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Author Topic: Current Bugs  (Read 74506 times)
0 Members and 2 Guests are viewing this topic.
tank130 Offline
Sugar Daddy
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Posts: 8889


« on: December 24, 2013, 12:54:00 pm »

Hey Everyone,

We have a new RGD/SCAR coder added to the team. We would like to get organized and start a new, current buglist.

It is a shit-ton of work organizing bug fixes and populating an accurate list. The biggest hurdle we face is getting inaccurate information from our community, and worse yet is sifting through countless useless posts looking for the information.

For that reason, this thread is going to be strictly moderated.

Do not post if you have not experienced the issue yourself. In other words, do not post "I heard it was not working", or "I think it is broken".
If you are not 100% sure what the ability is supposed to be or do, then DO NOT POST

If someone posts incorrectly, DO NOT POST A CORRECTION. Our coders, balance team, and dev team know what it is supposed to do. We will not make a change based on someones incorrect post, so save you corrections for another thread.

DO NOT POST your ideas on what would be better or what you would like to see changed, This is not a creative thread, it is a BUG thread.

Everyone gets :

ONE WARNING
- THIS IS YOUR ONLY WARNING

If you do not follow these rules, your post will be deleted and you will be banned from this forum. If your post is an intentional derail or blatant disregard for the rules, you will be banned from all the forums.

We appreciate and respect the community members that make a true effort to help us get the information we need to better the game. The moderation of this thread will give the productive members of the community the ability to get that information to us.


If you know of a bug, even if it was posted a year ago, that has not been fixed, please post it here. That includes Launcher, Doctrines, Units, etc.

Thanks for your help.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Batgirl Offline
EIR Veteran
Posts: 115



« Reply #1 on: December 24, 2013, 03:34:00 pm »

If u got the double barrage callies and buy smoke rounds, the smoke takes the slot of the double barrage, can still use normal  barrage --> needs to change the slot for smoke.

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« Last Edit: December 24, 2013, 03:51:54 pm by nikomas » Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #2 on: December 24, 2013, 03:48:42 pm »

Games not clearing when complete. Must be forced.
After forcing, the game appears to report and you get your action point.


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« Last Edit: December 24, 2013, 03:53:47 pm by nikomas » Logged
Darsin Offline
Donator
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Posts: 25



« Reply #3 on: December 24, 2013, 09:18:03 pm »

If you have the middle t3(incindiary shells) with SE a wespe will get its normal barrage switched for a fire arty ability, but it cant be fired, so in short with the middle t3 in SE a wespe cant shot.

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« Last Edit: December 25, 2013, 10:15:00 am by nikomas » Logged
LiquiDeath Offline
EIR Veteran
Posts: 294


« Reply #4 on: December 25, 2013, 02:44:48 am »

- fix autoload to HT for PE
this is 2 years ongoing omited bug, but after implementing 5man pgs, its the last bit that can help PE to be at least on par and more competetive

- medkits for PE falls are overlapped by passive sprint in friendly territory, they appear only when you garrison

- abilities for elite grens seems broken, i tried to purchase various combos of upgrades, but i am not able to fire pfaust or use grenade, grenade is available even if you dont buy it


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« Last Edit: December 25, 2013, 10:15:18 am by nikomas » Logged

Panzershreck, time to unpimp zis ride!
LiquiDeath Offline
EIR Veteran
Posts: 294


« Reply #5 on: December 25, 2013, 02:48:47 am »

- PE fallshirmjaegers squad with shrek, is not firing it when on last man,only k98

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« Last Edit: December 25, 2013, 10:15:53 am by nikomas » Logged
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #6 on: December 25, 2013, 08:36:03 am »

-Mid T4 Terror still gives you the sprint ability on snipers

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« Last Edit: December 25, 2013, 10:16:04 am by nikomas » Logged

Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
Current Vets:
 

chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #7 on: December 25, 2013, 11:00:37 am »

Airborne top t3: Reduced drift not working, smoke screen on deployment not working
And you might check the t4 accuracy and reload buffs in enemy territory. And before u start bitchin, its probably easier to check it in the code as its nearly impossible to find out in game.


