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Author Topic: [WIP Conversion] 6P_St_Vith  (Read 13612 times)
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Draygon Offline
EIR Veteran
Posts: 1636


« on: January 11, 2008, 10:44:37 am »

Another map that Nobody made and is being converted to work with EIR.  I worked on the sector layout today, please test it and let me know what needs to be changed so we can get this one added to the map list.

http://files.filefront.com/6p+St+Vithsga/;9495016;/fileinfo.html









« Last Edit: January 23, 2008, 05:59:40 pm by Draygon » Logged
Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #1 on: January 11, 2008, 10:45:58 am »

An overview would be nice
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #2 on: January 11, 2008, 10:54:55 am »

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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #3 on: January 11, 2008, 11:14:26 am »

looks like a good map, sectors arn't too bad either
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #4 on: January 11, 2008, 12:34:06 pm »

I think it will work really well, the other 3 maps I have posted up I think need work on the sectors still, but cant tell until we test them, hopefully they will get put in the module file so we can start play testing them.
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$_TEXAS_$ Offline
EIR Veteran
Posts: 74


« Reply #5 on: January 11, 2008, 01:18:52 pm »

adding falling snow might be a good thing for this map, as a weather option
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #6 on: January 11, 2008, 01:25:35 pm »

adding falling snow might be a good thing for this map, as a weather option

The famous mapper has arrived Wink
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #7 on: January 11, 2008, 01:41:12 pm »

Aye, Ive been talking to Texas for a week now Smiley
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #8 on: January 11, 2008, 03:05:50 pm »

damn thats the map i was gonna test my objectives on...ill find another..any ways....fldash...is the eir.module file the same stuff that i need in my pipline.ini file to make EIR units and abilities on maps?
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #9 on: January 12, 2008, 12:35:05 am »

SWEET, good to have tex around.  This map looks great, I've always wanted to play on a top notch snow map.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Nobody Offline
EIR Regular
Posts: 19


« Reply #10 on: January 12, 2008, 05:53:24 am »

I made the map in 1.71 to make it allround, but i got a version with falling snow only for 2.2oo
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$_TEXAS_$ Offline
EIR Veteran
Posts: 74


« Reply #11 on: January 12, 2008, 08:16:47 am »

A lite snow fall would really add a little to the map, also I was curious what texture you use for the snow, I've seen everything from that odd inverted dirt to lite sand to make snow. That texture looks different (better).

Edit: Found out about the snow texture, tricky Wink . Makes a nice desert map to.
« Last Edit: January 12, 2008, 08:39:02 am by $_TEXAS_$ » Logged
Nobody Offline
EIR Regular
Posts: 19


« Reply #12 on: January 12, 2008, 08:38:50 am »

It is sand  Grin

the secret is the light setting and some heavy desaturation
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #13 on: January 12, 2008, 08:42:04 am »

Nice.

You should start making maps for EiR, then somebody actually plays them Wink.
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Nobody Offline
EIR Regular
Posts: 19


« Reply #14 on: January 12, 2008, 09:07:31 am »

I don´t make maps for mods, i make them for the community in general, users of mods are usually granted permission to change the maps to fit with their mods.

NB! here is a unreleased version for OF with light snowfall

St.Vith OF
« Last Edit: January 12, 2008, 09:21:34 am by Nobody » Logged
Nobody Offline
EIR Regular
Posts: 19


« Reply #15 on: January 12, 2008, 09:20:08 am »

# Draygon

Please remove my files from your filefront account.
If you want to link to my files, use the links i provided in the original threads at Relicnews forum.

 If you change the files for EiR you must rename them ex. "EiR St. Vith" to prevent sync error when players use them.
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Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #16 on: January 12, 2008, 09:33:02 am »

Woah!  How did you make the snowfall?
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Nobody Offline
EIR Regular
Posts: 19


« Reply #17 on: January 12, 2008, 09:34:58 am »

modified rain  Grin
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Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #18 on: January 12, 2008, 09:45:15 am »

K, just tested it out, its a neat effect though I think I would try to tone it down slightly, when I played it seemed to be pretty heavy snowfall.

Other than that, It's really a shame you can't drive under bridges  Undecided
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #19 on: January 12, 2008, 10:11:32 am »

Opened this up in skirmish real quick.

- Snowfall is awesome although indeed a little too heavy, I have the feeling users might get annoyed by it fairly quickly.
Either way, imho you should have 2 weather options anyway, one without snowfall and one with.

- Filename should be 4p_St_Vith for the final version Tongue.

- Sectors would need to be completely reworked for this map to work with EiR.


Great map though!
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