Whatever your stance on this it is by design and not a bug, I've thus moved it to the balance forum where it can be properly discussed.
That's fine
Any armor, vehicles or non-airborne troops/weapons are still affected by delay abilities like BtB, only the paradrops go unaffected.
Which, with the current pool system, possible can be very little of the company?
I'm not sure it's OP. We have two t4s that on paper should affect each other.. and one T4 belongs to a faction that has overall very shitty small arms vs airborne other than mp44s which they have little incentive to stay and fight when they have so many ways to get away
As it stands now, the AB t4 is negating the SE t4 pretty hard, on the other hand it's affecting 3 players on the allied side.
We had a game me and Elitegren where we attempted to use blow the bridges with infantry attacks to quell the allied tide, we were even defending, and they allied airborne players showed no sign of having problems of "keeping up" with us. That map we played was very large tho..
Has anyone done the calculations on how blow the bridges will affect a allied player who deploys his core, and let's say four or five 8+ callins?
Also, lightning war, the axis rapid deployment doctrine, still starts feeling callin timers somewhat after a point. A airdropping airborne player will never do that.