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Author Topic: [Beta] Sonnenaufgang  (Read 11925 times)
0 Members and 15 Guests are viewing this topic.
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« on: January 09, 2008, 02:45:49 pm »

Remade and named.

Here´s the .sga file:
http://files.filefront.com/6p+Sonnenaufgangsga/;9441308;/fileinfo.html


Download and put into;
C:\Programme\THQ\Company of Heroes\EuropeInRuins\Archives


To play you will have to:

1. Download BattleFiles.(dont start[/b])
2. Close laucher
3. Open your "Europa in Ruins.module" file with notepad and add
archive.22 = EuropeInRuins\Archives\6P_Sonnenaufgang
(see Pic)


It is playable and (imo) quite balanced. Both sides have to live with the bridges and have additional defence there. It will allow some nice tactial move´s.
Also the costal guns just Rock!
I am unsure what player amount woud be the best for the map and therefore i need your opionion.
Also; Replay plz!

Sadly i cant playtest it myself today since i have "Musterung". Basicly the German "Army" check´s out how good i am at killing stuff.

Post evrything you think about it here, i will read evry comment and adjust my map to it.

Enjoy playing!


Edit;
.sgb since .sga fucks up all the time. Maybe it works, but i doubt it since life/god/world hates me.
http://files.filefront.com/Mapsrar/;9424632;/fileinfo.html

[attachment deleted by admin]
« Last Edit: January 15, 2008, 01:32:12 pm by Thtb » Logged

fldash Offline
Founder
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Posts: 9755


« Reply #1 on: January 09, 2008, 02:47:08 pm »

As soon as Unkn0wn approves this I'll add it to the launcher.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #2 on: January 09, 2008, 02:49:49 pm »

One minor issue to fix for next version.  It is spelled island.  And yes, I know it doesn't make any sense.  English is fun like that.
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #3 on: January 09, 2008, 02:52:10 pm »

Okay. To bad he hates me...

Ohh and kolath the name is still chancable if anyone has a good idear-spit it out.

I wanted to call it fishy business, but that name was already taken by a other map :I

It still needs some work i think, but here are some screen´s for now;
(Hey lets go and get out troops pwned by bridge Iland!)

http://s222.photobucket.com/albums/dd246/Thtb/











« Last Edit: January 09, 2008, 02:53:47 pm by Thtb » Logged
Loik Offline
EIR Veteran
Posts: 77


« Reply #4 on: January 09, 2008, 02:55:28 pm »

i actually like bridges, people avoid maps with bridges like the Plague however bridges were a huge part of world war 2, and any commander worth his salt can take one
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #5 on: January 09, 2008, 02:58:48 pm »

"Why this isent a blow the bridge and arty fight" -map

3 Tank and 3 Inf Bridges on each side
Bunkers for easy defending
Build blockers on the bridges to prevent blocking off (´& maybe mineing?)
Huge crossing

Also no one besides me buys (enave) goliaths / Demo´s to "blow em all"
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #6 on: January 09, 2008, 03:05:09 pm »

Map will need playtesting first, just like all the other maps that made it to the .module Smiley.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #7 on: January 09, 2008, 03:28:58 pm »

Please dont forgett the replay! Wink
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #8 on: January 10, 2008, 09:17:35 am »

Filename fixed:
http://files.filefront.com/6p+Bridge+Islandsga/;9411308;/fileinfo.html

Will work on it this weekend
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #9 on: January 10, 2008, 11:17:01 am »

GETTING THE MAP TO WORK IS HARDER THAN MAKEING IT           Angry  Angry  Angry  Angry

Why does relic hate me?

downloaded .sga file.  We downloaded the b-files with the laucher.
Closed the laucher. Added the line (like in the first post). Started over shortcut.

Didnt work.

Started in -dev mod.

_Didnt work.

Forced the naturalorder to make it work;
Reality was destroyed.

!"%!"§&)!/"$/)!"$/!/! !!!! It.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #10 on: January 10, 2008, 11:18:29 am »

very nie map Smiley
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #11 on: January 10, 2008, 01:23:15 pm »

unk0wn test it someday !
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #12 on: January 11, 2008, 01:10:00 pm »

Still needs a test, but i doubt that anyone can do it Wink
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #13 on: January 12, 2008, 08:04:06 am »

Redone/named;
New Vers.

http://files.filefront.com/6P+Sonnenaufgangsga/;9422654;/fileinfo.html

« Last Edit: January 12, 2008, 08:07:35 am by Thtb » Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #14 on: January 12, 2008, 08:31:29 am »

Cant get it running help anyone?

Since noone will help i have to quit mapping :I
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Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #15 on: January 12, 2008, 09:30:51 am »

Thtb, it doesn't work for two reasons:

1) You packed the .sga wrong.  You put it in "data/scenarios" instead of "data/scenarios/mp" that's why it doesn't show up.

2) You changed the name of the map, but you didn't change the names of the actual .sgb and associated files.  You need to reopen the map in world builder, save it again as 6p_Sonnenaufgang.  Then you need to exactly follow the instructions here: http://forums.europeinruins.com/index.php/topic,2934.0.html
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #16 on: January 12, 2008, 03:21:44 pm »

Need play tester´s how know how to test map´s. Its so annoying to explain it 20x times in a row :I

fldash, unk0wn did not said its so good he doesent even have to test it! Add it to the laucher, woud save a lot of work/time Wink
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #17 on: January 13, 2008, 06:02:19 am »

I don't see what the big problem is? It's fairly easy to test maps even when they're not in the .module.
I can have it in the .module for a little I guess but if it doesn't meet certain quality standards it'll have to be taken out again... and then you'll be upset.

This may seem harsh on my behalf but it's necessary to keep things manageable with the large amounts of custom maps appearing it'd be annoying to have maps added and removed from the .module constantly imho.

Your call but don't go all crazy when it gets removed again.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #18 on: January 13, 2008, 06:04:32 am »

Then test the map. Or order one of your mapping team members to do it -leader-
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #19 on: January 13, 2008, 06:15:04 am »

Or just pass me a replay.

Who exactly tested this map and what did they say?
There's so many custom maps out right now that I can't test em all right away anymore.
(Although replays suffice)

Like I said, I'm willing to add it to the .module ASAP but don't be dissapointed when it's taken out.
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