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Author Topic: R005 Patch Notes  (Read 14074 times)
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #20 on: May 16, 2014, 10:32:34 pm »

jackmccrack deems this a smart patch for smart people.
Logged

Let's talk about PIATs in a car.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #21 on: May 16, 2014, 10:44:34 pm »

Scout Car change was forgotten.

Mun to HT MG was dumb. I'd rather have the infantry inside HT man the MGs.

Has flakvierling and luft 88 sync errors been fixed?
« Last Edit: May 17, 2014, 12:17:14 am by NightRain » Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
GrayWolf Offline
Development
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Posts: 1590



« Reply #22 on: May 16, 2014, 10:52:37 pm »

Nice patch Cheesy

Really good Luftwaffe and Engies buff. If you could buff somehow FS in the next patch, it would be cool Smiley
« Last Edit: May 16, 2014, 10:56:35 pm by GrayWolf » Logged

XIIcorps Offline
Donator
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Posts: 2558



« Reply #23 on: May 17, 2014, 12:26:20 am »

Nice patch Cheesy

Really good Luftwaffe and Engies buff. If you could buff somehow FS in the next patch, it would be cool Smiley
FS ?
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some of My kids i work with shower me Wink
GrayWolf Offline
Development
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Posts: 1590



« Reply #24 on: May 17, 2014, 12:36:15 am »

FS ?

FJ, sorry. I just have this bad behaviour to call them falshes :/
Logged
Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #25 on: May 17, 2014, 12:52:21 am »

ok agreed with AB changes, have not tryed em yet but they deserved that. Ok with smoke nades nerf almost double price per smoke grenade dropp.

But what for u r so negative about assymetric warfare? it was really cool ability and it added some flavour to allied side what it is lacking so much. AW nades were so ez mode to dodge and those zoox they just sukced if oponent dont turns rear on his tank
Logged


I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #26 on: May 17, 2014, 01:17:25 am »

Why fiddle with the ab drop timer? displacement activity?
Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #27 on: May 17, 2014, 05:06:56 am »

Launcher tooltips need update
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
GrayWolf Offline
Development
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Posts: 1590



« Reply #28 on: May 17, 2014, 05:20:59 am »

Launcher tooltips need update

lol. You mean those of Sun Tzu ?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #29 on: May 17, 2014, 05:25:03 am »

-20 droptime for top t4 modified to -10 - as an example
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #30 on: May 17, 2014, 10:41:06 am »

I think Shrek Storms have been a little over nerfed.

I have always been a very loud supporter of removing cloaking Dbl Shrek storms - they were bat shit insane. But there was really no issue with cloaking single shrek storms.
 I would suggest giving Shrek storms back their cloak, but not allow Dbl shreks.

The rest of this looks awesome. I really appreciate the explanations. It shows a direction and design philosophy.


the problem with this is when they pick up other AT weapons and end up with the same alpha strike problem.  You know what the root cause is though?  Moving cloak. It needs to stay dead.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
aeroblade56 Offline
Development
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Posts: 3871



« Reply #31 on: May 17, 2014, 10:47:16 am »

might not be bad if enigma decoded wasnt terrible or mandos in general.
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You are welcome to your opinion.

You are also welcome to be wrong.
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #32 on: May 17, 2014, 10:51:07 am »

mandos aren't terrible?
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #33 on: May 17, 2014, 11:06:18 am »

mandos aren't terrible?

must be the doctrine then.  especially since the 2x nerf to Mando jeeps and heroic charge.

Radios are to easily noticed and dispatched the snipers are good but can require more micro than usual. its a doctrine that hasnt been touched or balanced in forever.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #34 on: May 17, 2014, 11:30:15 am »

mandos aren't terrible?

The unlocks are good, the doctrine buffs, not so much.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
aeroblade56 Offline
Development
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Posts: 3871



« Reply #35 on: May 17, 2014, 11:52:06 am »

The unlocks are good, the doctrine buffs, not so much.
yeah i forgot cannister shots on stuarts were really good aswell as a radioman that has a plane fly across the map who also leaves a crater
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #36 on: May 17, 2014, 11:56:06 am »

You have people going commandos to run huge tommie armies without Commandos, this has been the case since like early 2010 and there is definitely something wrong with the doctrine, especially the T4s. The one really great T4 Enigma Decoded has been raped by the removal of CCT detection
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #37 on: May 17, 2014, 12:03:10 pm »

Infantry based AI has fallen off
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #38 on: May 17, 2014, 04:23:14 pm »


the problem with this is when they pick up other AT weapons and end up with the same alpha strike problem. 

True. However, officer groups were coded so they can not pick up multiple weapons, so perhaps cloaked shreck storms could be coded the same way. It seems a shame to nerf a unit into oblivion just because 2 shreks is the problem.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
XIIcorps Offline
Donator
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Posts: 2558



« Reply #39 on: May 17, 2014, 04:32:13 pm »

True. However, officer groups were coded so they can not pick up multiple weapons, so perhaps cloaked shreck storms could be coded the same way. It seems a shame to nerf a unit into oblivion just because 2 shreks is the problem.
they haven't been nerfed into oblivion. People had just gotten to comfortable with active camo I win button.

They are still dangerous at hiding in like avenues of vech advance and alphaing the shit out of them.

2x schreck is the most consistant dmging hhat in the game.
Logged
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