonuses? Is it so that if there is for example 24/500 supllies left for manpower and the drain is 30 then you get less than 100%, but if drain were to be 20 Id still get the 100% for that battle but not the next? oooor? Is there any bonus for attacking?
I generally like the little less munies and fuel since it will be a drain especially for cheese and the superheavies, good update! Next Id like a little less advantages (max 1 v1 and bombing run etc, maybe 2 with a special card)
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Launcher patch 0.9.B
«
Reply #5 on:
December 10, 2013, 06:51:12 am »
awwyiss I got 1 extra munition
«
Last Edit: December 10, 2013, 08:57:27 am by NightRain
»
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Bear
EIR Veteran
Posts: 903
Re: Launcher patch 0.9.B
«
Reply #6 on:
December 10, 2013, 08:16:34 am »
I have less ressources now and I hate it,
I have change the sector and its not better,
I have use a green card for more mun and I cant see that its better,
I have set more mun on advantages sector and its just a joke...
pls disable bs warmap.....
I see just of this kind this game will lost the last daily players to...
why eirr give not every one just 1 atg, 1 mg, 1 mortar, 1 rifle unit, 2 inf without rifle and 1 tank and let set all in the first call (35POP?) in for a short and fast gg
«
Last Edit: December 10, 2013, 09:06:34 am by Bear
»
Logged
Brothers stand tall!
Erst die Heimat, dann die Ferne.
Erst die Erde, dann die Sterne.
tank130
Sugar Daddy
Posts: 8889
Re: Launcher patch 0.9.B
«
Reply #7 on:
December 10, 2013, 10:23:46 am »
Bear, it is working correctly now. It was never intended to give you ridiculous amounts of resources.
Everyone has had the same limitations as you - adapt and L2P
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Bear
EIR Veteran
Posts: 903
Re: Launcher patch 0.9.B
«
Reply #8 on:
December 10, 2013, 10:35:04 am »
Quote from: tank130 on December 10, 2013, 10:23:46 am
...Everyone has had the same limitations as you...
It was before the same, so what was wrong?
bs....
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Launcher patch 0.9.B
«
Reply #9 on:
December 10, 2013, 10:49:56 am »
You know how you were getting resources from sitting on a fuel/munitions point? That was a bug, not a feature. If you want more resources go fight on the front lines/shift your advantages to what you need.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Bear
EIR Veteran
Posts: 903
Re: Launcher patch 0.9.B
«
Reply #10 on:
December 10, 2013, 10:57:59 am »
In which scale are grow the resource?
and what is if I sit every fight in the same sector in the frontline?
and must I do attack for become more ressource or is defend fine to?
and can I select wich kind of ressource I want too grow?
«
Last Edit: December 10, 2013, 11:14:25 am by Bear
»
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Launcher patch 0.9.B
«
Reply #11 on:
December 10, 2013, 11:33:25 am »
How much resources you get is based on the supply level of the sector and the progression of the war afaik. (We're currently maxed on potential extra resources).
My company in berlin currently gets jackall for resources as the sector is completly drained. The 50% and 25% literally mean that, you only get that % of the potential resource gain from the advantage selection. You might have noticed the supply is capped at 100, that is because berlin is a "Tertiary" sector, meaing it's far from the front line.
My company in reims currently get 100% of the advantages since the sector is well supplied. It's also got a supply cap of 500 due to being a primary sector, meaning it can hold much more players without draining like Berlin has.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: Launcher patch 0.9.B
«
Reply #12 on:
December 10, 2013, 11:37:52 am »
Quote from: Batgirl on December 10, 2013, 04:47:42 am
I can get max 1600/400/240 bonuses, okey that works fine, but how is it calculated that you dont get the whole 100% of the bonuses? Is it so that if there is for example 24/500 supllies left for manpower and the drain is 30 then you get less than 100%, but if drain were to be 20 Id still get the 100% for that battle but not the next? oooor? Is there any bonus for attacking?
