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Topic: New-newdocs draft archive (Read 25731 times)
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akosi
EIR Regular
Posts: 45
Re: Volsky's Failtallion Draft Archive
«
Reply #60 on:
August 06, 2015, 04:38:16 am »
US armor:
HVAP and urban survival kit on the same tree....
75mm sherman gun with 60 range... forget these things until a TA has 45(someone said) range. this is bullshit
engineers can repair too... i amnot sure if it is intended
airborne:
AB sniper can cloak if statinary: doesnot really matter if it will move to the closest cover if it want to shoot.
-50 % accuracy and dmg for 10 sec after dropped. They should be invicible with this reduced accuracy.
infantry: trench shouldnot be T1
WM inf:
elite grens with mp44 and flak 88 KreyGasm
trench shouldnot be t1 neither. I dont want to play WW1.
WM mob: i would move to different tiers the panther and KT. Both needs lot of fuel, and if i want to get KT i will have fuel for maybe one more panther. that is all. or i can go pumas instead of panther but then i will have a useless doctrine selection.
WM armor: Tiger will be useless against inf with 35 m range on HE
where is the wm repair engineers? :|
give smoke shells reduced time instead of oneshooting everything it hits. It would be a vet3 TA ability in close range . Now imagine it you go close to a AT gun and smoke it..
both US,WM
I would change the spare repair kits to repair only damaged engine, but doesnot give health.
I didnot see the brits, PE.
These are good changes to the current, but in every doctrine, there is one or maybe two best possibitys to bring and the rest is ... meh.
Logged
aeroblade56
Development
Posts: 3871
Re: Volsky's Failtallion Draft Archive
«
Reply #61 on:
August 06, 2015, 05:41:47 am »
Quote from: akosi on August 06, 2015, 04:38:16 am
US armor:
HVAP and urban survival kit on the same tree....
75mm sherman gun with 60 range... forget these things until a TA has 45(someone said) range. this is bullshit
engineers can repair too... i amnot sure if it is intended
airborne:
AB sniper can cloak if statinary: doesnot really matter if it will move to the closest cover if it want to shoot.
-50 % accuracy and dmg for 10 sec after dropped. They should be invicible with this reduced accuracy.
infantry: trench shouldnot be T1
WM inf:
elite grens with mp44 and flak 88 KreyGasm
trench shouldnot be t1 neither. I dont want to play WW1.
WM mob: i would move to different tiers the panther and KT. Both needs lot of fuel, and if i want to get KT i will have fuel for maybe one more panther. that is all. or i can go pumas instead of panther but then i will have a useless doctrine selection.
WM armor: Tiger will be useless against inf with 35 m range on HE
where is the wm repair engineers? :|
give smoke shells reduced time instead of oneshooting everything it hits. It would be a vet3 TA ability in close range . Now imagine it you go close to a AT gun and smoke it..
both US,WM
I would change the spare repair kits to repair only damaged engine, but doesnot give health.
I didnot see the brits, PE.
These are good changes to the current, but in every doctrine, there is one or maybe two best possibitys to bring and the rest is ... meh.
omg you have 25 post and you play games with 3 callies and and over 20 mines with no atgs. no one cares about your unpro post.
i like your docs voslk well most of em takes alot of work making docs so good job!
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
GrayWolf
Development
Posts: 1590
Re: Volsky's Failtallion Draft Archive
«
Reply #62 on:
August 06, 2015, 05:47:59 am »
All the docs will be rebalanced after accepting them. Just so you everybody know.
Logged
akosi
EIR Regular
Posts: 45
Re: Volsky's Failtallion Draft Archive
«
Reply #63 on:
August 06, 2015, 06:23:28 am »
Quote from: aeroblade56 on August 06, 2015, 05:41:47 am
omg you have 25 post and you play games with 3 callies and and over 20 mines with no atgs. no one cares about your unpro post.
i like your docs voslk well most of em takes alot of work making docs so good job!
playd like three times... (2-1)
also noone cares you are an idiot because you would have visited a doctor already.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Volsky's Failtallion Draft Archive
«
Reply #64 on:
August 06, 2015, 06:55:14 am »
Okay gents,
Last warning about your epeens.
akosi, in the past I have wanted to boot Bolts ass right out of this mod, but even he has become a contributing member of this community and for the most part - stopped being a dickhead.
Your arrogance and dickheadness is so extreme that I find myself publicly defending bolt...............
Here's what that means to you: You have not earned a place in this community. You have not earned a place to insult long time members of this community. For that reason, I am going to have very little patience with you causing shit storms in our community. Tone down your arrogance or you will receive a little time off to rethink your communication skills.
To the rest of you who are falling trap to his trolling and arrogance - just STFU and don't give him a reason to post his arrogance.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #65 on:
August 06, 2015, 07:04:15 am »
Akosi, you are aware that the doctrines are no longer 'trees', but that they are merely 'pick and choose' combinations that you can pick at random, yes? If not, might I kindly suggest that you read the new doctrine design specifications before posting such...enlightening information on how poor of a job I'm doing.
