Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 12:26:43 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[PE] FJ Sniper
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: [PE] FJ Sniper (Read 15383 times)
0 Members and 2 Guests are viewing this topic.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
[PE] FJ Sniper
«
on:
June 25, 2014, 12:05:16 am »
It may be a good idea to revisit having this unit available to all 3 PE docs.
If the intention was that all docs should have access to some kind of sniper (as much as I loathe the concept of mirror balancing), there is a problem with Brits not having a cross doctrine option as well. There doesn't seem to be a strong gameplay rationale for having Tank Hunters and SE get access to the best sniper in the game, especially when it is a Falschirm sniper.
Also I think the recloak speed, movement speed and/or AB armour (good point Gelez) should be looked at. Coupled with its range this unit seems to, handled reasonably well, consistently perform beyond its cost in a game determining manner.
Proposed solutions:
a) Make it Luft only
b) Keep it as a reward unit available for all axis
c) Reduce recloak speed after firing while also lengthening the recloak delay further for each successive shot (similar to recloak on traditional sniper).
«
Last Edit: July 24, 2014, 08:49:39 am by TheWindCriesMary
»
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
aeroblade56
Development
Posts: 3871
Re: FJ Sniper
«
Reply #1 on:
June 25, 2014, 12:08:45 am »
not to mention it cloaks pretty quickly and has a silly ROF.
poor mando sniper gets smoke at vet 1.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
GelezinisVilkas
EIR Veteran
Posts: 52
Re: FJ Sniper
«
Reply #2 on:
June 25, 2014, 12:22:42 am »
FJ sniper is OP. The only reason why it isn't viewed as OP yet is because most people are poor at using sniper.
A sniper that has AB armour is as good as uncounterable by jeep/motorbike spam which is a little unfair considering that is a generally accepted sniper counter. The unit should be a doctrine specific unit.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: FJ Sniper
«
Reply #3 on:
June 25, 2014, 12:27:50 am »
On the flipside, why use a jeep to counter the FSJ sniper when it can't cloak normally? Any vehicle can do it since it can't cloakmove away from them, if it cloaks you know exactly where to crush/fire a howitzer.
Not saying anything on the other stuff, but he's a bit less survivable in that regard.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
aeroblade56
Development
Posts: 3871
Re: FJ Sniper
«
Reply #4 on:
June 25, 2014, 12:34:58 am »
its not like howie's are the most accurate of tools to kill a sniper.
and also because most things wont make up the distance in quick enough time.
Logged
GelezinisVilkas
EIR Veteran
Posts: 52
Re: FJ Sniper
«
Reply #5 on:
June 25, 2014, 12:37:25 am »
Because cloak on a sniper isn't really as useful as people think it is. Firing a howie / offmaps are used when the sniper moves to the front fire and exposes it self. No one really fires howie/offmap/arty at an invisible target. A good sniper hunter knows that the way to deal with a sniper is to offer a target and then launch all your counters at it.
Jeeps and motorbikes are good counters because they move fast, are popcap efficient and deal good damage to sniper armour.
Vehicles aren't generally good counters because it is popcap inefficient. Only poor players who do not support their sniper gets killed by a vehicle rush. 1 vehicles = 12 pop usually. Sniper + ATG = 12 pop too not to mention schrecks or fausts. Enmassed vehicle rush could work I guess but remember... it is also about the cost/sacrifice u make in order to kill that sniper. 3x jeeps / motorbikes is relatively cheap and has a higher success rate compared to dedicating tanks or light vehicles to kill something which may or may not be sucessful.
I agree the cloak is good for dealing with vehicles, especially the ninja cloak/uncloak but trading that for the AB armour which also makes them tougher to small arms fire (especially BARs!) is more worth it. Plus that 50% dodge chance while moving? That's very powerful considering snipers (for weird reasons) often get killed by a single shot from ATGs and tanks or light vehicles..
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: FJ Sniper
«
Reply #6 on:
June 25, 2014, 12:41:35 am »
Also decloaking the sniper isn't the problem, it's unbalanced for a multitude of reasons: speed, AB armour, range, ROF. Alone or in pairs these factors alone aren't necessarily problematic, but the packaged whole is for sure.
