Draygon
|
« on: January 11, 2008, 10:44:37 am » |
|
|
|
« Last Edit: January 23, 2008, 05:59:40 pm by Draygon »
|
Logged
|
|
|
|
Smithy17
|
« Reply #1 on: January 11, 2008, 10:45:58 am » |
|
An overview would be nice
|
|
|
Logged
|
|
|
|
Draygon
|
« Reply #2 on: January 11, 2008, 10:54:55 am » |
|
|
|
|
Logged
|
|
|
|
Smithy17
|
« Reply #3 on: January 11, 2008, 11:14:26 am » |
|
looks like a good map, sectors arn't too bad either
|
|
|
Logged
|
|
|
|
Draygon
|
« Reply #4 on: January 11, 2008, 12:34:06 pm » |
|
I think it will work really well, the other 3 maps I have posted up I think need work on the sectors still, but cant tell until we test them, hopefully they will get put in the module file so we can start play testing them.
|
|
|
Logged
|
|
|
|
$_TEXAS_$
|
« Reply #5 on: January 11, 2008, 01:18:52 pm » |
|
adding falling snow might be a good thing for this map, as a weather option
|
|
|
Logged
|
|
|
|
Thtb-Ally
The German Guy on the Ally side?
EIR Veteran Posts: 1812
|
« Reply #6 on: January 11, 2008, 01:25:35 pm » |
|
adding falling snow might be a good thing for this map, as a weather option
The famous mapper has arrived
|
|
|
Logged
|
|
|
|
Draygon
|
« Reply #7 on: January 11, 2008, 01:41:12 pm » |
|
Aye, Ive been talking to Texas for a week now
|
|
|
Logged
|
|
|
|
Bonte
|
« Reply #8 on: January 11, 2008, 03:05:50 pm » |
|
damn thats the map i was gonna test my objectives on...ill find another..any ways....fldash...is the eir.module file the same stuff that i need in my pipline.ini file to make EIR units and abilities on maps?
|
|
|
Logged
|
I'm too candid to hide something like that. Candid - frank; outspoken; open and sincere: a candid critic You must really think im an idoit.
|
|
|
DasNoob
|
« Reply #9 on: January 12, 2008, 12:35:05 am » |
|
SWEET, good to have tex around. This map looks great, I've always wanted to play on a top notch snow map.
|
|
|
Logged
|
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS! You have DasNoob who uses the mod as COHTV
|
|
|
Nobody
|
« Reply #10 on: January 12, 2008, 05:53:24 am » |
|
I made the map in 1.71 to make it allround, but i got a version with falling snow only for 2.2oo
|
|
|
Logged
|
|
|
|
$_TEXAS_$
|
« Reply #11 on: January 12, 2008, 08:16:47 am » |
|
A lite snow fall would really add a little to the map, also I was curious what texture you use for the snow, I've seen everything from that odd inverted dirt to lite sand to make snow. That texture looks different (better). Edit: Found out about the snow texture, tricky . Makes a nice desert map to.
|
|
« Last Edit: January 12, 2008, 08:39:02 am by $_TEXAS_$ »
|
Logged
|
|
|
|
Nobody
|
« Reply #12 on: January 12, 2008, 08:38:50 am » |
|
It is sand the secret is the light setting and some heavy desaturation
|
|
|
Logged
|
|
|
|
Unkn0wn
No longer retired
Posts: 18379
|
« Reply #13 on: January 12, 2008, 08:42:04 am » |
|
Nice. You should start making maps for EiR, then somebody actually plays them .
|
|
|
Logged
|
|
|
|
Nobody
|
« Reply #14 on: January 12, 2008, 09:07:31 am » |
|
I don´t make maps for mods, i make them for the community in general, users of mods are usually granted permission to change the maps to fit with their mods. NB! here is a unreleased version for OF with light snowfall St.Vith OF
|
|
« Last Edit: January 12, 2008, 09:21:34 am by Nobody »
|
Logged
|
|
|
|
Nobody
|
« Reply #15 on: January 12, 2008, 09:20:08 am » |
|
# Draygon
Please remove my files from your filefront account. If you want to link to my files, use the links i provided in the original threads at Relicnews forum.
If you change the files for EiR you must rename them ex. "EiR St. Vith" to prevent sync error when players use them.
|
|
|
Logged
|
|
|
|
Kolath
Commander, 2nd Infantry Division
Posts: 2382
|
« Reply #16 on: January 12, 2008, 09:33:02 am » |
|
Woah! How did you make the snowfall?
|
|
|
Logged
|
Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
|
|
|
Nobody
|
« Reply #17 on: January 12, 2008, 09:34:58 am » |
|
modified rain
|
|
|
Logged
|
|
|
|
Kolath
Commander, 2nd Infantry Division
Posts: 2382
|
« Reply #18 on: January 12, 2008, 09:45:15 am » |
|
K, just tested it out, its a neat effect though I think I would try to tone it down slightly, when I played it seemed to be pretty heavy snowfall. Other than that, It's really a shame you can't drive under bridges
|
|
|
Logged
|
|
|
|
Unkn0wn
No longer retired
Posts: 18379
|
« Reply #19 on: January 12, 2008, 10:11:32 am » |
|
Opened this up in skirmish real quick. - Snowfall is awesome although indeed a little too heavy, I have the feeling users might get annoyed by it fairly quickly. Either way, imho you should have 2 weather options anyway, one without snowfall and one with. - Filename should be 4p_St_Vith for the final version . - Sectors would need to be completely reworked for this map to work with EiR. Great map though!
|
|
|
Logged
|
|
|
|
|