*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 09:43:51 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Bot T4 SE interaction with AB Top T4  (Read 2343 times)
0 Members and 1 Guest are viewing this topic.
Smokaz Offline
Honoured Member
*
Posts: 11418



« on: May 30, 2014, 10:14:44 pm »

Does it even increase call in timers for AB?

And to build upon this: if ab call in timers are static (?), doesn't that mean they wont be affected?

I find this difficult to accept, seeing as even if you could say bot T4 SE would negate AB t4, isn't the exact opposite thing going on now?
« Last Edit: May 30, 2014, 10:16:41 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #1 on: May 30, 2014, 10:48:22 pm »

Whatever your stance on this it is by design and not a bug, I've thus moved it to the balance forum where it can be properly discussed.


My personal opinion is that it would make no sense for paratroopers to be delayed by ground delaying actions, it would also screw with the fundamentals of paradrop mechanics in my opinion as having a 1 miniute timer by the later part of the game would make para-dropping so unreliable as to be virtually useless, the risk of dropping right onto enemy troops that have moved into the area would be immense.

Any armor, vehicles or non-airborne troops/weapons are still affected by delay abilities like BtB, only the paradrops go unaffected.
« Last Edit: May 30, 2014, 10:55:22 pm by nikomas » Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #2 on: May 30, 2014, 11:21:31 pm »

Whatever your stance on this it is by design and not a bug, I've thus moved it to the balance forum where it can be properly discussed.

That's fine

Quote
Any armor, vehicles or non-airborne troops/weapons are still affected by delay abilities like BtB, only the paradrops go unaffected.

Which, with the current pool system, possible can be very little of the company?

I'm not sure it's OP. We have two t4s that on paper should affect each other.. and one T4 belongs to a faction that has overall very shitty small arms vs airborne other than mp44s which they have little incentive to stay and fight when they have so many ways to get away

As it stands now, the AB t4 is negating the SE t4 pretty hard, on the other hand it's affecting 3 players on the allied side.

We had a game me and Elitegren where we attempted to use blow the bridges with infantry attacks to quell the allied tide, we were even defending, and they allied airborne players showed no sign of having problems of "keeping up" with us. That map we played was very large tho..

Has anyone done the calculations on how blow the bridges will affect a allied player who deploys his core, and let's say four or five 8+ callins?

Also, lightning war, the axis rapid deployment doctrine, still starts feeling callin timers somewhat after a point. A airdropping airborne player will never do that.

« Last Edit: May 30, 2014, 11:24:21 pm by Smokaz » Logged
GrayWolf Offline
Development
*
Posts: 1590



« Reply #3 on: May 30, 2014, 11:49:04 pm »

Believe me smokaz. BtB isn't about timers... It's about demo charges and mines Smiley
Actually SE counters AB pretty well. Especially flammers or Hummel on the smoke drop.
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.05 seconds with 35 queries.