What it comes down to is, should all PE docs have a sniper? I'm not sure there is a good argument to suggest that they should. Nor that they should have a FJ sniper that is the best unit of its kind in the mod.
I would suggest an actionable first step be something along these lines:
a) Make it Luft only
b) Keep it as a reward unit available for all axis
c) Reduce recloak speed after firing while also lengthening the recloak delay further for each successive shot (similar to recloak on traditional sniper).
Change C wont cripple the sniper as it will still have the AB armour, speed and range advantage over a traditional sniper but will make it more viable to counter snipe it and/or get sight on it in cover after it is raining death down upon the enemy.
«
Last Edit: June 25, 2014, 12:57:30 am by TheWindCriesMary
»
Logged
XIIcorps
Donator
Posts: 2558
Re: FJ Sniper
«
Reply #7 on:
June 25, 2014, 01:28:12 am »
It should only have ever been an unlock for luft. Or now even a reward unit for the faction.
There is a reason alot of the uperechelon players spam them.
The unit honestly has no drawbacks. Granted it only cloaks in cover, which is abundant and recloaks in the blink of an eye.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
ick312
EIR Veteran
Posts: 534
Re: FJ Sniper
«
Reply #8 on:
June 25, 2014, 03:00:15 am »
it should be the reward it was: with sprint with 0,8 received accuracy AND RARE
Logged
Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
Smokaz
Honoured Member
Posts: 11418
Re: FJ Sniper
«
Reply #9 on:
June 25, 2014, 06:58:19 am »
It outperforms other snipers easily in a shorter amount of time.
I say major cost increase to 260 munis and 700 mp.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
GrayWolf
Development
Posts: 1590
Re: FJ Sniper
«
Reply #10 on:
June 25, 2014, 07:01:32 am »
Quote from: Smokaz on June 25, 2014, 06:58:19 am
It outperforms other snipers easily in a shorter amount of time.
I say major cost increase to 260 munis and 700 mp.
245 muni, because no scouting possibilities.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: FJ Sniper
«
Reply #11 on:
June 25, 2014, 07:03:47 am »
I was thinking a price hike to 300 muni first, tbh. Your 245 is very lenient
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: FJ Sniper
«
Reply #12 on:
June 25, 2014, 07:44:41 am »
Price hikes are a solution for units that are too numerous or which are performing their function at a reasonably balanced level, but simply are too cheap for their utility. It is not a solution for a unit that, due to inbalanced traits (a lightning fast, constant recloak and AB armour) is damaging gameplay and operating outside the realm of reason.
The FJ is overpowered in a game damaging way. Raising the price isn't the right way to fix that -- it just means someone will have to drop a g43 squad from their company to afford the unit. All the gamebreaking, poor gameplay characteristics would still be in effect and it would be just as hard to counter as currently.
«
Last Edit: June 25, 2014, 08:01:53 am by TheWindCriesMary
»
Logged
XIIcorps
Donator
Posts: 2558
Re: FJ Sniper
«
Reply #13 on:
June 25, 2014, 07:52:55 am »
It needs to either gey regualr sniper cloak speed and keep ab armor
Or
Loose ab armor altogether, the fucking thing can dodge artt shells cause of the AB armor buffs.
Hilariously tho just had a Firefly snipe a vet 2 FJS
Logged
ick312
EIR Veteran
Posts: 534
Re: FJ Sniper
«
Reply #14 on:
June 25, 2014, 08:13:00 am »
this thread is an excellent example of the dumbing down of eirr.
FJ is NOT op
ITS NOT OUTPERFORMING OTHER SNIPER. Its different cope with it!
Regular Sniper are able to operate INDEPENDENT OF COVER on the map. They can go activly on the hunt!
FJ Sniper can also go on the hunt BUT are taking a FAR HIGHER RISK if they hunt as aggressive (ignoring cover on the map) as regular Sniper do !
Logged
XIIcorps
Donator
Posts: 2558
Re: FJ Sniper
«
Reply #15 on:
June 25, 2014, 08:16:42 am »
Quote from: ick312 on June 25, 2014, 08:13:00 am
this thread is an excellent example of the dumbing down of eirr.
FJ is NOT op
ITS NOT OUTPERFORMING OTHER SNIPER. Its different cope with it!
