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COH: Europe In Ruins
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General Forums
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General Discussion
>
Disconnects and how to Handel Them
Poll
Question:
How Should Dis-Connects Mid game Be Handdled
Always Abbandon, Reguardless Of time Left Or loss's taken
5 (25%)
Never Reset, Thats the Risk of playing Online
4 (20%)
if its more then 15 Min Do not Abbandon Otherwise Yes.
7 (35%)
<Generic Neutral Forth Option>
4 (20%)
Total Voters: 20
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Topic: Disconnects and how to Handel Them (Read 6446 times)
0 Members and 1 Guest are viewing this topic.
Marine436
EIR Veteran
Posts: 365
Disconnects and how to Handel Them
«
on:
January 04, 2008, 04:00:42 am »
Its Rather Simple, how should Disconnects Be Handled by the Community In general
Logged
www.sinsofasolarempire.com
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: Disconnects and how to Handel Them
«
Reply #1 on:
January 04, 2008, 04:06:08 am »
Anwers and Question totally
not
Neutral
/Sarcasmen
Also you might wanna say "unwanted disconnects a.k.a C
ONNECTION LOST
"
Stumpsters one was better.
Logged
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http://www.moddb.com/mods/8627/europe-in-ruins/features/27131/modcast-ep
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stumpster
Honoured Member
Posts: 2197
Re: Disconnects and how to Handel Them
«
Reply #2 on:
January 04, 2008, 04:07:24 am »
War is hell.
I've been in my share of disconnects before, and struggle through them.
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Unkn0wn
No longer retired
Posts: 18379
Re: Disconnects and how to Handel Them
«
Reply #3 on:
January 04, 2008, 04:10:17 am »
I've won a 1vs2 once, after my teammate dropped
.
Logged
Marine436
EIR Veteran
Posts: 365
Re: Disconnects and how to Handel Them
«
Reply #4 on:
January 04, 2008, 04:35:20 am »
ive gotten close, but after disconnects the mission changes from winning to 'make them win by less, cost them as much as possible'
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Disconnects and how to Handel Them
«
Reply #5 on:
January 04, 2008, 04:36:07 am »
Which only matters in terms of veterancy as they just resupply after the game.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Disconnects and how to Handel Them
«
Reply #6 on:
January 04, 2008, 04:37:56 am »
I fought a 3v4 on French Countryside when Skunker dropped at the beginning, I was on the side with 3. It was awesome fun, sure we lost, but we didn't lose many full units, got some nice vet, and cost the allies a lot of stuff.
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Akranadas
Honoured Member
Posts: 6906
Re: Disconnects and how to Handel Them
«
Reply #7 on:
January 04, 2008, 04:57:28 am »
Depends on the players.
Gentlemen Rules : Allow a second chance at a game
Normal Rules: Continue
Logged
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: Disconnects and how to Handel Them
«
Reply #8 on:
January 04, 2008, 05:55:12 am »
Marine you might wanna remake the Poll with the acutally question as it happend!
They did not Disconnect on will, they lost connection.
"Keep playing a 4v4 when 2 players of one team
lose connection,
because of hardware failure and the 2 players are still willing to play/
remake
."
-Yes, keep playing as a 2v4.
-No, just remake.
You try so hard to make it look like they left in the middle of the game, but thats not true. After 10 mins hardly is the middle of a 4v4 game.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Disconnects and how to Handel Them
«
Reply #9 on:
January 04, 2008, 06:58:43 am »
THATS WHEN YOU TAKE THE LOSS, WITHDRAW, AND PLAY AGAIN LIKE A MAN INSTEAD OF WHINING ON THE FORUMS.
Logged
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: Disconnects and how to Handel Them
«
Reply #10 on:
January 04, 2008, 07:16:18 am »
Quote from: AmPM on January 04, 2008, 06:58:43 am
THATS WHEN YOU TAKE THE LOSS, WITHDRAW, AND PLAY AGAIN LIKE A MAN INSTEAD OF WHINING ON THE FORUMS.
