*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 01, 2024, 11:23:19 am

Login with username, password and session length

Resources

Recent posts

[October 05, 2024, 07:29:20 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Campaign Ideas  (Read 2622 times)
0 Members and 3 Guests are viewing this topic.
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« on: May 13, 2014, 03:26:45 am »

Hi Guys,

Constructive ideas here please of how you'd like to see the campaign run.

For those of you that were around in the GC days, I want it to be pretty similar to that.

We'll be using the TripleA A&A warmap, same as before.

What I want from you guys is just a big brainstorm of ideas, throw them all out here. How long will it last? How will it be regulated? Who's gonna help take charge of teams and reporting?

Just things like that, I welcome all ideas and criticism.

Thanks
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #1 on: May 13, 2014, 03:33:31 am »

I think we should all have to choose one doc for the campaign, no changies.

Duration should be maybe 10-20 turns, with maybe 5-10 battles a turn.

Points tallied at the end of a turn.

*some sort of tech restriction would be nice, but entirley dependant on the Warmap and its state.

*regulated by nominated community memebers, with reputable behaviour and high activity

*Some sort of objective based games to break up the usual R+ ME Attack Modes.
Logged

some of My kids i work with shower me Wink
GrayWolf Offline
Development
*
Posts: 1590



« Reply #2 on: May 13, 2014, 08:18:17 am »

*some sort of tech restriction would be nice, but entirley dependant on the Warmap and its state.

+1
Logged

Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #3 on: May 14, 2014, 04:49:50 pm »

Bump
Logged
GrayWolf Offline
Development
*
Posts: 1590



« Reply #4 on: May 15, 2014, 07:07:26 am »

How about finishing game in 15 turns ?

*Super Heavies are disabled : TA, JT, SP and Maus (if they move it back)

1st-5th turn - max t3; light artillery (+ nebel) and medium tanks unlocked, uncommon units unlocked.
6th-10th turn - t4 unlocked, Rocket and Heavy arty unlocked, rare units unlocked, Heavy tanks unlocked (Except KT, Churchill Croc and other Super Heavies).
11th - 15th turn - Churchill Croc and King Tiger unlocked. Bonus warmap points.

It is just an example, but tech restriciton would be nice Cheesy
« Last Edit: May 15, 2014, 07:09:03 am by GrayWolf » Logged
Katusha Offline
EIR Veteran
Posts: 989



« Reply #5 on: May 15, 2014, 12:48:29 pm »

Are you looking for one game scenarios or multiple game campaigns?
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #6 on: May 15, 2014, 12:50:29 pm »

You remember the Groundfire Campaign?

Consider this a reboot, want all of that going on again hopefully
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #7 on: May 19, 2014, 04:58:01 am »

Once again, bump

Lucky I have most of this in mind anyway, just want extra ideas
Logged
Heartmann Offline
Officer of Kindness
*
Posts: 1776



« Reply #8 on: May 19, 2014, 08:49:55 am »

Hrmm, well make sure teams are stable and equal as far as can be done, also the factors of behin lines deployment and offmaps how they are to be handled and coys who are cut off from supply for an increased duration.
Logged

In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.058 seconds with 36 queries.