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Author Topic: 50mm at halftrack and pak 36  (Read 19350 times)
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GrayWolf Offline
Development
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Posts: 1590



« Reply #20 on: June 12, 2015, 10:37:25 am »

50mm exist cus of replace PE atg, cus PE players whining about dat.
u better notice it first. why u'r saying don't compare 50mm to ATG
and cus of this i'm saying place them doctrine unit

In terms of statistics it's more like marder, jagdpanther or any other tank destroyer not like atg.

Just because I get rid of ATG and put AT rifles there or Shrecks or I don't know MAUS, you cannot compare it to ATG lol.
You can make them doctrinal unit, but I doesn't solve anything. If in your opinion sth is too good, making it "special" doesn't solve the problem. It's the same with reward units and I don't like this kind of talk.
« Last Edit: June 12, 2015, 10:39:19 am by GrayWolf » Logged

nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #21 on: June 12, 2015, 10:39:24 am »

Nevermind, you guys argue over this.
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koimn6 Offline
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Posts: 121


« Reply #22 on: June 12, 2015, 10:40:32 am »

In terms of statistics it's more like marder, jagdpanther or any other tank destroyer not like atg.

Just because I get rid of ATG and put AT rifles there or Shrecks or I don't know MAUS, you cannot compare it to ATG lol.
You can make them doctrinal unit, but I doesn't solve anything. If in your opinion sth is too good, making it "special" doesn't solve the problem. It's the same with reward units and I don't like this kind of talk.
then they need fuel, ez
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Quote from: Mister Schmidt link=topic=28726.msg494081;#msg49408
50mm has always been fine exactly as it is, nothing is happening to it.
GrayWolf Offline
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Posts: 1590



« Reply #23 on: June 12, 2015, 10:42:46 am »

then they need fuel, ez

Go for fuel then. Like it solves sth lol. 140 fuel vs 150 fuel marder. I'd choose 50mm even if it's 170 fuel lol.

Nevermind, you guys argue over this.

I'm not arguing, I'm just putting the same thing again and again and again. That's more like political debate.
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CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #24 on: June 12, 2015, 10:47:53 am »

50mm do need fuel cost reverted back but perhaps with 20 or 30 would be fine.

It definitely is better than regular conventional atg...

Yes, it does get countered by atg but not by small arms fire.  Hell, even a minesweeper can decrew an atg.

Can atg finish off vehicle going reverse?  50mm easily can.

50mm is a vehicle and it having 0 fuel is pure nonsense.
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Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #25 on: June 12, 2015, 11:25:23 am »

50mm do need fuel cost reverted back but perhaps with 20 or 30 would be fine.

It definitely is better than regular conventional atg...

Yes, it does get countered by atg but not by small arms fire.  Hell, even a minesweeper can decrew an atg.

Can atg finish off vehicle going reverse?  50mm easily can.

50mm is a vehicle and it having 0 fuel is pure nonsense.

for the love of god no no no no, The whole reason for the 50mm Halftrack is to give PE some form of AT that isnt handheld and that doesnt cost fuel, And sure it has some nifty uses and abillities the regular ATG doesnt have But on the other hand its vastly worse on the defence, Cant hold the line against ATG creep, And AND most importantly cant be recrewed, Once its dead thats it finitio its gone vamoose, Can 50 mm be recrewed entire game? NO! it cant!, Seriously, PE Is the most fuel intensive faction in the game! All its support weapons already cost fuel, And now you want to make it a pain in the ass for a PE player to maintain a decent fleet of AT? Why? PE Has been getting the nerfbat so heavily recently you might aswell just remove it entirely soon. As for the pak 36 give it two maybe three things, Focus fire, Pak cloak, And maybe let it buy the old No delay threadbreak.
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CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #26 on: June 12, 2015, 11:41:28 am »

I'm sorry 50mm ht doesn't have defensive capability? Regular atgs can die in one shot from mortar fire, artillery, even a single tank shot.

Enemy can recrew atgs as well, not to mention destroy it once and for all. 

I'm all up for buffing other PE units, but if you look at atg and 50mm ht side by side, 50mm is vastly superior.
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Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #27 on: June 12, 2015, 11:44:44 am »

I'm sorry 50mm ht doesn't have defensive capability? Regular atgs can die in one shot from mortar fire, artillery, even a single tank shot.

Enemy can recrew atgs as well, not to mention destroy it once and for all. 

I'm all up for buffing other PE units, but if you look at atg and 50mm ht side by side, 50mm is vastly superior.

Let me know how atg creeping those paks of yours against 57's go then you'll see what im talking about, And yes Cheesy Your enemy can destroy your Atg's! Want to know the big difference? That happens automatically when the 50mm halftrack dies Smiley
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CommieKiller Offline
EIR Veteran
Posts: 144


« Reply #28 on: June 12, 2015, 11:49:07 am »

I can't help you if you can't figure out how to deal with atg creeps Undecided
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Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #29 on: June 12, 2015, 11:52:51 am »

I can't help you if you can't figure out how to deal with atg creeps Undecided

I cant help you if you cant figure out a regular atg is immune to atg creeps Undecided
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #30 on: June 12, 2015, 01:00:17 pm »

Stop being clowns
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koimn6 Offline
EIR Veteran
Posts: 121


« Reply #31 on: June 12, 2015, 05:06:28 pm »