We wanted to remake but marine refused.
Logged
fldash
Founder
Posts: 9755
Re: Disconnects and how to Handel Them
«
Reply #11 on:
January 04, 2008, 07:21:10 am »
I say we burn anyone that has even dropped from a game at the stake!
Just for reference...
If the game hasn't lasted 5 minutes, it doesn't matter whether all the players agree or not, one side can drop entirely and the game WILL NOT COUNT.
After 5 minutes, the game will count regardless so you might as well play your best regardless of the drops.
«
Last Edit: January 04, 2008, 07:23:13 am by fldash
»
Logged
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran
Posts: 1812
Re: Disconnects and how to Handel Them
«
Reply #12 on:
January 04, 2008, 07:23:47 am »
Well i learned my leason about sportmanship and fairness. Sad that i now have to seperate.
Logged
Marine436
EIR Veteran
Posts: 365
Re: Disconnects and how to Handel Them
«
Reply #13 on:
January 04, 2008, 01:26:18 pm »
Quote from: fldash on January 04, 2008, 07:21:10 am
I say we burn anyone that has even dropped from a game at the stake!
Just for reference...
If the game hasn't lasted 5 minutes, it doesn't matter whether all the players agree or not, one side can drop entirely and the game WILL NOT COUNT.
After 5 minutes, the game will count regardless so you might as well play your best regardless of the drops.
expect flash, what these guys wanted was for us to alt tab while the game was still Running, and do Abbandon VIA the website
you might want to enable Protection vs that.
Logged
fldash
Founder
Posts: 9755
Re: Disconnects and how to Handel Them
«
Reply #14 on:
January 04, 2008, 01:29:21 pm »
Ah, lame indeed...
So many things need protection, and no time to do them if you ever want to see bigger, better version of EIR.
However, this probably doesn't need protection, if players are determined to not make a battle count, they can easily do it by unplugging their routers and quitting as well. The point is that after 5 minutes, if one side wants the battle to stay, there's nothing the other side can do about it.
Logged
Marine436
EIR Veteran
Posts: 365
Re: Disconnects and how to Handel Them
«
Reply #15 on:
January 04, 2008, 01:39:10 pm »
well 10 min or so isnt a big deal to me but after things have died, vetted, and exposed. 20min in, i want the preistency to remain
and your right new versions > Protection
Logged
CommanderNewbie
EIR Veteran
Posts: 1240
Re: Disconnects and how to Handel Them
«
Reply #16 on:
January 04, 2008, 02:03:29 pm »
Quote from: fldash on January 04, 2008, 07:21:10 am
If the game hasn't lasted 5 minutes, it doesn't matter whether all the players agree or not, one side can drop entirely and the game WILL NOT COUNT.
After 5 minutes, the game will count regardless so you might as well play your best regardless of the drops.
Logged
CommanderNewbie - Allied
Prydefalcn - Axis
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Disconnects and how to Handel Them
«
Reply #17 on:
January 04, 2008, 02:13:50 pm »
if someone's internet fucks up then i would let them reset, if someone drops becuse they can't be fucked to play or they don't want to lose anymore unit bla bla, then the game should carry on.
Logged
CommanderNewbie
EIR Veteran
Posts: 1240
Re: Disconnects and how to Handel Them
«
Reply #18 on:
January 04, 2008, 02:15:30 pm »
Was the profanity really neccessary?
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Disconnects and how to Handel Them
«
Reply #19 on:
January 04, 2008, 02:18:58 pm »
Quote from: CommanderNewbie on January 04, 2008, 02:15:30 pm
Was the profanity really neccessary?
it makes a point, saying "its really cold" is all well and good, but what if it is colder than that, you could say it is really really cold" bla bla, but really saying "it is fucking cold" is the next level up if it is colder than "really cold", they can be used to describe the extreme and add emotion. if you got shot at; saying "that was close" does not show the emotion and adreniline but saying "fuck me! that was close" etc then the feel of the situation is conveyed.
Logged
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