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Author Topic: Map Request  (Read 7119 times)
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nikomas Offline
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Posts: 4286



« on: May 29, 2014, 08:15:56 am »

Can I convince anyone to make some slight modifications to St.Winn? Primarily make it into a 3v3 map and add some shot blockers in the open ground on both sides so you've got a better approach to the town Smiley
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #1 on: May 29, 2014, 08:24:56 am »

Nope. You must win on St.Winn. to change St.winn
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #2 on: May 30, 2014, 04:03:44 pm »

St Winn is a fun map, not sure why it needs changed?  If you want an additional version made to make it a 3v3, with the town extended out, I'd be in favor of that, but making it another version of tanteville or carentan sounds pretty boring and unoriginal if you ask me.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
nikomas Offline
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« Reply #3 on: May 30, 2014, 06:33:26 pm »

St Winn is a fun map, not sure why it needs changed?  If you want an additional version made to make it a 3v3, with the town extended out, I'd be in favor of that, but making it another version of tanteville or carentan sounds pretty boring and unoriginal if you ask me.
Oh no, I want pure st.winn, just adjusted for 3 players with a slight reduction to the open side to make it easier to get back into town if one side takes it.
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CrazyWR Offline
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Posts: 3616


« Reply #4 on: May 30, 2014, 07:48:35 pm »

I could get behind that for sure
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XIIcorps Offline
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Posts: 2558



« Reply #5 on: May 30, 2014, 08:21:24 pm »

Yeh this map does not favor attack modes at all, 0% cover and you have those 2 sheds for shot blockers on the south side.
The north side fairs much better.
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some of My kids i work with shower me Wink
CrazyWR Offline
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Posts: 3616


« Reply #6 on: May 30, 2014, 08:45:18 pm »

not really, getting across that river is brutal.  Either way, it takes decisive action
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nikomas Offline
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« Reply #7 on: May 30, 2014, 09:49:06 pm »

Hence why some cover on both sides into the town could be in order
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CrazyWR Offline
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« Reply #8 on: May 30, 2014, 10:11:26 pm »

I disagree. 
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PonySlaystation Offline
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« Reply #9 on: May 30, 2014, 11:39:48 pm »

Sure, I'll do it.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: May 30, 2014, 11:42:45 pm »

Can you make a smaller 3v3 version of Schijndel too, pony? I feel it would be immensly popular because that map is so good, a shame it's 4v4 only
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation Offline
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Posts: 4136



« Reply #11 on: May 31, 2014, 12:30:24 am »

No, you said that my iteration of dawn was bad.
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deadbolt Offline
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« Reply #12 on: May 31, 2014, 06:45:46 am »

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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
PonySlaystation Offline
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« Reply #13 on: May 31, 2014, 07:03:16 am »

work in progress:

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deadbolt Offline
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« Reply #14 on: May 31, 2014, 07:26:29 am »

walls need to go and some houses to open that shit up
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Smokaz Offline
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Posts: 11418



« Reply #15 on: May 31, 2014, 07:30:20 am »

Kinda like the walls since it will make infantry movement cooler etc, but it needs more openings.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
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nikomas Offline
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Posts: 4286



« Reply #16 on: May 31, 2014, 07:54:46 am »

walls need to go and some houses to open that shit up
It's a city map, dafq why would you want to open up a city map? Whats wrong with you!?


I'm not a mapper so I'm not sure what works well, but I felt that the approach on both sides of the town could need a shotblocker or two to prevent an 88/nash from locking down the entire aproach, hopefully most of the fighting on a city map should be done in the city...

Also, if you're doing this, Thanks Pony.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #17 on: May 31, 2014, 07:55:41 am »

No, you said that my iteration of dawn was bad.

I didn't say it was bad, I said the original was better Roll Eyes
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