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37mm ATG uncloaks axis sniper longer than it should be
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Topic: 37mm ATG uncloaks axis sniper longer than it should be (Read 6021 times)
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CrazyWR
EIR Veteran
Posts: 3616
37mm ATG uncloaks axis sniper longer than it should be
«
on:
June 05, 2016, 06:25:37 pm »
Can someone double check this for me? I'm 99% sure it takes longer than sniping other units to recloak after shooting a 37mm ATG(5 man atg), but Volsky swears I'm full of shit, so anyone that can double check this in a game for me I appreciate it.
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GrayWolf
Development
Posts: 1590
Re: 37mm ATG uncloaks axis sniper longer than it should be
«
Reply #1 on:
June 05, 2016, 07:20:53 pm »
Received cloak modifier just got real
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CrazyWR
EIR Veteran
Posts: 3616
Re: 37mm ATG uncloaks axis sniper longer than it should be
«
Reply #2 on:
June 07, 2016, 03:45:43 pm »
Any update on this?
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GrayWolf
Development
Posts: 1590
Re: 37mm ATG uncloaks axis sniper longer than it should be
«
Reply #3 on:
June 07, 2016, 05:07:46 pm »
From Garry's theory crafting:
I take THIS knowledge from actual gameplay. Might be right, might be not. When sniper gets revealed by recon units it gets longer to camo than for example a tank.
Sniper is not revealed by someone when it fires, but it rather is revealed by itself. It has timer for recloak and when it hits 0 ability to camo again is aviable. With it's consecutive shot the recloak timer start from a greater number (that means it switches from 2 to 3, 4, 5 etc and that makes it cloak longer). When it is revealed by special unit, the timer is also upped to greater number (when it is revealed by jeep it switches from 2 to 5 for example).
Easier to understand for programmers version in pseudocode:
//When shooting
Action (this, timer) { // shooting
this.timer = timer;
if (shotConfirmed)
timer += timer + 1;
countToNormal = 10;
if (countToNormal = 0)
timer = 2;
for each (second) // per second lower the counter)
countToNormal--;
}
//When revealed
Cloak (this) {
if (revealedBySpecialUnit)
this.timer = timer += 5;
countToNormal = 10;
if (countToNormal = 0)
timer = 2;
for each (second) // per second lower the counter)
countToNormal--;
}
My assumption is there is no multiplier for shooting specific targets (doesn't matter what it shoots), but rather when it is revealed by recon unit like jeep or kettenrad.
What could happen is that your sniper was revealed by wounded soldier lying around. I'm 99% sure about that. Knowing the effort making the RGDs for 37mm, it was probably copied from pak36 and pak36 was copied from pak 38 with different stats.
That means there should not be any modifiers, because it does not happen when you shoot pak38.
«
Last Edit: June 07, 2016, 05:50:39 pm by GrayWolf
»
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CrazyWR
EIR Veteran
Posts: 3616
Re: 37mm ATG uncloaks axis sniper longer than it should be
«
Reply #4 on:
June 07, 2016, 05:47:23 pm »
There were no wounded soldiers man. I wish someone would test this, we could figure this out in like 2 minutes.
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GrayWolf
Development
Posts: 1590
Re: 37mm ATG uncloaks axis sniper longer than it should be
«
Reply #5 on:
June 07, 2016, 05:50:00 pm »
Quote from: CrazyWR on June 07, 2016, 05:47:23 pm
There were no wounded soldiers man. I wish someone would test this, we could figure this out in like 2 minutes.
Then test it with someone.
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CrazyWR
EIR Veteran
Posts: 3616
Re: 37mm ATG uncloaks axis sniper longer than it should be
«
Reply #6 on:
June 07, 2016, 05:59:27 pm »
nobody I know has one and is on to test it...
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Tachibana
NotADev
Posts: 1270
Re: 37mm ATG uncloaks axis sniper longer than it should be
«
Reply #7 on:
June 09, 2016, 01:37:57 pm »
Ok, ran the test.
When shooting the crew of either atg, the cloak times are 100% normal.
However, there is a weird little thing about the 37mm. Unlike the 57mm gun, the 37mm gun itself can be targeted by the sniper. The first shot at the gun seems to have no negative effects to the sniper, its the same as shooting the crew. However, the second shot taken by the sniper that hits gun instead of crew seems to vastly increase the re-cloak time. So yes, this is something we'll look into.
Starts at 8min mark:
https://www.twitch.tv/loatheiam/v/71500492
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GrayWolf
Development
Posts: 1590
Re: 37mm ATG uncloaks axis sniper longer than it should be
«
Reply #8 on:
June 09, 2016, 01:43:38 pm »
Never expected a vehicle to be a modifier tbh
Suprised, nice one
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CrazyWR
EIR Veteran
Posts: 3616
Re: 37mm ATG uncloaks axis sniper longer than it should be
«
Reply #9 on:
June 09, 2016, 05:13:25 pm »
wooohoooo I'm not insane. Thank you so much for running the test.
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