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Poll
Question: Would you be interested in seeing this map again? (a working/completed version)?
Yes - 25 (65.8%)
Yes; but needs some changes - 9 (23.7%)
No - 4 (10.5%)
Total Voters: 38

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Author Topic: Saint Laurent - Map  (Read 45645 times)
0 Members and 2 Guests are viewing this topic.
iggi Offline
Community Mapper
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Posts: 184


« Reply #80 on: April 20, 2008, 10:10:26 pm »

updated
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-iG-E
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #81 on: April 20, 2008, 10:11:35 pm »

 Smiley
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CommanderHoltz Offline
EIR Veteran
Posts: 55


« Reply #82 on: May 01, 2008, 06:14:10 pm »

http://forums.relicnews.com/showthread.php?t=189940

Unforturnately it seems this guy made a map and named it the same name as yours, the catch is unforturnately is that he already has submitted to the Relic Map Contest.
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DerangedFerret Offline
EIR Veteran
Posts: 283


« Reply #83 on: May 01, 2008, 06:16:27 pm »

Don't worry. His is much shittier.
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iggi Offline
Community Mapper
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Posts: 184


« Reply #84 on: May 01, 2008, 10:15:34 pm »

eh.

he can lay claim to the name on relic if he wishes.

the ww2 bigot map roads, hedges, buildings, line up to the T.

Height it slightly off the real world location but and a few more buildings added for whimsy.
The Roads are flawless in layout.
Church is in actual position as well as graveyard.

plus mine is prettier. Shocked
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #85 on: May 02, 2008, 11:24:26 am »

His map looks pretty good actually Tongue.
No worries either way though, yours is an EiR exclusive map, his will likely never even be used in EiR Wink.
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BradAnderson12 Offline
EIR Regular
Posts: 26


« Reply #86 on: May 02, 2008, 12:12:38 pm »

i doubt it will ever be played much in vcoh either 1v1s suck
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salan2
Guest
« Reply #87 on: May 02, 2008, 05:06:09 pm »

hey iggy, i posted this in the langfeld thread, but i think your map could seriously use the same sorta sectoring..

------

check out the sectors for st com du mont... something a long these lines (also seen in st winn and bastion) seem to work absolutely fantastic with EIR attack/defend mcp.



when doing sectors, ignore your geographic tendencies... make it functional for the game, not looks.
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iggi Offline
Community Mapper
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Posts: 184


« Reply #88 on: May 02, 2008, 05:17:26 pm »

hey iggy, i posted this in the langfeld thread, but i think your map could seriously use the same sorta sectoring..

------

check out the sectors for st com du mont... something a long these lines (also seen in st winn and bastion) seem to work absolutely fantastic with EIR attack/defend mcp.



when doing sectors, ignore your geographic tendencies... make it functional for the game, not looks.

Looks Simple Enough.

I'll include the MCP sector change with the next release.

So close to final i can taste it haha.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #89 on: May 02, 2008, 05:30:02 pm »

Its good if you want a straight up bash fest feel. But gets boring pretty quick. Try having multiple areas that are worth more than others so there are spots to take and hold.
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Mori Offline
EIR Regular
Posts: 14


« Reply #90 on: May 02, 2008, 06:02:23 pm »

Its good if you want a straight up bash fest feel. But gets boring pretty quick. Try having multiple areas that are worth more than others so there are spots to take and hold.
I agree with AmPM, also read my reply to Salan's post (which is the same as the one above, about that sector layout) I made here. Ah well, the post 'jjwa' made, I'm on the wrong account again here Tongue.

Oh and about your map, one thing I remember from it, is that the defenders should always start from the North in my opinion. I think you should put it in the map comment you see in-game, like Vierville has. We started in the north as attackers, and it was horrible. And if you are unable to proceed beyond the point from where you can shoot at the edge of the town, it's not like you'll only have 40% of the map like usual, but waaaay less, putting you in a really bad position, because this town is very easy for digging in and hard to dig them out, so they last thing you want is to be at a big popcap disadvantage.
« Last Edit: May 02, 2008, 06:06:32 pm by Mori » Logged
iggi Offline
Community Mapper
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Posts: 184


« Reply #91 on: February 14, 2009, 10:32:12 am »

Hey guys;

i'm getting back into EiR and I've neglected my maps for some time now.

I just wanted to get an idea wether the community would like to see this map revamped/completed?
I'm very determined to finish this next week, as I have mon-wednesday off from work.

Thanks for your input

-ig
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #92 on: February 14, 2009, 02:50:22 pm »

Yes please.  Smiley
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Guderian Offline
EIR Veteran
Posts: 817



« Reply #93 on: February 14, 2009, 02:51:27 pm »

i want it bad pleas
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #94 on: February 14, 2009, 02:55:16 pm »

I loved your map was so much fun fighting on it, just the sectors always favored the city for bleeding the other people out.

if you could even them out between sides and the advancement lines *i remember that road out of town cutting off that whole side of the map before* this would be one of my personal favorite maps Wink
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iggi Offline
Community Mapper
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Posts: 184


« Reply #95 on: February 14, 2009, 05:22:40 pm »

I loved your map was so much fun fighting on it, just the sectors always favored the city for bleeding the other people out.

if you could even them out between sides and the advancement lines *i remember that road out of town cutting off that whole side of the map before* this would be one of my personal favorite maps Wink

Yes; my first release sectoring was horrendous. The road behind the town changed hands the entire game and no real combat occured.

The sectors have been done over; I will probably re-do them again with a slightly modified defualt "MCP" Setup, just to avoid complications.

It's gone through some changes from what you likely remember.  I guess we'll see if its for better or worse.

Cheers,

ig
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #96 on: February 15, 2009, 12:05:54 pm »

Iggi!  Welcome back!  Looking forward to the update.
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MistenTH Offline
EIR Veteran
Posts: 199


« Reply #97 on: February 15, 2009, 05:51:15 pm »

WE WANT LAURENT! WE WANT IGGI! WE WANT LAURENT!
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iggi Offline
Community Mapper
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Posts: 184


« Reply #98 on: February 18, 2009, 03:28:35 am »

threw up few upd. screens.

try to have it uploaded tonight.

cheers

ig
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #99 on: February 18, 2009, 03:33:04 am »

 Grin

Awesome.
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