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New-newdocs draft archive
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Topic: New-newdocs draft archive (Read 25705 times)
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
New-newdocs draft archive
«
on:
June 20, 2015, 05:39:23 am »
I'll be posting my doctrine drafts here.
Please bear in mind that I will refer to unlocks as 'T2' or 'T4'; I am well aware of the fact that unlocks will no longer be progressive, and that you will be able to pick and choose your unlocks with the new system. I am only referring to the unlocks as such both out of habit and because it's an easy way to mention unlocks within each row.
US:
Regimental Combat Team
Parachute Infantry Regiment
Armored Combat Command
CW:
Infantry Brigade
Commando Troop
Royal Tank Regiment
WM:
Ost-Bataillon
Tigergruppe
Panzer Zug
PE:
Panzer Infanterie
Airlanding Division
Kampfgruppe
«
Last Edit: August 23, 2018, 05:28:20 pm by TheVolskinator
»
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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tank130
Sugar Daddy
Posts: 8889
Re: Volsky's Failtallion Draft Archive
«
Reply #1 on:
June 20, 2015, 07:27:06 am »
Well, you got one thing right for sure. It will never be implement. We have no one that can code the launcher, so there is no way to implement that many abilities physically.
What ever we come up with has to fit the existing little boxes on the screen.
In other words 12 top abilities, 9 bottom
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #2 on:
June 20, 2015, 03:37:12 pm »
Each unlock has a bold border around it. Some of the unlocks still have non-bolded borders because I'm a baddie...but there are still 12 top, 9 bottom unless I've managed to fail basic math (((
EDIT: Draft updated. Will work on merging cells....
«
Last Edit: June 20, 2015, 03:47:10 pm by TheVolskinator
»
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Hicks58
Development
Posts: 5343
Re: Volsky's Failtallion Draft Archive
«
Reply #3 on:
June 20, 2015, 03:38:56 pm »
Quote from: TheVolskinator on June 20, 2015, 03:37:12 pm
Each unlock has a bold border around it. Some of the unlocks still have non-bolded borders because I'm a baddie...but there are still 12 top, 9 bottom unless I've managed to fail basic math (((
Why the fuck do you have three random brackets at the end of your post?
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #4 on:
June 20, 2015, 03:48:06 pm »
Quote from: Hicks58 on June 20, 2015, 03:38:56 pm
Why the fuck do you have three random brackets at the end of your post?
It's the Russian version of smiley faces. The more ))) or ((('s you slap into whatever you're posting/typing, the happier/sadder you are. I play WT too much, and basically all of that forum community do the same thing.
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GrayWolf
Development
Posts: 1590
Re: Volsky's Failtallion Draft Archive
«
Reply #5 on:
June 20, 2015, 04:25:53 pm »
I have a feeling, that this company design is far beyond any kind of OPnees that has ever happened in the EIR history.
"Combat Engineers and Rangers gain Heroic criticals. Combat Engineers no longer take extra damage whilst building. Ranger Captain aura gains -70% rec. acc. and dmg. modifier to all affected units. Combat Engineers, Rangers, and Ranger Captains all gain a 10 m debuff against enemy infantry; 1.1 rec. acc, 1.2 rec. dmg. Does not stack. Assault Engineers, Combat Engineers, Rangers, Ranger Captains, and the
M5A1 Stuart gain the benefits of Dialed In, with +5% bonuses in all
cases*." - No need to say a single word
"Support Crews gain +2 men, and +10 HP/man. Crewed guns +35% HP. .30 cal +5 range, reload x0.5." - How about 5 man better rifle squads with HMG?"
"60 mm mortar +15 damage, shells suppress on impact." - AB mortar has some competition now.
""Bazooka gains 45% penetration. ATG gains APC rounds (normal AP values; gains WM grenade AoE and FX, 1.2 damage vs. all vehicles and tanks)" - What's better than always penetrating zook? ATG that anihilates tanks and fucks all garrisoned infantry, YEY!
Just tell me one thing Volksy, was it amphetamine or cocaine?
«
Last Edit: June 20, 2015, 04:39:39 pm by GrayWolf
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #6 on:
June 20, 2015, 05:25:13 pm »
Concerns addressed.
EDIT: Buffs reduced by around 50% across the board.
Top T4: Dialed In bonuses no longer apply to any units (bonus removed). Combat Engineer/Ranger debuff to 1.1 rec. acc. (from 1.1 rec. acc., 1.2 rec. dmg.). Only Rangers gain Heroic criticals (bonus removed from Combat Engineers).
Mid T4: Bazooka pen. bonus to +15 (from +45%). ATG no longer gains AoE bonus. Ranger/Combat Engineer sticky cost to 100 MU from 80 MU.
Bottom T4: .30 cal range bonus removed, reload to 0.9 from 0.5. Crew weapon HP addition to +5 HP/man from +10 HP/man, mortar bonus is now +5% dmg., Howitzer now gains +1 shell (from +2), reload to 0.9 (from 0.85). Support weapons (the guns themselves) HP bonus to +15% HP from +35% HP.
Bottom T3: No longer adds +1 M1919 on upgrade; +1 BAR incurs an additional 20 MU cost on top of the already-purchased upgrade (goes for Support Package, single BAR, and BARs).
Removed some upgrades from Riflemen and Combat Engineers.
Cost of Mark Target to 65 from 35 MU.