Regular Sniper are able to operate INDEPENDENT OF COVER on the map. They can go activly on the hunt!
FJ Sniper can also go on the hunt BUT are taking a FAR HIGHER RISK if they hunt as aggressive (ignoring cover on the map) as regular Sniper do !
And the commando sniper is
?
Please put more thought into things ick.
Should we have mando snipers being
Non unlock (t3 mind you)
Availiable to all 3 brit doctrines
And also crossfactional as a reward unit ?
Yeh I didn't think so, then why is the FJS ?
Logged
ick312
EIR Veteran
Posts: 534
Re: FJ Sniper
«
Reply #16 on:
June 25, 2014, 08:17:08 am »
Truth is the following: They are easier to counter snipe and to get IF you overwhelm the position. (no moving Cloak)
Counter snipe
works as the following:
Mortar/ Arty/ Jeep/ Inf push/ regular Tank, ATG shot on the cover (attack ground) and the FJ Sniper has to move. BÄNG hes dead.
Again the FJ Sniper is a defensive weapon. He cant stalk like the other Sniper can do it.
Actually i vote that ALL Snipers are like the FJ Sniper - cheers
Quote from: XIIcorps on June 25, 2014, 08:16:42 am
And the commando sniper is
?
Please put more thought into things ick.
Should we have mando snipers being
Non unlock (t3 mind you)
Availiable to all 3 brit doctrines
And also crossfactional as a reward unit ?
Yeh I didn't think so, then why is the FJS ?
XIICorp look, i agree with you. PE shouldnt have a Sniper.
I think it was a mistake. It should be restored as the old reward unit.
I am just pissed about the tenor this Argumentation* goes and wanted to clarify some things
*cause its simply not true what certain guys claim here
«
Last Edit: June 25, 2014, 09:03:48 am by ick312
»
Logged
XIIcorps
Donator
Posts: 2558
Re: FJ Sniper
«
Reply #17 on:
June 25, 2014, 08:22:16 am »
Cover is more then abundant in every map, FJS have no problem hiding.
They also recloak twice as quick as regular snipers, making it extremly difficult to counter snipe.
They can be used quick easily on the offensive picking apart support weapons and squads while a vech meatshields.
Atgs cannot effectily counter snipers you goose, even with this absrud attack ground idea your using.
The whole time your doing this your loosing crew every 2 seconds.
Logged
ick312
EIR Veteran
Posts: 534
Re: FJ Sniper
«
Reply #18 on:
June 25, 2014, 08:26:45 am »
Quote from: XIIcorps on June 25, 2014, 08:22:16 am
Atgs cannot effectily counter snipers you goose, even with this absrud attack ground idea your using.
The whole time your doing this your loosing crew every 2 seconds.
ok u r a good example, why so many guys have issues with the FJ Sniper.
What happens if you attack ground on a Wreck? Can you tell me?
Yes the Wreck gets destroyed! What happens then? What?
OH yes the FJ Sniper gets decloaked. EASY TARGET for your sniper.
Quote from: XIIcorps on June 25, 2014, 08:22:16 am
Cover is more then abundant in every map, FJS have no problem hiding.
They also recloak twice as quick as regular snipers, making it extremly difficult to counter snipe.
They recloak so fast cause they cant hide outside of cover.
Quote from: XIIcorps on June 25, 2014, 08:22:16 am
They can be used quick easily on the offensive picking apart support weapons and squads while a vech meatshields.
like any sniper
honestly for a minute, before u made your 2. comment, i was respecting you.
«
Last Edit: June 25, 2014, 08:32:21 am by ick312
»
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: FJ Sniper
«
Reply #19 on:
June 25, 2014, 08:33:18 am »
The FJ sniper is the most effective sniper in the game, by far. Speed, survivability, increased range, great ROF and the plethora of cover available at all times makes it a fantastically powerful unit for its cost.
The commando sniper, on the other hand, is neither available cross doctrine or as a reward unit. It is significantly less survivable and has no cloak. It, in contrast to the FJ sniper, is the easiest sniper in the game to counter snipe as you can target the man with the rifle and one-shot the squad's sniping capabilities 100% of the time.
Logged
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...