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Author Topic: Satchel -1s on fuse  (Read 2276 times)
0 Members and 2 Guests are viewing this topic.
CrazyWR Offline
EIR Veteran
Posts: 3616


« on: May 30, 2014, 11:39:59 pm »

does this not work?  It doesn't seem to...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
GrayWolf Offline
Development
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Posts: 1590



« Reply #1 on: May 30, 2014, 11:44:27 pm »

It does work. Normally Satchel has over 4 seconds fuse time. Anyway, it's good vs support weapons or sleepy players.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #2 on: May 31, 2014, 01:45:39 am »

Locked, pending coder review.
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #3 on: May 31, 2014, 08:04:13 am »

It doesn't work, all satchels have 3s timer as far as I can tell.
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
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