Go for fuel then. Like it solves sth lol. 140 fuel vs 150 fuel marder. I'd choose 50mm even if it's 170 fuel lol.

now u just admit. lol
and i didn't say make them require only fuel.
i'm saying they have to NERF in stat or require fuel, if not just make them doctrine unit.
hell, why u control bout things yourself?
« Last Edit: June 12, 2015, 05:16:45 pm by koimn6 » Logged
AlphaTIG Offline
The actual account of AlphaTIG
EIR Veteran
Posts: 185



« Reply #32 on: June 13, 2015, 01:12:43 am »

the only thing i've read in this thread are f*ckn theoretical statements of 50mm being op or unrealistic "cause no fuel cost"

before kyun started this i havent seen anyone complain about them.

so how about u guys stop touching a running system, dont fix whats not broken.

whats broken, or at least pretty useless is the pak 36. so how about you guys discuss this unit instead of making pointless posts about the 50mm?
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #33 on: June 13, 2015, 03:36:51 am »

The problem with the 50mm is that its munie based(makes sense). But with p4 ist being cheap and armored cars being retarded as hell.

It makes for a very effective spam. So the unit isnt op itself but it works incredibly well since its a munie based at piece on a fuel based faction.

If i rememver hikx said something about them having good deflection damage
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You are welcome to your opinion.

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AlphaTIG Offline
The actual account of AlphaTIG
EIR Veteran
Posts: 185



« Reply #34 on: June 13, 2015, 03:55:28 am »

The problem with the 50mm is that its munie based(makes sense). But with p4 ist being cheap and armored cars being retarded as hell.

It makes for a very effective spam. So the unit isnt op itself but it works incredibly well since its a munie based at piece on a fuel based faction.

If i rememver hikx said something about them having good deflection damage

some units work well with other units, therefore lets nerf all the units untill nothing works anymore...

or just do nothing about it because it isnt really an issue.
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koimn6 Offline
EIR Veteran
Posts: 121


« Reply #35 on: June 13, 2015, 05:37:34 am »

some units work well with other units, therefore lets nerf all the units untill nothing works anymore...

or just do nothing about it because it isnt really an issue.

50mm work so well. in lots of side.
and cus of dat i'm suggesting this let them doctrine unit or nerf cost or something
whatever it is, they'r so cheap, if we think about survivality
« Last Edit: June 13, 2015, 05:39:29 am by koimn6 » Logged
qnfrdmsdkzm Offline
EIR Veteran
Posts: 50


« Reply #36 on: June 13, 2015, 04:21:56 pm »

The problem with the 50mm is that its munie based(makes sense). But with p4 ist being cheap and armored cars being retarded as hell.

It makes for a very effective spam. So the unit isnt op itself but it works incredibly well since its a munie based at piece on a fuel based faction.

If i rememver hikx said something about them having good deflection damage

Out of Topic I gonna try to saying.

All of Balance Issue can make this problem.

There is no more 'Unit limit'.(Except, Unit as limited as KT or reward units, ETC)

That Reserve is the last line for defending Spamming like 50/50.

But now is 999/999.

So everyone gonna spamming something.

And like this, 50mm is not OP units as own it.

Problem is like He saying, 'Good units with Good units' making OP things these times.

So Back to topic,

As the problem of the 50mm is

'no fuel cost' as nonsence.

We all know PE got Super costed Fuel.

but Point is '50mm HT is Tanks Destroyer'(basiced by HT) as Gray, Commie, and ETC guys saying.

50mm HT with ATG balancing is unexceptable as I wanna telling.

Simple One Suggestion is make 50mm HT costed fuel cost as 20 ~ 30.

PPls can choose it between Marder or 50mm HT.

If that Suggestion is unexceptable,

Here is other options.

Make own PE ATGs as infs bring it.

I know this is kinda 'non mobility as PE's own character, But srsly make ATGs Balance as all of sides, this is one thing as we got ideas.

Like UK got 6 pder ATGs as basic.
« Last Edit: June 13, 2015, 04:26:48 pm by qnfrdmsdkzm » Logged
GrayWolf Offline
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Posts: 1590



« Reply #37 on: June 14, 2015, 01:26:05 am »

I do agree on the fuel argument. But won't it make player to play one less marder(for each 5 HTs) or PIV (for each 6)?

What I would suggest is making HT cost even more like 170 muni or sth.
« Last Edit: June 14, 2015, 03:09:56 am by GrayWolf » Logged
koimn6 Offline
EIR Veteran
Posts: 121


« Reply #38 on: June 14, 2015, 05:11:15 am »

I do agree on the fuel argument. But won't it make player to play one less marder(for each 5 HTs) or PIV (for each 6)?

What I would suggest is making HT cost even more like 170 muni or sth.

first they need more manpower, and little bit of fuel is a idea in my opinion
hope delete flakvierling and place 50mm in there, rename them 'AT support' or somthing
« Last Edit: June 14, 2015, 05:13:26 am by koimn6 » Logged
I2ay Offline
EIR Veteran
Posts: 626



« Reply #39 on: June 15, 2015, 12:58:25 pm »

I do agree on the fuel argument. But won't it make player to play one less marder(for each 5 HTs) or PIV (for each 6)?

What I would suggest is making HT cost even more like 170 muni or sth.
Stop posting balance related anything you god damn mong. How are you so dense that you still haven't accepted that you were banned from balance discussions.
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