If the resource supply drops below 25% (25/100) you only get 50% of the bonus, if it drops to 0% (0/xxx) you only get 25%. That's my current understanding anyway.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Launcher patch 0.9.B
«
Reply #13 on:
December 10, 2013, 02:21:08 pm »
Nikomas is completely correct - there is one more bit to explain though:
How to tweak resources for your company:
Each 'tier' is 33% of the max amount, so if I have tier 3 in manpower, I will gain the most MP bonus to my company.
Tier 1 - 33%
Tier 2 - 66%
Tier 3 - 100% (99... I know... shaddup)
This is multiplied by the resource type max (1600 for MP, 400 MU, 240 FU) - and then by the sectors supply amount modifier (50% if its under half, 25% if its at 0)
As a last point, for you mainly Bear - the warmap was bugged, giving the wrong (UNEQUAL) amounts to people, so it wasnt balanced or fair unless you knew how to 'min/max' the bug.
The 'lack' of resources will be tackled by the commander cards coming soon(tm) - which will give you the ability to customise your gains even more.
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XIIcorps
Donator
Posts: 2558
Re: Launcher patch 0.9.B
«
Reply #14 on:
December 10, 2013, 02:28:52 pm »
Bear just shitty because now he can't run maus and jt company anymore and thus cannot play
Logged
Bear
EIR Veteran
Posts: 903
Re: Launcher patch 0.9.B
«
Reply #15 on:
December 10, 2013, 03:48:46 pm »
Quote from: EIRRMod on December 10, 2013, 02:21:08 pm
Each 'tier' is 33% of the max amount, so if I have tier 3 in manpower, I will gain the most MP bonus to my company.
Tier 1 - 33%
Tier 2 - 66%
Tier 3 - 100% (99... I know... shaddup)
You Speak from Advantages?
Quote from: XIIcorps on December 10, 2013, 02:28:52 pm
Bear just shitty because now he can't run maus and jt company anymore and thus cannot play
I am just sad, that my Terror inf has no wapons now, just 4 volks and 4 kch units and I have switch the ressource in advantages too more mun and that give me like 110 mun more (because this my wapon inf now) but like 1000 man less. I dont know the exact value now.
By my blitz coy its with the inf all fine(?!), just one sturm P4, one Nebel and one ostwind be missing and I dont understand what should be bad if I have this units
It make a battle more interesting or not (?) and allied would have more to, so whats the problem? Now I have there 7 volks units more...
«
Last Edit: December 10, 2013, 03:53:32 pm by Bear
»
Logged
calbanes
EIR Veteran
Posts: 89
Re: Launcher patch 0.9.B
«
Reply #16 on:
December 10, 2013, 04:29:24 pm »
I am just sad, that my Terror inf has no wapons now, just 4 volks and 4 kch units and I have switch the ressource in advantages too more mun and that give me like 110 mun more (because this my wapon inf now) but like 1000 man less. I dont know the exact value now.
By my blitz coy its with the inf all fine(?!), just one sturm P4, one Nebel and one ostwind be missing and I dont understand what should be bad if I have this units
It make a battle more interesting or not (?) and allied would have more to, so whats the problem? Now I have there 7 volks units more...
[/quote]
Bear I lost almost 500 MU in my ranger coy and I am not complaining, actually it is better this way, not so powerful heavily armed coys. Deal with it and find your way...
Logged
XIIcorps
Donator
Posts: 2558
Re: Launcher patch 0.9.B
«
Reply #17 on:
December 10, 2013, 05:53:04 pm »
Yeh no more 15 airborne rr units suicide rushing and annihilating all armor on field.
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terrapinsrock
EIR Veteran
Posts: 1009
Re: Launcher patch 0.9.B
«
Reply #18 on:
December 10, 2013, 06:32:37 pm »
Nice not having 4-5 Axis super heavies and mass infantry in the same game now
Logged
Quote from: XIIcorps on June 04, 2013, 09:50:56 am
Bit hard when its flaunted infront of you as a broken reward piece of ass you'll never get to shag with.
Current Vets:
XIIcorps
Donator
Posts: 2558
Re: Launcher patch 0.9.B
«
Reply #19 on:
December 10, 2013, 06:50:34 pm »
Quote from: terrapinsrock on December 10, 2013, 06:32:37 pm
Nice not having 4-5 Axis super heavies and mass infantry in the same
company
now
fixed
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