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Author Topic: [Working] Méry_Corbone  (Read 7661 times)
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Teh_WulfAxi Offline
EIR Regular
Posts: 2


« on: January 10, 2008, 12:14:03 pm »

ok guys, i made a new map, 3vs3.
i dont wanna to discribe it, i just show you some pics

enjoy


[attachment deleted by admin]
« Last Edit: January 10, 2008, 12:22:50 pm by Teh_WulfAxi » Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #1 on: January 10, 2008, 12:15:29 pm »

that, my man, is nice!
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frsd Offline
EIR Veteran
Posts: 109


« Reply #2 on: January 10, 2008, 01:35:57 pm »

when is the beta comin?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #3 on: January 10, 2008, 01:41:35 pm »

Holy crap!  This is amazing!  I think we've had like 8 new maps in the last 2 days!  Keep up the good work, folks!
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Kolath's Quote Commandments:
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4. Thou shalt not quote images!
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #4 on: January 12, 2008, 12:37:14 am »

Yes it will be very nice to play something other than RTC and Abbeville! 
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #5 on: January 12, 2008, 01:19:45 am »

Oh looking forward to seeing come to frutition i might even return to my town map and try and continue the slow process of making it. 
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Teh_WulfAxi Offline
EIR Regular
Posts: 2


« Reply #6 on: January 12, 2008, 05:24:23 am »

the map has a bug that when i want to try it out it says there are 8 players but 4 pf them are closed and i cant start the game Huh
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #7 on: January 12, 2008, 09:46:57 am »

How many HQs are there on the field?  I would verify that there are only 6 and that they each have a unique player number.  I would also check the .info file and make sure it says it is a six player map and not an 8 player map.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #8 on: January 12, 2008, 10:02:09 am »

Map looks really interesting although it seems a little narrow for 6 players to fight in...I can not see a lot of flanking happening so it might just be a huge frontal meatgrinder Tongue. Definately worth a try though, I like the concept.
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #9 on: January 12, 2008, 11:12:04 am »

yeah, looking quite nice but i totally agree with unknown, its possibly to narrow for 6p. it has about
as much space to advance as overlord, and thats just allright with 4 players.

you should at least try to give some more flanking possibilities, maybe the water all walkable and the forest more accessible. (just ideas)

huge frontal meatgrinder is about what i thought seeing the overview Wink
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Klagt nicht, kämpft!
Teh_Wulf Offline
EIR Regular
Posts: 10


« Reply #10 on: January 12, 2008, 11:15:11 am »

i testet it with 2 hqs 3 and 4 hqs but i cant start the map anyway. how can i check the .info dat?

if it will be finished it will be a 2on2 map
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #11 on: January 12, 2008, 11:16:01 am »

Open in wordpad.
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Teh_Wulf Offline
EIR Regular
Posts: 10


« Reply #12 on: January 12, 2008, 11:18:02 am »

nice thx , the text in the info:

HeaderInfo = 
{
   scenarioname = "Méry-Corbon (4)",
   scenariodescription = "",
   maxplayers = 4,
   date = "12.01.2008 12:16",
   scenarioabbrname = "Méry-Corbon ",
   savedname = "",
   version = 2003,
   mapsize = 
   {
      544,
      224,
   },
   music = "",
   scenariotype = 2,
   modname = "RelicCOH",
}

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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #13 on: January 12, 2008, 11:20:13 am »

It sais maxplayers=4.
It's a 3vs3 so it should say 6.
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Teh_Wulf Offline
EIR Regular
Posts: 10


« Reply #14 on: January 12, 2008, 11:34:32 am »

ya i downgraded it to 4 players so its right
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #15 on: January 12, 2008, 11:35:55 am »

Did you get rid of all additional starting locations AND map entry points?
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Teh_Wulf Offline
EIR Regular
Posts: 10


« Reply #16 on: January 12, 2008, 03:07:11 pm »

yap, the worldbuilder would call if i do something wrong, but that time its very weird
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Teh_Wulf Offline
EIR Regular
Posts: 10


« Reply #17 on: January 21, 2008, 01:19:21 am »

so my map doesnt work ):

but iam working on an other one- 8p  it will be finished in 2 days...
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