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« Last Edit: January 10, 2014, 09:11:55 am by tank130 » Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #8 on: December 25, 2013, 02:56:40 pm »

Watch the first minutes: First i cant cap my sector, then suddenly my spawn sector gets decapped.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #9 on: December 25, 2013, 05:32:38 pm »

Lit up shows up in abilities for lt and captn, despite being an RCA exclusive ability.

(Greyed out, but still)


Fixed for next patch.
« Last Edit: December 28, 2013, 02:04:54 pm by nikomas » Logged

some of My kids i work with shower me Wink
Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #10 on: December 28, 2013, 06:28:19 am »

So played with my Tank destroyers company vs LOL00 who played RCA. He started to build 25pounder arty, i tried it kill with pgren squad eqiupted with shreck to kill it. But pgrens jumped in arty emplacement despite the fact it was just half build and LOL00's arty builders  just stayed next to arty emplacement and he could (and he did it later with those troops) build other arty with them. And even being just half build arty and being taken over by me it was able to shoot and i even managed shoot 2 shells with it and for interest i retreated arty emplacment to see what will happen. So L0L00 just recrewed it and used it without problems


and i aint shabbing here, ask LOL00
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I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #11 on: December 28, 2013, 09:21:34 am »

For King and Country shows for the fatherland icon in game, and for the fatherland description - Logged

Elefant is not effected by HEAT rounds - It works, the weapon is under PE tank guns if you were looking in the files.
« Last Edit: December 28, 2013, 02:06:05 pm by nikomas » Logged
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #12 on: December 30, 2013, 07:17:42 pm »

If you move into a Warmap sector you just concurred, you loose resources.

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« Last Edit: January 10, 2014, 09:19:36 am by tank130 » Logged
XIIcorps Offline
Donator
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Posts: 2558



« Reply #13 on: December 30, 2013, 07:44:40 pm »

If you move into a Warmap sector you just conquered, you retain the sector supply from old occupant

Also Wasp bren carrier still has bren gun in hardpoint 2

Sappers who buy the 10mu minesweeper upgrade don't clear mines, they shoot them instead(may be the case for all units)

Bren button possibly causing Desync

PE IHT not showing up when using Armoured Intel (RE ability)

Bottom RE t4 keep it moving vech sprint isnt on american reward tanks

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« Last Edit: January 10, 2014, 09:18:27 am by tank130 » Logged
Headshotkiller Offline
Coder
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Posts: 239


« Reply #14 on: January 08, 2014, 02:17:23 pm »

If the "pull off field" button has been clicked on a unit but the game ends before the unit gets back to spawn the unit doesn't gain any XP for that match (but retains it's current XP).
I need more information on this one.
You retreated an inf squad using the normal retreat (hotkey "t") or the despawn upgrade and they were on the way back to spawn or did you activated the despawn upgrade on a vehicle and manualy sended it to the spawn when the game ended before they reached the spawn?
Which unit was it?
Did it happen more than once?
« Last Edit: January 08, 2014, 02:18:58 pm by Headshotkiller » Logged
ick312 Offline
EIR Veteran
Posts: 534


« Reply #15 on: January 08, 2014, 02:37:36 pm »

Arty emplacement repairs itself when retreating the sqaud


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« Last Edit: January 10, 2014, 09:17:28 am by tank130 » Logged

I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #16 on: January 10, 2014, 10:06:38 am »

I need more information on this one.
You retreated an inf squad using the normal retreat (hotkey "t") or the despawn upgrade and they were on the way back to spawn or did you activated the despawn upgrade on a vehicle and manualy sended it to the spawn when the game ended before they reached the spawn?
Which unit was it?
Did it happen more than once?
Veterancy and the "Free XP" is applied as upgrades after you hit the field, if you have several upgrades it can take a few seconds for them to stack up. If you retreat a unit before the XP upgrades have applied you don't get them.

Not quite sure there is a way around that.
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #17 on: January 10, 2014, 11:41:13 am »

I read you completly wrong then, Leave it up to HSK then (no need to respond)
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #18 on: January 10, 2014, 08:07:56 pm »

Thread cleaned.

Bans are next with out warning.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #19 on: January 10, 2014, 10:19:45 pm »

*Moved*
« Last Edit: January 11, 2014, 01:08:00 am by XIIcorps » Logged
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