Single BAR cost to 50 from 40 MU.
Support Package cost to 75 from 65 MU.
M1919 LMG cost to 80 from 70 MU.
Dialed In accuracy bonuses in L/H/G/T cover to 5/10/15 from 10/15/20.
Dialed In supp. bonus reduced to 1% from 5% when in any cover type.
Platoon Officer cost to 340 MP, 120 MU from 290 MP, 60 MU.
Ranger Captain cost to 370 MP, 115 MU from 325 MP, 90 MU.
Combat Engineers cost to 290 MP from 260 MP.
Rangers cost to 430 MP from 350 MP.
«
Last Edit: June 20, 2015, 06:13:10 pm by TheVolskinator
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #7 on:
June 20, 2015, 06:08:19 pm »
Doctrine be tweaked (see above), and condensed into single cells. Yay!
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tank130
Sugar Daddy
Posts: 8889
Re: Volsky's Failtallion Draft Archive
«
Reply #8 on:
June 20, 2015, 07:02:52 pm »
Greywolf - stop arguing balance.
Nothing is balanced until we apply a cost to the doctrine selections. All selections & unlocks will have a cost - read my original post on the doctrine design.
NEW DOCTRINE DESIGN
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GrayWolf
Development
Posts: 1590
Re: Volsky's Failtallion Draft Archive
«
Reply #9 on:
June 20, 2015, 11:44:44 pm »
k, sorry, I couldn't resist.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #10 on:
June 28, 2015, 07:37:05 pm »
Quote from: tank130 on June 28, 2015, 07:02:46 pm
If we were just to have the exact same system but just broken into individual tabs would be..... well...... a complete waste of time.
I think you are also missing the point. The top row is for buffs to unlocks only. The second row is for both battalion units & unlocks, but not both in the same selection.
Bottom row is for Battalion units only, but not different buffs to different units in the same selection.
See OP (Kosher Edition). Is that what you had in mind?
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tank130
Sugar Daddy
Posts: 8889
Re: Volsky's Failtallion Draft Archive
«
Reply #11 on:
June 29, 2015, 03:00:56 pm »
Quote from: TheVolskinator on June 28, 2015, 07:37:05 pm
See OP (Kosher Edition). Is that what you had in mind?
I don't even know where to begin. It's like you have an idea in your head what the doctrine design should be ( in your opinion ) so you are trying to force it into a template not designed for it.
You have Platoon officer, Combat medics, M2A1 105 (whatever the fuck that is ), and 4.2" mortar all in one unlock.
If they were actually related one could argue it's OK to have more than one unlock in a selection. For example, having the "Ranger Captain" grouped with the ranger unlock makes sense.
But why are we inventing all these new units? You want to totally redesign the doctrines and implement a shit load of new units all at the same time?
Lets just call that a balance fucking nightmare disaster waiting to happen.....LOL
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #12 on:
June 29, 2015, 03:16:12 pm »
The M2A1 is the 'proper' designation for the 105 model we have in-game. The platoon officer was just an attempt to create a more frontline-y officer. I had been debating giving him a weaker aura and arming him with a BAR or two. The 4.2 inch is a mini-howitzer that you need to keep closer to the frontline, but that offers more portable and more constant support (autofire, no barrage, 30s reload). If I lump the medics into the combat engineering unlock and rename it combat support troops, and then remove the platoon officer completely, will that be satisfactory? That will leave the heavy mortar and howitzer as an indirect fire unlock.
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tank130
Sugar Daddy
Posts: 8889
Re: Volsky's Failtallion Draft Archive
«
Reply #13 on:
June 29, 2015, 05:18:03 pm »
Are you suggesting we get rid of the medic station we currently have in game and replacing with your medics?
I don't think we need more arty units.
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Scotzmen
EIR Veteran
Posts: 2035
Re: Volsky's Failtallion Draft Archive
«
Reply #14 on:
June 29, 2015, 07:49:51 pm »
We could, however, make artillery cost more fuel, meaning infantry doctrines rely more on support weapons and less on tanks. Just a thought
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #15 on:
July 11, 2015, 07:06:34 pm »
OP updated w. Brit Inf doc. US Inf doc updated. PE inf doc added.
«
Last Edit: July 11, 2015, 09:00:57 pm by TheVolskinator
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #16 on:
July 11, 2015, 10:09:41 pm »
OP re-re updated. New version of US Infantry battalion added (named Rifle Battalion), old version renamed to Weapons Battalion.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #17 on:
July 20, 2015, 06:04:58 am »
OP updated w. WM infantry doc.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #18 on:
July 27, 2015, 01:31:53 am »
OP updated. Changes made to almost every doctrine that was already up; US and WM mobility doctrines posted (WM one is WIP).
EDIT: I see your lurking Scotz; I'll update the OP in the morning with all of the descriptions etc, but its nearly 4 AM here and I need to get to bed. I like staying employed, you see
«
Last Edit: July 27, 2015, 01:49:48 am by TheVolskinator
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Volsky's Failtallion Draft Archive
«
Reply #19 on:
July 31, 2015, 11:29:25 am »
Changes made to the Saskatoon Light Infantry Battalion incl. the addition of Polish infantry--the Carpathian Rifle Section. Hussars Armoured Battalion (CW Armor) added. Airborne Battalion (US) renamed to Parachute Infantry Battalion. Aufklarungs Abteilung (WM mobility) half-added (still WIP).
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