Trenches aren't used much in EiR for a good reason--any smart player will simply mortar or artillery them off the face of the earth. If you just sit in a trench all game you end up doing very little good, and to me, trenches make more sense than sandbags--they both offer the SAME cover bonuses anyhow--why would soldiers have a thousand canvas bags on their person with which to fill with dirt and hide behind?
They have entrenching tools, that they can use to dig a hole in the ground, and then hide in and fight from said hole. #logic.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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akosi
EIR Regular
Posts: 45
Re: Volsky's Failtallion Draft Archive
«
Reply #66 on:
August 06, 2015, 07:11:37 am »
i had a game with Bolt, he trenched half the map..
and no i didnot know
Tank, yet he says noone cares about my posts isnot a being a dick?
Doesnot matter if it is true or not, everyone has the right to write down what he thinks, not mention it looks like i am now one of a few who gives any real feedback about Volks work.
«
Last Edit: August 06, 2015, 07:13:57 am by akosi
»
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #67 on:
August 06, 2015, 07:17:32 am »
If he was able to trench half the map, you (if you were opposing him) were too passive, and if you were on his team then the two of you were utterly facerolling the opposing team.
Also, while your feedback was...blunt, and to the point, it was based on the incorrect assumption that the new unlock system works as such (green = selected in this case)
top t1 -> top t2 -> top t3 -> top t4
mid t1
-> mid t2 -> mid t3 -> mid t4
bottom t1 -> bottom t2
-> bottom t3 -> bottom t4
when in fact it functions as such:
top 't1' - top 't2' - top 't3' -
top 't4'
mid 't1'
- mid 't2' -
mid 't3'
- mid 't4'
bottom 't1' -
bottom 't2'
-
bottom 't3'
- bottom 't4'
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #68 on:
August 06, 2015, 07:30:49 am »
^Adding to the above, I say this asking you to re-evaluate your previous responses in light of this information.
Logged
akosi
EIR Regular
Posts: 45
Re: Volsky's Failtallion Draft Archive
«
Reply #69 on:
August 06, 2015, 07:35:50 am »
now i know i will see them again.
trench:
He was with me, i did 3 calli and mine spam. he didnot playd for a long because he lost his only 1 ATG(yet i am the unpro) in the beginning and i didnot brought any and
then after a while he just started spamming trenches all over the map.
He may thought it will block my calli so it get killed but no.
When he saw i killed their tanks,tiger and panther.. with callis and we was about to win he joined to finish the game, but our side was full of with trenches.
Not mention, i asked what he will bring in the launcher, and just straight away ignored me and told me i will carrie him anyway since i am so "pro".
Logged
clonetroopers
EIR Veteran
Posts: 534
Re: Volsky's Failtallion Draft Archive
«
Reply #70 on:
August 06, 2015, 09:18:15 am »
ur 2 snipers did more than ur 3 calli's, which all did less than an mg i had, u suck big time
Logged
akosi
EIR Regular
Posts: 45
Re: Volsky's Failtallion Draft Archive
«
Reply #71 on:
August 06, 2015, 09:37:21 am »
i didnot used snipr with bolt
and on that match i didnot really had any power beside snipers. also still was a test build :/
(also rolcsika thought what i will do)
keep going with offtopic posts
«
Last Edit: August 06, 2015, 09:41:54 am by akosi
»
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Volsky's Failtallion Draft Archive
«
Reply #72 on:
August 06, 2015, 10:23:14 pm »
Quote from: akosi on August 06, 2015, 07:11:37 am
Tank, yet he says noone cares about my posts isnot a being a dick?
Doesnot matter if it is true or not, everyone has the right to write down what he thinks, not mention it looks like i am now one of a few who gives any real feedback about Volks work.
If I wanted your opinion on how others are behaving, I would ask for. I appreciate your efforts to perhaps help me in my quest to rid these forums of dick heads, but don't call us, we will call you.
Let me make something very clear for you akosi: you have no "rights" here. You are a guest on my forums. If you are unhappy with how I run my forums, you are more than welcome to leave.
Don't test my patience akosi, I have none.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #73 on:
August 09, 2015, 08:33:21 am »
OP updated; PE Armor basically finished.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #74 on:
August 09, 2015, 09:32:08 am »
Rifle Bn. updated; changes to descriptions of most unit unlocks added to conform, at least more-so with the current EiR doc unlock descriptions.
Logged
Tachibana
NotADev
Posts: 1270
Re: Volsky's Failtallion Draft Archive
«
Reply #75 on:
August 09, 2015, 10:20:10 pm »
Heat Tiger with Experienced gunners.
http://www.twitch.tv/loatheiam/v/10347177
Make note, that is vs the pershing from this vid:
http://www.twitch.tv/loatheiam/v/8600116
Logged
Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
GrayWolf
Development
Posts: 1590
Re: Volsky's Failtallion Draft Archive
«
Reply #76 on:
August 10, 2015, 02:46:29 am »
Batshit balance incomming! We need heroic armor rangers with 6xRRs to fight them Tiger. Also V1 shooting Brumbaer to fight dem Pershing.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #77 on:
December 27, 2015, 01:06:57 am »
OP updated (US infantry doctrine updated; other doctrine proposals to follow)
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